Ingredients home

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Acateris Root Thin, wispy root of the Acateris vine
  1. Cures Forgetfulness;
  2. Increases Will by 10 for 1d10 hours (requires Create Potions lv2 or better);
  3. Cures Slow (requires Create Potions lv3 or better)
0.05 0.1 3.00
Aechenbush Berries Icy blue berries from the Aechenbush
  1. Grants Immunity to Ice damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Cures Sunburns;
  3. Cures Heat Exhaustion (requires Create Potions lv2 or better)
0.1 0.1 2.00
Agrimota Seed A thick and thorny seed found at the center of the Agrimota flower
  1. Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Sleep;
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
0.01 0.1 1.25
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Alligator Meat A ½ a pound of alligator meat
  1. Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
  2. Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
  3. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
0.5 1 15.50
Almond Hard nut within an even harder shell
  1. Vitality Poison 2 Vitality per round;
  2. Restores 4 Power;
  3. Cures Anxiety (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Aloe Vera Leaf One blade of an Aloe Vera plant
  1. Cures Sunburns;
  2. Cures Fatigue;
  3. Cures Dehydration
0.05 0.5 1.00
Amaramon Root Dark red root that leaks blood-like water when cut
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Bleeding Out (requires Create Potions lvl3 or better);
  3. Cures Blindness (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Antilion Pollen A vial of pollen from the Antilion flower.
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Vitae 1 vial of magically enhanced life giving water
  • Main Effect: revives incapacitated with 1 Vitality;
  • Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
  • Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
0.05 0.5 20.00
Arrow Root Red root of the arrow bush
  1. Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
  2. Increase Speed by 5 for 1d10 hours;
  3. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 8.00
Barlen Seeds Small, almost microscopic black seeds from the poisonous barlen berry
  1. Cures Stone (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds;
  3. Inflicts Fatigue for 1d6 rounds
0.01 0.1 0.75
Basony Root Deep purple root from the basony bush
  1. Inflicts Stone for 1d10 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  3. Increases Intoxication by 25%;
0.05 0.1 1.50
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Betil Seed Seed from the Betil weed
  1. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Dehydration until cured
0.01 0.1 0.75
Black Cap Mushroom Mushroom with a white stalk and a round black cap
  1. 2 Vitality per round poison;
  2. Inflict Fear 1d6 rounds;
  3. Cure Visual Distortion
0.05 0.1 0.50
Black Eye Pea Pea with a light gray hull with a black spot in its arch
  1. Restores 2 Endurance;
  2. Increases Luck by 5 for 1d10 hours;
  3. Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.01 0.1 0.20
Black Lichen Lichen of a black color
  1. Inflicts Forgetfulness for 1d6 rounds;
  2. Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Poisons for 1d6 damage per round
0.05 0.1 1.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Black Lizupa Meat 1 oz of black lizupa meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.1 0.5 10.50
Black Maple Bark Thick black bark from the Black Maple
  1. Cures Fear;
  2. Cures Serious Wounds (requires Create Potions lvl3 or better);
  3. Cures Coma (requires Create Potions lvl2 or better);
  4. Cures Sleep
0.05 0.1 0.75
Black Maple Leaf Broad, deep purple maple leaf from the Black Maple tree
  1. Restores 5 Soul;
  2. Regenerates 1 Soul per round for 1d6 rounds;
  3. Inflicts Nausea for 1d4 rounds
0.05 0.5 2.00
Black Maple Sap 1 vial of sap from the black maple tree
  • Main Effect: restores 2 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 1.00
Black Rose Petal Deep dark purple petal from a black rose
  1. Poisons for 1d8 damage per round;
  2. Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
  3. Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
  4. Inflicts Hallucinations for 1d6 rounds
0.05 0.1 0.75
Black Viper Blood 1 vial of blood from the black viper snake
  • Main Effect: poison damage 1d12 per round;
  • Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
  • Extra: must have Create Potions lvl 2 or better
0.05 0.5 3.00