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Phoenix Ash The ash of a defeated phoenix
  1. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Fire Damage;
  3. Cures Burns;
0.2 0.01 300.00
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Black Cap Mushroom Mushroom with a white stalk and a round black cap
  1. 2 Vitality per round poison;
  2. Inflict Fear 1d6 rounds;
  3. Cure Visual Distortion
0.05 0.1 0.50
Black Lichen Lichen of a black color
  1. Inflicts Forgetfulness for 1d6 rounds;
  2. Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Poisons for 1d6 damage per round
0.05 0.1 1.00
Bog Beacon Mushroom Mushroom with a gray stalk and a bright yellow, bell-shaped cap
  1. Cure Restlessness;
  2. Cure Blindness;
  3. Restores 2 Soul
0.05 0.1 0.50
Elf Cup Mushroom Mushroom with a tan stalk and a deep green, cup-shaped cap
  1. Increases Mental by 5 for 1 hour;
  2. Cures Addiction;
  3. Causes Stone for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 1.00
Faded Specter Mushroom Mushroom with a light gray stalk and a flat, thin, light gray cap that looks torn
  1. Cures Confusion;
  2. Soul Poison of 1d6 to Soul per round;
  3. Inflicts Dazed for 1 round
0.05 0.1 1.00
Fairy's Stool Mushroom Short mushroom with a small, white stalk and a red dome-shaped cap with white spots
  1. Cures Lesser Wounds;
  2. Restores 1 Vitality;
  3. Relieves Pain
0.05 0.1 0.50
Fire Lichen Lichen that has shades of bright yellow, orange, and red
  1. Cures Frost Bite;
  2. Causes 1d10 + Runic Energy Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Fire Immunity for 1d10 rounds (requires Create Potions lvl3 or better)
0.05 0.1 1.25
Red Cap Mushroom Mushroom with a white stalk and a round red cap
  1. Restores 2 Endurance;
  2. Cures Fear;
  3. Cures Depression
0.05 0.1 0.50
Red Lichen Lichen of a deep red color
  1. Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Dazed;
  3. Inflicts Visual Distortion for 1d6 rounds
0.05 0.1 0.75
Skull Cap Mushroom Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
  1. Poisons for 1d6 damage per round;
  2. Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.75
Spider Moss Moss found on a tree's bark that is light gray and looks similar to a spider's web
  1. Inflicts Pain for 1d6 rounds;
  2. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  3. Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Spotted Mold Light green mold with brown, white, or black spots
  1. Poisons for 1d6 damage per round;
  2. Inflicts Sickness for 1d6 rounds;
  3. Cures Disease
0.05 0.1 0.25
Swamp Moss Moss of a gray-green color that hangs from tree limbs
  1. Decrease Speed by 10 for 1d6 rounds;
  2. Decrease Will by 10 for 1d6 rounds;
  3. Decrease Strength by 10 for 1d6 rounds
0.05 0.1 0.25
Yellow Cap Mushroom Mushroom with a white stalk and a round yellow cap
  1. Restores 2 Endurance;
  2. Detect Magic Enchantment 6 area blocks for 1d10 hours;
  3. Inflicts Sleep
0.05 0.1 0.50
Blood Grass Long, thin, dark red grass with sharp points
  1. Poisons for 1 Vitality per round;
  2. Inflicts Berserk for 1d6 rounds;
  3. Cures Bleeding Out
0.05 0.1 1.00
Blue Grass Small, blue-green grass with slightly curled blades
  1. Restores 2 Soul;
  2. Cures Heat Exhaustion;
  3. Cures Sunburns
  4. Restores 1 Awareness (requires Create Potions lvl4)
0.05 0.1 1.25
Snake Grass Long, thin, light green grass with yellow stripes
  1. Soul Poison of 1 Soul per round;
  2. Cure Sickness;
  3. Cause Anxiety
0.05 0.1 0.50
Viper Grass Long, thin, dark green grass with black stripes
  1. Endurance Poison of 1 Endurance per round;
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.05 0.1 0.75
Bleeding Willow Leaf Leaf from a Bleeding Willow tree
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 3.50
Faded Hope Willow Leaf Thin, long, ash gray leaf from the Faded Hope Willow tree
  1. Endurance Poison of 2 Endurance per round;
  2. Soul Poison of 2 Soul per round;
  3. Causes 1d6 Shock Damage
0.05 0.1 1.50
Black Maple Bark Thick black bark from the Black Maple
  1. Cures Fear;
  2. Cures Serious Wounds (requires Create Potions lvl3 or better);
  3. Cures Coma (requires Create Potions lvl2 or better);
  4. Cures Sleep
0.05 0.1 0.75
Black Rose Petal Deep dark purple petal from a black rose
  1. Poisons for 1d8 damage per round;
  2. Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
  3. Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
  4. Inflicts Hallucinations for 1d6 rounds
0.05 0.1 0.75
Dawn's Star Daisy Daisy with white petals and a bright red center
  1. Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Ghost Orchid Orchid with the edges of its petals ash gray turning white towards its black center
  1. Restores 10 Soul;
  2. Increases Mental by 5 for 1 hour;
  3. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  4. Restores Awareness by 1 (requires Create Potions lvl4 or better)
0.05 0.1 3.00
Kymara's Tear Tulip Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
  1. Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 10.00
Manna Rose Petal Petal from the manna rose
  1. Restores 10 Soul;
  2. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  3. Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.00
Midnight Rose Petal Petals that start navy blue and fade to deep black from the Midnight Rose
  • ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  • Inflicts Frost Bite for 1 hour;
  • Restores 10 Soul
0.05 0.1 4.00
Morning Glory Flower with a large, bright yellow center and white petals
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 2 Soul;
  3. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25