Phoenix Ash
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The ash of a defeated phoenix
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- Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
- Inflicts 1d20 Fire Damage;
- Cures Burns;
|
0.2
|
0.01
|
300.00
|
Sprite Blood
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1/2 vial of sprite blood
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- Main Effect: restores 2 Vitality;
- Secondary Effects: restores 2 Soul;
- Extra: must have Create Potions lvl2 or better to use Secondary Effects
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0.1
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0.1
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10.00
|
Black Cap Mushroom
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Mushroom with a white stalk and a round black cap
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- 2 Vitality per round poison;
- Inflict Fear 1d6 rounds;
- Cure Visual Distortion
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0.05
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0.1
|
0.50
|
Black Lichen
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Lichen of a black color
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- Inflicts Forgetfulness for 1d6 rounds;
- Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
- Poisons for 1d6 damage per round
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0.05
|
0.1
|
1.00
|
Bog Beacon Mushroom
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Mushroom with a gray stalk and a bright yellow, bell-shaped cap
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- Cure Restlessness;
- Cure Blindness;
- Restores 2 Soul
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0.05
|
0.1
|
0.50
|
Elf Cup Mushroom
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Mushroom with a tan stalk and a deep green, cup-shaped cap
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- Increases Mental by 5 for 1 hour;
- Cures Addiction;
- Causes Stone for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
1.00
|
Faded Specter Mushroom
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Mushroom with a light gray stalk and a flat, thin, light gray cap that looks torn
|
- Cures Confusion;
- Soul Poison of 1d6 to Soul per round;
- Inflicts Dazed for 1 round
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0.05
|
0.1
|
1.00
|
Fairy's Stool Mushroom
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Short mushroom with a small, white stalk and a red dome-shaped cap with white spots
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- Cures Lesser Wounds;
- Restores 1 Vitality;
- Relieves Pain
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0.05
|
0.1
|
0.50
|
Fire Lichen
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Lichen that has shades of bright yellow, orange, and red
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- Cures Frost Bite;
- Causes 1d10 + Runic Energy Fire Damage (requires Create Potions lvl2 or better);
- Grants Fire Immunity for 1d10 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
1.25
|
Red Cap Mushroom
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Mushroom with a white stalk and a round red cap
|
- Restores 2 Endurance;
- Cures Fear;
- Cures Depression
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0.05
|
0.1
|
0.50
|
Red Lichen
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Lichen of a deep red color
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- Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
- Cures Dazed;
- Inflicts Visual Distortion for 1d6 rounds
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0.05
|
0.1
|
0.75
|
Skull Cap Mushroom
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Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
|
- Poisons for 1d6 damage per round;
- Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
- Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
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0.05
|
0.1
|
0.75
|
Spider Moss
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Moss found on a tree's bark that is light gray and looks similar to a spider's web
|
- Inflicts Pain for 1d6 rounds;
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
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0.05
|
0.1
|
0.50
|
Spotted Mold
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Light green mold with brown, white, or black spots
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- Poisons for 1d6 damage per round;
- Inflicts Sickness for 1d6 rounds;
- Cures Disease
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0.05
|
0.1
|
0.25
|
Swamp Moss
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Moss of a gray-green color that hangs from tree limbs
|
- Decrease Speed by 10 for 1d6 rounds;
- Decrease Will by 10 for 1d6 rounds;
- Decrease Strength by 10 for 1d6 rounds
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0.05
|
0.1
|
0.25
|
Yellow Cap Mushroom
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Mushroom with a white stalk and a round yellow cap
|
- Restores 2 Endurance;
- Detect Magic Enchantment 6 area blocks for 1d10 hours;
- Inflicts Sleep
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0.05
|
0.1
|
0.50
|
Blood Grass
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Long, thin, dark red grass with sharp points
|
- Poisons for 1 Vitality per round;
- Inflicts Berserk for 1d6 rounds;
- Cures Bleeding Out
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0.05
|
0.1
|
1.00
|
Blue Grass
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Small, blue-green grass with slightly curled blades
|
- Restores 2 Soul;
- Cures Heat Exhaustion;
- Cures Sunburns
- Restores 1 Awareness (requires Create Potions lvl4)
|
0.05
|
0.1
|
1.25
|
Snake Grass
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Long, thin, light green grass with yellow stripes
|
- Soul Poison of 1 Soul per round;
- Cure Sickness;
- Cause Anxiety
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0.05
|
0.1
|
0.50
|
Viper Grass
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Long, thin, dark green grass with black stripes
|
- Endurance Poison of 1 Endurance per round;
- Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Fatigue for 1d6 rounds
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0.05
|
0.1
|
0.75
|
Bleeding Willow Leaf
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Leaf from a Bleeding Willow tree
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- Reduces Radiation Points by 2;
- Cures Radiation Sickness (requires Create Potions lvl3 or better);
- Increases Radiation by 10% (requires Create Potions lvl2 or better)
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0.05
|
0.1
|
3.50
|
Faded Hope Willow Leaf
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Thin, long, ash gray leaf from the Faded Hope Willow tree
|
- Endurance Poison of 2 Endurance per round;
- Soul Poison of 2 Soul per round;
- Causes 1d6 Shock Damage
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0.05
|
0.1
|
1.50
|
Black Maple Bark
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Thick black bark from the Black Maple
|
- Cures Fear;
- Cures Serious Wounds (requires Create Potions lvl3 or better);
- Cures Coma (requires Create Potions lvl2 or better);
- Cures Sleep
|
0.05
|
0.1
|
0.75
|
Black Rose Petal
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Deep dark purple petal from a black rose
|
- Poisons for 1d8 damage per round;
- Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
- Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
- Inflicts Hallucinations for 1d6 rounds
|
0.05
|
0.1
|
0.75
|
Dawn's Star Daisy
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Daisy with white petals and a bright red center
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- Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|
Ghost Orchid
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Orchid with the edges of its petals ash gray turning white towards its black center
|
- Restores 10 Soul;
- Increases Mental by 5 for 1 hour;
- Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Restores Awareness by 1 (requires Create Potions lvl4 or better)
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0.05
|
0.1
|
3.00
|
Kymara's Tear Tulip
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Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
|
- Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
- Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
- Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
10.00
|
Manna Rose Petal
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Petal from the manna rose
|
- Restores 10 Soul;
- Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
4.00
|
Midnight Rose Petal
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Petals that start navy blue and fade to deep black from the Midnight Rose
|
- ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Inflicts Frost Bite for 1 hour;
- Restores 10 Soul
|
0.05
|
0.1
|
4.00
|
Morning Glory
|
Flower with a large, bright yellow center and white petals
|
- Regenerates 1 Endurance per round for 1d6 rounds;
- Restores 2 Soul;
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|