Acateris Root
|
Thin, wispy root of the Acateris vine
|
- Cures Forgetfulness;
- Increases Will by 10 for 1d10 hours (requires Create Potions lv2 or better);
- Cures Slow (requires Create Potions lv3 or better)
|
0.05
|
0.1
|
3.00
|
Aechenbush Berries
|
Icy blue berries from the Aechenbush
|
- Grants Immunity to Ice damage for 1d6 rounds (requires Create Potions lv3 or better);
- Cures Sunburns;
- Cures Heat Exhaustion (requires Create Potions lv2 or better)
|
0.1
|
0.1
|
2.00
|
Agrimota Seed
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A thick and thorny seed found at the center of the Agrimota flower
|
- Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Sleep;
- Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.01
|
0.1
|
1.25
|
Alcohol
|
1 small bottle of alcohol
|
- Main Effect: restores anxiety while increasing intoxication by 10%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
|
0.1
|
1
|
5.00
|
Ale
|
1 small bottle of alcohol
|
- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
|
0.1
|
1
|
7.00
|
Alligator Meat
|
A ½ a pound of alligator meat
|
- Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
- Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
- Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
|
0.5
|
1
|
15.50
|
Almond
|
Hard nut within an even harder shell
|
- Vitality Poison 2 Vitality per round;
- Restores 4 Power;
- Cures Anxiety (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.50
|
Aloe Vera Leaf
|
One blade of an Aloe Vera plant
|
- Cures Sunburns;
- Cures Fatigue;
- Cures Dehydration
|
0.05
|
0.5
|
1.00
|
Amaramon Root
|
Dark red root that leaks blood-like water when cut
|
- Cures Anxiety (requires Create Potions lvl2 or better);
- Cures Bleeding Out (requires Create Potions lvl3 or better);
- Cures Blindness (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
5.00
|
Antilion Pollen
|
A vial of pollen from the Antilion flower.
|
- Reduces Radiation Points by 2;
- Cures Radiation Sickness (requires Create Potions lvl3 or better);
- Increases Radiation by 10% (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
5.00
|
Aqua Clarissima
|
1 vial of magically enhanced restorative water
|
- Main Effect: restores 25 Vitality;
- Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
10.00
|
Aqua Fortis
|
1 vial of magically enhanced strength-giving water
|
- Main Effect: +25 to Strength;
- Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Aqua Metallorum
|
1 vial of magically enhanced fortitude-enriching water
|
- Main Effect: +25 to Fortitude;
- Secondary Effects: none;
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Aqua Permanens
|
1 vial of magically enhanced endurance enriching water
|
- Main Effect: + 25 to Endurance;
- Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Aqua Vitae
|
1 vial of magically enhanced life giving water
|
- Main Effect: revives incapacitated with 1 Vitality;
- Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
- Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
|
0.05
|
0.5
|
20.00
|
Arrow Root
|
Red root of the arrow bush
|
- Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
- Increase Speed by 5 for 1d10 hours;
- Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
8.00
|
Barlen Seeds
|
Small, almost microscopic black seeds from the poisonous barlen berry
|
- Cures Stone (requires Create Potions lvl2 or better);
- Inflicts Depression for 1d6 rounds;
- Inflicts Fatigue for 1d6 rounds
|
0.01
|
0.1
|
0.75
|
Basony Root
|
Deep purple root from the basony bush
|
- Inflicts Stone for 1d10 rounds (requires Create Potions lvl3 or better);
- Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
- Increases Intoxication by 25%;
|
0.05
|
0.1
|
1.50
|
Bear Meat
|
A ½ a pound of bear meat
|
- Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Restores 10 Vitality
|
0.5
|
1
|
15.00
|
Betil Seed
|
Seed from the Betil weed
|
- Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
- Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Dehydration until cured
|
0.01
|
0.1
|
0.75
|
Black Cap Mushroom
|
Mushroom with a white stalk and a round black cap
|
- 2 Vitality per round poison;
- Inflict Fear 1d6 rounds;
- Cure Visual Distortion
|
0.05
|
0.1
|
0.50
|
Black Eye Pea
|
Pea with a light gray hull with a black spot in its arch
|
- Restores 2 Endurance;
- Increases Luck by 5 for 1d10 hours;
- Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.01
|
0.1
|
0.20
|
Black Lichen
|
Lichen of a black color
|
- Inflicts Forgetfulness for 1d6 rounds;
- Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
- Poisons for 1d6 damage per round
|
0.05
|
0.1
|
1.00
|
Black Lizupa Blood
|
1 vial of blood from a black lizupa
|
- Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Secondary Effects: poison damage 1d8 per round;
|
0.05
|
0.5
|
12.00
|
Black Lizupa Meat
|
1 oz of black lizupa meat
|
- Inflicts Anxiety for 1d6 rounds;
- removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
|
0.1
|
0.5
|
10.50
|
Black Maple Bark
|
Thick black bark from the Black Maple
|
- Cures Fear;
- Cures Serious Wounds (requires Create Potions lvl3 or better);
- Cures Coma (requires Create Potions lvl2 or better);
- Cures Sleep
|
0.05
|
0.1
|
0.75
|
Black Maple Leaf
|
Broad, deep purple maple leaf from the Black Maple tree
|
- Restores 5 Soul;
- Regenerates 1 Soul per round for 1d6 rounds;
- Inflicts Nausea for 1d4 rounds
|
0.05
|
0.5
|
2.00
|
Black Maple Sap
|
1 vial of sap from the black maple tree
|
- Main Effect: restores 2 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
1.00
|
Black Rose Petal
|
Deep dark purple petal from a black rose
|
- Poisons for 1d8 damage per round;
- Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
- Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
- Inflicts Hallucinations for 1d6 rounds
|
0.05
|
0.1
|
0.75
|
Black Viper Blood
|
1 vial of blood from the black viper snake
|
- Main Effect: poison damage 1d12 per round;
- Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
- Extra: must have Create Potions lvl 2 or better
|
0.05
|
0.5
|
3.00
|