Midnight Rose Petal
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Petals that start navy blue and fade to deep black from the Midnight Rose
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- ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Inflicts Frost Bite for 1 hour;
- Restores 10 Soul
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0.05
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0.1
|
4.00
|
Pig Rib Bone
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Rib bone from a pig
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- ecreases Luck by 5 for 1d6 rounds;
- Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
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0.5
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1
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2.00
|
Aqua Vitae
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1 vial of magically enhanced life giving water
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- Main Effect: revives incapacitated with 1 Vitality;
- Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
- Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
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0.05
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0.5
|
20.00
|
Ale
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1 small bottle of alcohol
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- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
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0.1
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1
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7.00
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Wine
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1 small bottle of wine
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- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
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0.1
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1
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8.00
|
Alcohol
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1 small bottle of alcohol
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- Main Effect: restores anxiety while increasing intoxication by 10%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
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0.1
|
1
|
5.00
|
Aqua Clarissima
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1 vial of magically enhanced restorative water
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- Main Effect: restores 25 Vitality;
- Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
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0.05
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0.5
|
10.00
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Sprite Blood
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1/2 vial of sprite blood
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- Main Effect: restores 2 Vitality;
- Secondary Effects: restores 2 Soul;
- Extra: must have Create Potions lvl2 or better to use Secondary Effects
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0.1
|
0.1
|
10.00
|
Honey
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1 small bottle of honey made from bees
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- Main Effect: restores 2 Vitality;
- Secondary Effects: restores 2 Endurance, restores 2 Soul;
- Extra: effect +1 per create potion ability level greater than level 1
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0.1
|
1
|
1.00
|
Black Maple Sap
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1 vial of sap from the black maple tree
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- Main Effect: restores 2 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
|
1.00
|
Tiger Lilly Nectar
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1 vial of nectar from the Tiger Lily
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- Main Effect: restores 1 Vitality;
- Secondary Effects: restores 1 Endurance;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
|
2.00
|
Manna Rose Nectar
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1 vial of nectar from the manna rose
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- Main Effect: restores 1 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
|
8.00
|
Stone Dragon Blood
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1 vial of blood from a stone dragon
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- Main Effect: poison damage 2d8 per round;
- Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
- Extra: must have Create Potions lvl 3
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0.05
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0.5
|
15.00
|
Bog Imp Blood
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1 vial of blood from a bog imp
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- Main Effect: poison damage 1d8 per round;
- Secondary Effects: restores 10 EP;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
|
5.00
|
Spider Venom
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1 vial of the venom from a spider
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- Main Effect: poison damage 1d8 per round;
- Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
- Extra: effect +1 per create potion ability level greater than lvl1
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0.05
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0.5
|
2.00
|
Black Viper Blood
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1 vial of blood from the black viper snake
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- Main Effect: poison damage 1d12 per round;
- Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
- Extra: must have Create Potions lvl 2 or better
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0.05
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0.5
|
3.00
|
Ectoplasm
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1 vial of residue left behind by poltergeists
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- Main Effect: immunity life magic damage 1d6 rounds;
- Secondary Effects: restores 25 SA, 1d10 shock damage;
- Extra: must have Create Potions lvl2 or better
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0.05
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0.5
|
20.00
|
Red Imp Blood
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1 vial of blood from a red imp
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- Main Effect: cause Berserk 1d6 rounds;
- Secondary Effects: Fire damage 1d6;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
|
5.00
|
Bog Dragon Blood
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1 vial of blood from a bog dragon
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- Main Effect: 1d20 Ice Damage;
- Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
- Extra: must have Create Potions lvl 3
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0.05
|
0.5
|
15.00
|
Molten Dragon Blood
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1 vial of blood from a molten dragon
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- Main Effect: 1d20 Fire Damage;
- Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
- Extra: must have Create Potions lvl3
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0.05
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0.5
|
15.00
|
Scion Blood
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1 small bottle of scion blood
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- Main Effect: +5 to Soul;
- Secondary Effects: none;
- Extra: must have Create Potions lvl2
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0.25
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1
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2.50
|
Aqua Fortis
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1 vial of magically enhanced strength-giving water
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- Main Effect: +25 to Strength;
- Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
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0.05
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0.5
|
15.00
|
Aqua Metallorum
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1 vial of magically enhanced fortitude-enriching water
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- Main Effect: +25 to Fortitude;
- Secondary Effects: none;
- Extra: must have Create Potions lvl3
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0.05
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0.5
|
15.00
|
Echo Shiff Blood
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1 vial of blood from an echo shiff
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- Main Effect: +20 to Speed for 1 hour;
- Secondary Effects: double movement rates for 1 hour;
- Extra: must have Create Potions lvl2
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0.05
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0.5
|
35.00
|
Aqua Permanens
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1 vial of magically enhanced endurance enriching water
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- Main Effect: + 25 to Endurance;
- Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
- Extra: must have Create Potions lvl3
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0.05
|
0.5
|
15.00
|
Black Lizupa Blood
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1 vial of blood from a black lizupa
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- Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Secondary Effects: poison damage 1d8 per round;
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0.05
|
0.5
|
12.00
|
Steam Serpent Venom
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1 vial of venom from a steam serpent
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- Main Effect: causes berserk for 1d8 rounds;
- Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
- Extra: must have Create Potions lvl 2
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0.05
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0.5
|
4.50
|
Almond
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Hard nut within an even harder shell
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- Vitality Poison 2 Vitality per round;
- Restores 4 Power;
- Cures Anxiety (requires Create Potions lvl2 or better)
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0.05
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0.1
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0.50
|
Snake Grass
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Long, thin, light green grass with yellow stripes
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- Soul Poison of 1 Soul per round;
- Cure Sickness;
- Cause Anxiety
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0.05
|
0.1
|
0.50
|
Fairy Wing
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Wing from a fairy, sprite, or pixie
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- Revives incapacitated (requires Create Potions lvl3 or better);
- Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
- Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
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0.5
|
1
|
80.00
|