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Midnight Rose Petal Petals that start navy blue and fade to deep black from the Midnight Rose
  • ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  • Inflicts Frost Bite for 1 hour;
  • Restores 10 Soul
0.05 0.1 4.00
Pig Rib Bone Rib bone from a pig
  • ecreases Luck by 5 for 1d6 rounds;
  • Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  • Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
0.5 1 2.00
Aqua Vitae 1 vial of magically enhanced life giving water
  • Main Effect: revives incapacitated with 1 Vitality;
  • Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
  • Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
0.05 0.5 20.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Honey 1 small bottle of honey made from bees
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Endurance, restores 2 Soul;
  • Extra: effect +1 per create potion ability level greater than level 1
0.1 1 1.00
Black Maple Sap 1 vial of sap from the black maple tree
  • Main Effect: restores 2 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 1.00
Tiger Lilly Nectar 1 vial of nectar from the Tiger Lily
  • Main Effect: restores 1 Vitality;
  • Secondary Effects: restores 1 Endurance;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 2.00
Manna Rose Nectar 1 vial of nectar from the manna rose
  • Main Effect: restores 1 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 8.00
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Spider Venom 1 vial of the venom from a spider
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
  • Extra: effect +1 per create potion ability level greater than lvl1
0.05 0.5 2.00
Black Viper Blood 1 vial of blood from the black viper snake
  • Main Effect: poison damage 1d12 per round;
  • Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
  • Extra: must have Create Potions lvl 2 or better
0.05 0.5 3.00
Ectoplasm 1 vial of residue left behind by poltergeists
  • Main Effect: immunity life magic damage 1d6 rounds;
  • Secondary Effects: restores 25 SA, 1d10 shock damage;
  • Extra: must have Create Potions lvl2 or better
0.05 0.5 20.00
Red Imp Blood 1 vial of blood from a red imp
  • Main Effect: cause Berserk 1d6 rounds;
  • Secondary Effects: Fire damage 1d6;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Molten Dragon Blood 1 vial of blood from a molten dragon
  • Main Effect: 1d20 Fire Damage;
  • Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Scion Blood 1 small bottle of scion blood
  • Main Effect: +5 to Soul;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl2
0.25 1 2.50
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Echo Shiff Blood 1 vial of blood from an echo shiff
  • Main Effect: +20 to Speed for 1 hour;
  • Secondary Effects: double movement rates for 1 hour;
  • Extra: must have Create Potions lvl2
0.05 0.5 35.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Almond Hard nut within an even harder shell
  1. Vitality Poison 2 Vitality per round;
  2. Restores 4 Power;
  3. Cures Anxiety (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Snake Grass Long, thin, light green grass with yellow stripes
  1. Soul Poison of 1 Soul per round;
  2. Cure Sickness;
  3. Cause Anxiety
0.05 0.1 0.50
Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00