Ingredients home

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Caranot Root Yellow root that resembles a carrot
  1. Cures Intoxication (requires Create Potions lvl2 or better);
  2. Increases Perception by 10 for 1d10 hours;
  3. Cures Visual Distortion
0.05 0.10 2.50
Corianel Leaf Yellow leaf with red spots
  1. Cures Restlessness (requires Create Potions lvl2 or better);
  2. Cures Addiction (requires Create Potions lvl3 or better);
  3. Cures Lesser Wounds (requires Create Potions lvl2 or better)
0.05 0.5 1.25
Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00
Mandrake Root Twisted, light brown root of the mandrake plant
  1. Cures Sickness;
  2. Cures Dazed;
  3. Cures Paralyzed and Stone (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Acateris Root Thin, wispy root of the Acateris vine
  1. Cures Forgetfulness;
  2. Increases Will by 10 for 1d10 hours (requires Create Potions lv2 or better);
  3. Cures Slow (requires Create Potions lv3 or better)
0.05 0.1 3.00
Faded Hope Willow Leaf Thin, long, ash gray leaf from the Faded Hope Willow tree
  1. Endurance Poison of 2 Endurance per round;
  2. Soul Poison of 2 Soul per round;
  3. Causes 1d6 Shock Damage
0.05 0.1 1.50
Spotted Spinach Leaf Thick dark green leaf with black spots from the Spotted Spinach
  1. Causes Nausea for 1d4 rounds;
  2. Decreases Strength by 10 for 1d6 rounds;
  3. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.5 0.25
Green Spinach Leaf Thick dark green leaf from the Green Spinach
  1. Increases Strength by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Decreases Speed by 10 for 1d6 rounds;
  3. Relieves Pain
0.05 0.5 0.25
Black Maple Bark Thick black bark from the Black Maple
  1. Cures Fear;
  2. Cures Serious Wounds (requires Create Potions lvl3 or better);
  3. Cures Coma (requires Create Potions lvl2 or better);
  4. Cures Sleep
0.05 0.1 0.75
Red Lettuce Leaf Thick and crisp red leaf from the head of a Red Lettuce
  1. Cures Disease;
  2. Cures Nausea;
  3. Cures Sickness
0.05 0.5 0.25
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Molten Dragon Tongue The tongue of a molten dragon
  1. Causes Berserk for 1d6 rounds;
  2. Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
1 1 70.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00
Phoenix Ash The ash of a defeated phoenix
  1. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Fire Damage;
  3. Cures Burns;
0.2 0.01 300.00
Moon Flower Tall flower with a huge center normally full of seeds and pale gray petals
  1. Regenerates 1 Soul per round for 1d6 rounds;
  2. Detect Magic Enchantments in 6 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Hallucinations
0.05 1.00 0.75
Peanut Soft and meaty nut within a soft shell
  1. Restores 2 Vitality;
  2. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Visual Distortion for 1d6 rounds Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Cashew Soft and meaty nut within a hard shell
  1. Relieves Pain;
  2. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 0.50
Blue Grass Small, blue-green grass with slightly curled blades
  1. Restores 2 Soul;
  2. Cures Heat Exhaustion;
  3. Cures Sunburns
  4. Restores 1 Awareness (requires Create Potions lvl4)
0.05 0.1 1.25
Barlen Seeds Small, almost microscopic black seeds from the poisonous barlen berry
  1. Cures Stone (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds;
  3. Inflicts Fatigue for 1d6 rounds
0.01 0.1 0.75
Radish Small red root of the radish plant
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 5 Vitality;
  3. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 0.80
Byrage Berries Small purple berries from the Byrage vine
  1. Cures Burns;
  2. Decreases Fortitude by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Fairy Dragon Tail Bone Small bone found in the end tip of the tail of a fairy dragon
  1. Revives incapacitated (requires Create Potions lvl2 or better);
  2. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  3. Restores 50 Vitality;
0.6 1 300.00
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Imp Skull Skull from an imp
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 5 for 1d6 rounds;
  3. Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
4 2 10.00
Imp Skin Skin from an imp
  1. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
0.5 0.5 50.00
Pig Hide Skin from a pig
  1. Doubles Weight Limits for 1d10 hours (requires Create Potions lvl2 or better);
  2. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds;
  3. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  4. Inflicts overburdened status effect for 1d6 rounds
0.4 0.5 15.00
Silverthorn Berries Silver, small berries that grow over the silverthorn bramble vine
  1. Grants +10 to defense for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Causes inflicted to take 1.5 x more damage from life magic for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Paralyzed
0.1 0.1 2.50