Zodo's Eye Orchid
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Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
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- Fire Damage 1d12;
- Ice Damage 1d12;
- Shock Damage 1d12
|
0.05
|
0.1
|
10.00
|
Yellow Turnip Leaf
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Long, dull yellow, thick, and crumpled leaf from the Yellow Turnip
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- Cures Burns;
- Cures Sunburns;
- Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lvl2 or better)
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0.05
|
0.5
|
0.25
|
Yellow Cap Mushroom
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Mushroom with a white stalk and a round yellow cap
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- Restores 2 Endurance;
- Detect Magic Enchantment 6 area blocks for 1d10 hours;
- Inflicts Sleep
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0.05
|
0.1
|
0.50
|
Wolfsbane Leaf
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Dark green thorny leaf from the wolfsbane plant
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- Cures Nausea;
- Cures Vitality Poison;
- Cures Loss of Self (requires Create Potions lvl2 or better)
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0.05
|
0.5
|
1.50
|
Wine
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1 small bottle of wine
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- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
|
0.1
|
1
|
8.00
|
Whale Blubber
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A ½ a pound of fat from a whale
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- Decreases Move Rates by ½ for 1d6 rounds;
- Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
- Doubles Weight Carried for 1d6 rounds
|
0.5
|
1
|
15.00
|
Watermelon Seed
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Seed from a watermelon
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- Cures Anxiety (requires Create Potions lvl2 or better);
- Cures Fatigue;
- Cures Dehydration (requires Create Potions lvl3 or better)
|
0.01
|
0.1
|
0.20
|
Viper Grass
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Long, thin, dark green grass with black stripes
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- Endurance Poison of 1 Endurance per round;
- Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Fatigue for 1d6 rounds
|
0.05
|
0.1
|
0.75
|
Venison
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A ½ a pound of meat from a deer
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- Restores 5 Endurance;
- Cures Endurance Poison (requires Create Potions lvl2 or better);
- Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
|
0.5
|
1
|
7.00
|
Turtle Shell
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Shell from a turtle
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- Increases Fortitude by 10 for 1 hour;
- Grants +5 to defenses for 1d6 rounds (requires Create Potions lvl2 or better);
- Grants +5 to Aquamancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.5
|
1
|
25.00
|
Turtle Meat
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A ¼ a pound of meat from a turtle
|
- Decrease Move Rates by ½ for 1d6 rounds;
- Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
- Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.25
|
0.5
|
5.00
|
Turnip
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Almost white root of the turnip plant
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- Restores 4 Vitality;
- Restores 4 Endurance;
- Cures Stone (requires Create Potions lvl2 or better)
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0.5
|
1
|
0.80
|
Troll Fat
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1 oz of fat from a troll
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- Inflicts Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Depression for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Slow for 1d6 rounds
|
0.1
|
0.5
|
2.50
|
Tiger Lilly Nectar
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1 vial of nectar from the Tiger Lily
|
- Main Effect: restores 1 Vitality;
- Secondary Effects: restores 1 Endurance;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
2.00
|
Swamp Moss
|
Moss of a gray-green color that hangs from tree limbs
|
- Decrease Speed by 10 for 1d6 rounds;
- Decrease Will by 10 for 1d6 rounds;
- Decrease Strength by 10 for 1d6 rounds
|
0.05
|
0.1
|
0.25
|
Stone Dragon Tongue
|
The tongue of a stone dragon
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- Cures All Poisons (requires Create Potions lvl3 or better);
- Cures Berserk (requires Create Potions lvl2 or better);
- Inflicts Daze for 1d6 rounds
|
1
|
1
|
70.00
|
Stone Dragon Scale
|
1 scale from a stone dragon
|
- Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
- Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases Fortitude by 10 for 1d10 hours
|
1
|
1
|
100.00
|
Stone Dragon Blood
|
1 vial of blood from a stone dragon
|
- Main Effect: poison damage 2d8 per round;
- Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
- Extra: must have Create Potions lvl 3
|
0.05
|
0.5
|
15.00
|
Steam Serpent Venom
|
1 vial of venom from a steam serpent
|
- Main Effect: causes berserk for 1d8 rounds;
- Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
- Extra: must have Create Potions lvl 2
|
0.05
|
0.5
|
4.50
|
Sprite Blood
|
1/2 vial of sprite blood
|
- Main Effect: restores 2 Vitality;
- Secondary Effects: restores 2 Soul;
- Extra: must have Create Potions lvl2 or better to use Secondary Effects
|
0.1
|
0.1
|
10.00
|
Spotted Spinach Leaf
|
Thick dark green leaf with black spots from the Spotted Spinach
|
- Causes Nausea for 1d4 rounds;
- Decreases Strength by 10 for 1d6 rounds;
- Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.5
|
0.25
|
Spotted Mold
|
Light green mold with brown, white, or black spots
|
- Poisons for 1d6 damage per round;
- Inflicts Sickness for 1d6 rounds;
- Cures Disease
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0.05
|
0.1
|
0.25
|
Spider Venom
|
1 vial of the venom from a spider
|
- Main Effect: poison damage 1d8 per round;
- Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
- Extra: effect +1 per create potion ability level greater than lvl1
|
0.05
|
0.5
|
2.00
|
Spider Moss
|
Moss found on a tree's bark that is light gray and looks similar to a spider's web
|
- Inflicts Pain for 1d6 rounds;
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.50
|
Spector's Rose Petals
|
Transparent rose petals of a sickly white color from the Spector's Rose
|
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
4.50
|
Specter Daisy
|
Daisy with faded gray petals and a dull gray center
|
- Regenerates 1d4 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
- Soul Poison 1d10 Soul per round (requires Create Potions lvl2 or better);
- Cures Endurance Poison
|
0.05
|
0.1
|
1.00
|
Snake Meat
|
A ¼ a pound of meat from a snake
|
- Endurance Poison of 1d8 EP per round;
- Blend In 5% for 1d6 rounds (requires Create Potions lvl2 or better);
- Decrease Mental by 10 for 1d6 rounds
|
0.25
|
0.5
|
2.50
|
Snake Grass
|
Long, thin, light green grass with yellow stripes
|
- Soul Poison of 1 Soul per round;
- Cure Sickness;
- Cause Anxiety
|
0.05
|
0.1
|
0.50
|
Sky Mote Ash
|
0.1 pounds of Sky Mote Ash (1/4th vial)
|
- Restores 1 Vitality
- Restores 5 Soul
- 1d6 shock damage
|
0.2
|
0.1
|
10.00
|
Skull Cap Mushroom
|
Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
|
- Poisons for 1d6 damage per round;
- Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
- Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.75
|