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Imp Skin Skin from an imp
  1. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
0.5 0.5 50.00
Purple Haze Lily Lily that is light purple with faint swirls of gray which darken to a deep dark purple near its black center
  1. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Endurance Damage of 1d8 Endurance per round
0.05 0.1 2.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Red Lichen Lichen of a deep red color
  1. Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Dazed;
  3. Inflicts Visual Distortion for 1d6 rounds
0.05 0.1 0.75
Turtle Shell Shell from a turtle
  1. Increases Fortitude by 10 for 1 hour;
  2. Grants +5 to defenses for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Grants +5 to Aquamancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 25.00
Ground Oyster Shell 1 oz of ground up oyster shells
  1. Increases Fortitude by 5 for 1d10 hours;
  2. Cures Forgetfulness (requires Create Potions lvl2 or better);
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Chalcedonna Berries Bright blue berries from the chalcedonna vine
  1. Increases Intoxication by 50%;
  2. Cures Berserk;
  3. Cures Depression (requires Create Potions lvl2 or better)
0.1 0.1 4.00
Mutton A ½ a pound of meat from a sheep
  1. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Restores 5 Endurance;
  3. Restores 5 Vitality
0.5 1 7.00
Elf Cup Mushroom Mushroom with a tan stalk and a deep green, cup-shaped cap
  1. Increases Mental by 5 for 1 hour;
  2. Cures Addiction;
  3. Causes Stone for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 1.00
Arrow Root Red root of the arrow bush
  1. Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
  2. Increase Speed by 5 for 1d10 hours;
  3. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 8.00
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Green Spinach Leaf Thick dark green leaf from the Green Spinach
  1. Increases Strength by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Decreases Speed by 10 for 1d6 rounds;
  3. Relieves Pain
0.05 0.5 0.25
Flax Seed Seed of the flax plant
  1. Increases Strength by 5 for 1d10 hours;
  2. Increase Speed by 5 for 1d10 hours;
  3. Increase Luck by 5 for 1d10 hours
0.01 0.1 0.30
Hydra Bone Marrow 1 oz of flaky, dark red material from inside a hydra's bones
  1. Inflicts Acid Damage of 10 durability per round (requires Create Potions lvl3 or better);
  2. Inflicts Fear for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.1 0.1 75.00
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Rat Meat 1 oz of rat meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. Doubles Weight Carried for 1d6 rounds;
  3. Inflicts Disease until cured
0.1 0.5 0.20
Black Lizupa Meat 1 oz of black lizupa meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.1 0.5 10.50
Molten Dragon Scale 1 scale from a molten dragon
  1. Inflicts Berserk for 1d6 rounds;
  2. Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
1 1 100.00
Silverthorn Leaf Silver, slender leaf
  1. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better);
  2. Grants a +10 to Bow Power for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Increases Hit Chance by +10 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Chaos Hydra Fat 1 oz of fat from a chaos hydra
  1. Inflicts Dazed for 1 round (requires Create Potions lvl2 or better);
  2. Inflicts Forgetfulness for 1 round;
  3. Cures Disease (requires Create Potions lvl2 or better)
0.1 0.5 20.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00
Black Lichen Lichen of a black color
  1. Inflicts Forgetfulness for 1d6 rounds;
  2. Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Poisons for 1d6 damage per round
0.05 0.1 1.00
Dragon's Eye Eye from a dragon
  1. Inflicts Hallucinations for 1d6 rounds;
  2. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.3 1 200.00
Betil Seed Seed from the Betil weed
  1. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Dehydration until cured
0.01 0.1 0.75
Troll Fat 1 oz of fat from a troll
  1. Inflicts Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Slow for 1d6 rounds
0.1 0.5 2.50
Rhubarb Leaf Long, thick, crumpled, green leaf with a red center from the Rhubarb plant
  1. Inflicts Nausea for 1d4 rounds;
  2. Inflicts Confusion for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Regenerates 2 Vitality per round for 1d6 rounds
0.05 0.5 0.50
Spider Moss Moss found on a tree's bark that is light gray and looks similar to a spider's web
  1. Inflicts Pain for 1d6 rounds;
  2. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  3. Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Agrimota Seed A thick and thorny seed found at the center of the Agrimota flower
  1. Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Sleep;
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
0.01 0.1 1.25