Weapon Crafting
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hook Shaped Blade | Level 2 | Rare | 0 | N/A | N/A | 0 | +1 | x1.02 | N/A |
Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. |
1.35 hours | 5.00 |
Quarter Moon Shaped Blade | Level 2 | Rare | +7 | +2 | N/A | +1 | +1.5 | x1.2 | N/A | 1.5 hours | 5.00 | |
Manna Silk | Level 2 | Rare | 1 + 1d4 | N/A | N/A | 0 | 0 | cloth x 0.7 | N/A |
For cloth weapons. Adds Runic Energy damage to attack |
1 hour | 13.50 per pound |
Hollow Enchantment | Level 2 | Less Common | x0.8 | x0.9 | N/A | +1 | -0.5 | x0.65 | N/A | Makes component lighter, and thus faster to swing, but more likely to break. | 0.5 hours | 10.00 |
Black Maple | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Power | 0.5 hours | 6.25 per pound |
Bloodwood | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | if Vitality damage is dealt return Vitality damage to restore user's Vitality | 0.5 hours | 12.50 per pound |
Dustwood | Level 2 | Rare | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Endurance | 0.5 hours | 5.30 per pound |
Elgin Sapia | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x .5 | N/A |
1d10 bonus to Runic Energy (roll each time for bonus) returns Vitality damage to user to restore Soul; |
0.5 hours | 22.85 per pound |
Barbed Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 | 0.2 hours | 0.20 |
Forked Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 25% chance to stun target 1 round | 0.2 | 0.30 |
Bone Arrow Shaft | Level 2 | Less Common | 5 | 0 | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0 | 0.15 | 0.1 | always crit (hit and magic) if wielded by a death element | 0.1 | 1.00 |
Spade Shape | Level 3 | Unique | +5 | N/A | N/A | 0 | 0.75 | x1.35 | N/A | 1 hour | 5.00 | |
Deep Claw | Level 3 | Unique | 2d8 | N/A | 0 | 0 | 0 | 0 | 0 | N/A | 0.5 hours | 15.00 |
Thrusting Claw | Level 3 | Rare | 5% piercing damage | N/A | 0 | 0 | 0 | 0 | 0 | This modification allows for 5% of the total damage to bypass armor and affect Vitality. | 0.5 hours | 20.00 |
Mythril | Level 3 | Unique | 8 | 6 | N/A | +2 | 0 | metai x 0.4 | N/A | 1/2 attack power if used for handle. | 1 hour | 30.50 per pound |
Handle Shape Ring | Level 3 | Unique | 0 | N/A | 0 | 0 | 0 | N/A | N/A | Makes the handle a circular ring shape handle. | 0.5 hours | 6.00 |
Twisted Handle Enhancement | Level 3 | Unique | x1.25 | x1.25 | 0 | 0 | +0.5 | x1.35 | N/A | Takes two handle components and twists them together to make one handle component. Attack and Parry Values are added together and divided by 2. All "other Info" bonuses apply. | 2 hours | 15.00 |
Crystal | Level 3 | Rare | 3.5 + 1d8 | 2 | 0 | 0 | 0 | metal x 0.75 | 0 |
add element effect and runic energy to attack 5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow (if material makes contact) |
2 hours | 15.00 per pound |
Precious Stone | Level 3 | Unique | 3 + 1d10 | 3 | 0 | 0 | 0 | metal x 0.75 | 0 |
Effects depend on stone
|
1.5 hours | 14.50 per pound |
Double Bill Blade | Level 4 | Unique | 1d10 | N/A | 0 | 0 | 0 | 0.3 | 0 | Instant Bleeding Out status effect | 1 hour | 10.00 |
Crylem | Level 4 | Legendary | 16 | 6 | N/A | -3 | 4 | metal x 2.5 | N/A | 1/2 attack power if used for handle. | 8 hours | 12.50 per pound |
Norvite | Level 4 | Legendary | 12 | 5 | N/A | -1 | 2 | metal x 1.5 | N/A |
1/2 attack power if used for handle. always add Runic Energy to attack damage is increased by 50% against undead or spirits |
2 hours | 15.75 per pound |
Zodium | Level 4 | Legendary | 22 | 15 | N/A | -5 | 6 | metal x 5 | N/A |
1/2 attack power if used for handle. 50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user |
8 hours | 11.50 per pound |
Bodkin Arrow Head | Level 1 | Very Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% Piercing damage to Vitality against chain and plate armored targets | 0.2 | 0.10 |
Swallowtail Arrow Head | Level 1 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% piercing damage straight to Vitality against leather and scale armor targets | 0.2 | 0.25 |
Bow String | Level 1 | Very Common | 0 | 0 | Base: 10; +2 for every handle length component greater than 36 inches | 0 | 0 | 0.1 leather | 0.1 |
Use with handle component - curved (40 to 60 degrees) to turn handle into a bow. This is the only way you can craft your own bows. When crafting your own bows, the bow you craft will take on the handle material for the bow attack value, and the handle material and bow string material for any extra effects found in Other Information. You can apply Bow Modifications from the weapon shop to your crafted bow. |
0.3 | 5.00 |