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Agrimota Seed A thick and thorny seed found at the center of the Agrimota flower
  1. Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Sleep;
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
0.01 0.1 1.25
Barlen Seeds Small, almost microscopic black seeds from the poisonous barlen berry
  1. Cures Stone (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds;
  3. Inflicts Fatigue for 1d6 rounds
0.01 0.1 0.75
Betil Seed Seed from the Betil weed
  1. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Dehydration until cured
0.01 0.1 0.75
Black Eye Pea Pea with a light gray hull with a black spot in its arch
  1. Restores 2 Endurance;
  2. Increases Luck by 5 for 1d10 hours;
  3. Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.01 0.1 0.20
Dark Red Kidney Bean Bean of a moderate size and a dark red color
  1. Restores 2 Vitality;
  2. Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 1 Endurance
0.01 0.1 0.25
Fennel Seed Seed of the Fennel Grass, a yellow, thin grass
  1. Cures Paralysis;
  2. Doubles Movement Rates for 1 hour (requires Create Potions lvl2 or better);
  3. Cures Stone
0.01 0.1 0.20
Flax Seed Seed of the flax plant
  1. Increases Strength by 5 for 1d10 hours;
  2. Increase Speed by 5 for 1d10 hours;
  3. Increase Luck by 5 for 1d10 hours
0.01 0.1 0.30
Orange Seed Seed from an orange
  1. Cures Sickness;
  2. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Nausea
0.01 0.1 0.50
Watermelon Seed Seed from a watermelon
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Fatigue;
  3. Cures Dehydration (requires Create Potions lvl3 or better)
0.01 0.1 0.20
Fairy Wing Dust 1 oz of dust gathered from fairy wings
  1. Cures Serious Wounds (requires Create Potions lvl3 or better);
  2. Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Bleeding Out (requires Create Potions lvl3 or better)
0.01 0.1 50.00
Mythril Shavings 1 oz of fine mythril shavings
  1. Doubles Weight Limit for 1d10 hours (requires Create Potions lvl3 or better);
  2. Inflicts Visual Disruption for 1d6 rounds;
  3. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better)
0.01 0.1 20.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Vitae 1 vial of magically enhanced life giving water
  • Main Effect: revives incapacitated with 1 Vitality;
  • Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
  • Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
0.05 0.5 20.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Black Maple Sap 1 vial of sap from the black maple tree
  • Main Effect: restores 2 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 1.00
Black Viper Blood 1 vial of blood from the black viper snake
  • Main Effect: poison damage 1d12 per round;
  • Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
  • Extra: must have Create Potions lvl 2 or better
0.05 0.5 3.00
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Echo Shiff Blood 1 vial of blood from an echo shiff
  • Main Effect: +20 to Speed for 1 hour;
  • Secondary Effects: double movement rates for 1 hour;
  • Extra: must have Create Potions lvl2
0.05 0.5 35.00
Ectoplasm 1 vial of residue left behind by poltergeists
  • Main Effect: immunity life magic damage 1d6 rounds;
  • Secondary Effects: restores 25 SA, 1d10 shock damage;
  • Extra: must have Create Potions lvl2 or better
0.05 0.5 20.00
Manna Rose Nectar 1 vial of nectar from the manna rose
  • Main Effect: restores 1 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 8.00
Molten Dragon Blood 1 vial of blood from a molten dragon
  • Main Effect: 1d20 Fire Damage;
  • Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Red Imp Blood 1 vial of blood from a red imp
  • Main Effect: cause Berserk 1d6 rounds;
  • Secondary Effects: Fire damage 1d6;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Spider Venom 1 vial of the venom from a spider
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
  • Extra: effect +1 per create potion ability level greater than lvl1
0.05 0.5 2.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Tiger Lilly Nectar 1 vial of nectar from the Tiger Lily
  • Main Effect: restores 1 Vitality;
  • Secondary Effects: restores 1 Endurance;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 2.00