Agrimota Seed
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A thick and thorny seed found at the center of the Agrimota flower
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- Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Sleep;
- Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
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0.01
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0.1
|
1.25
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Barlen Seeds
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Small, almost microscopic black seeds from the poisonous barlen berry
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- Cures Stone (requires Create Potions lvl2 or better);
- Inflicts Depression for 1d6 rounds;
- Inflicts Fatigue for 1d6 rounds
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0.01
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0.1
|
0.75
|
Betil Seed
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Seed from the Betil weed
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- Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
- Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Dehydration until cured
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0.01
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0.1
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0.75
|
Black Eye Pea
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Pea with a light gray hull with a black spot in its arch
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- Restores 2 Endurance;
- Increases Luck by 5 for 1d10 hours;
- Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
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0.01
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0.1
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0.20
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Dark Red Kidney Bean
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Bean of a moderate size and a dark red color
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- Restores 2 Vitality;
- Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
- Restores 1 Endurance
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0.01
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0.1
|
0.25
|
Fennel Seed
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Seed of the Fennel Grass, a yellow, thin grass
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- Cures Paralysis;
- Doubles Movement Rates for 1 hour (requires Create Potions lvl2 or better);
- Cures Stone
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0.01
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0.1
|
0.20
|
Flax Seed
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Seed of the flax plant
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- Increases Strength by 5 for 1d10 hours;
- Increase Speed by 5 for 1d10 hours;
- Increase Luck by 5 for 1d10 hours
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0.01
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0.1
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0.30
|
Orange Seed
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Seed from an orange
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- Cures Sickness;
- Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl2 or better);
- Cures Nausea
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0.01
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0.1
|
0.50
|
Watermelon Seed
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Seed from a watermelon
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- Cures Anxiety (requires Create Potions lvl2 or better);
- Cures Fatigue;
- Cures Dehydration (requires Create Potions lvl3 or better)
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0.01
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0.1
|
0.20
|
Fairy Wing Dust
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1 oz of dust gathered from fairy wings
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- Cures Serious Wounds (requires Create Potions lvl3 or better);
- Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
- Cures Bleeding Out (requires Create Potions lvl3 or better)
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0.01
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0.1
|
50.00
|
Mythril Shavings
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1 oz of fine mythril shavings
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- Doubles Weight Limit for 1d10 hours (requires Create Potions lvl3 or better);
- Inflicts Visual Disruption for 1d6 rounds;
- Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better)
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0.01
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0.1
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20.00
|
Bog Imp Blood
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1 vial of blood from a bog imp
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- Main Effect: poison damage 1d8 per round;
- Secondary Effects: restores 10 EP;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
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0.5
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5.00
|
Aqua Clarissima
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1 vial of magically enhanced restorative water
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- Main Effect: restores 25 Vitality;
- Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
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0.05
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0.5
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10.00
|
Aqua Fortis
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1 vial of magically enhanced strength-giving water
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- Main Effect: +25 to Strength;
- Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
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0.05
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0.5
|
15.00
|
Aqua Metallorum
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1 vial of magically enhanced fortitude-enriching water
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- Main Effect: +25 to Fortitude;
- Secondary Effects: none;
- Extra: must have Create Potions lvl3
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0.05
|
0.5
|
15.00
|
Aqua Permanens
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1 vial of magically enhanced endurance enriching water
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- Main Effect: + 25 to Endurance;
- Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
- Extra: must have Create Potions lvl3
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0.05
|
0.5
|
15.00
|
Aqua Vitae
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1 vial of magically enhanced life giving water
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- Main Effect: revives incapacitated with 1 Vitality;
- Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
- Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
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0.05
|
0.5
|
20.00
|
Black Lizupa Blood
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1 vial of blood from a black lizupa
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- Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Secondary Effects: poison damage 1d8 per round;
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0.05
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0.5
|
12.00
|
Black Maple Sap
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1 vial of sap from the black maple tree
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- Main Effect: restores 2 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
|
0.5
|
1.00
|
Black Viper Blood
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1 vial of blood from the black viper snake
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- Main Effect: poison damage 1d12 per round;
- Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
- Extra: must have Create Potions lvl 2 or better
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0.05
|
0.5
|
3.00
|
Bog Dragon Blood
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1 vial of blood from a bog dragon
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- Main Effect: 1d20 Ice Damage;
- Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
- Extra: must have Create Potions lvl 3
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0.05
|
0.5
|
15.00
|
Echo Shiff Blood
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1 vial of blood from an echo shiff
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- Main Effect: +20 to Speed for 1 hour;
- Secondary Effects: double movement rates for 1 hour;
- Extra: must have Create Potions lvl2
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0.05
|
0.5
|
35.00
|
Ectoplasm
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1 vial of residue left behind by poltergeists
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- Main Effect: immunity life magic damage 1d6 rounds;
- Secondary Effects: restores 25 SA, 1d10 shock damage;
- Extra: must have Create Potions lvl2 or better
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0.05
|
0.5
|
20.00
|
Manna Rose Nectar
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1 vial of nectar from the manna rose
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- Main Effect: restores 1 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
|
0.5
|
8.00
|
Molten Dragon Blood
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1 vial of blood from a molten dragon
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- Main Effect: 1d20 Fire Damage;
- Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
- Extra: must have Create Potions lvl3
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0.05
|
0.5
|
15.00
|
Red Imp Blood
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1 vial of blood from a red imp
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- Main Effect: cause Berserk 1d6 rounds;
- Secondary Effects: Fire damage 1d6;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
|
0.5
|
5.00
|
Spider Venom
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1 vial of the venom from a spider
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- Main Effect: poison damage 1d8 per round;
- Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
- Extra: effect +1 per create potion ability level greater than lvl1
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0.05
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0.5
|
2.00
|
Steam Serpent Venom
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1 vial of venom from a steam serpent
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- Main Effect: causes berserk for 1d8 rounds;
- Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
- Extra: must have Create Potions lvl 2
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0.05
|
0.5
|
4.50
|
Stone Dragon Blood
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1 vial of blood from a stone dragon
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- Main Effect: poison damage 2d8 per round;
- Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
- Extra: must have Create Potions lvl 3
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0.05
|
0.5
|
15.00
|
Tiger Lilly Nectar
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1 vial of nectar from the Tiger Lily
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- Main Effect: restores 1 Vitality;
- Secondary Effects: restores 1 Endurance;
- Extra: effect +1 per create potion ability level greater than level 1
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0.05
|
0.5
|
2.00
|