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Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00
Chaos Hydra Claw Talon 1 talon for a chaos hydra's claw
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Luck by 10 for 1d6 rounds;
  3. Increase Will by 10 for 1d10 hours
2 2 75.00
Imp Skull Skull from an imp
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 5 for 1d6 rounds;
  3. Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
4 2 10.00
Moon Flower Tall flower with a huge center normally full of seeds and pale gray petals
  1. Regenerates 1 Soul per round for 1d6 rounds;
  2. Detect Magic Enchantments in 6 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Hallucinations
0.05 1.00 0.75
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Honey 1 small bottle of honey made from bees
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Endurance, restores 2 Soul;
  • Extra: effect +1 per create potion ability level greater than level 1
0.1 1 1.00
Scion Blood 1 small bottle of scion blood
  • Main Effect: +5 to Soul;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl2
0.25 1 2.50
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00
Blood Root Dark red root of the viper thorn bush
  1. Poisons for 1d8 damage per round;
  2. Inflicts Berserk for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Depression for 1d6 rounds
0.1 1 1.95
Radish Small red root of the radish plant
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 5 Vitality;
  3. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 0.80
Turnip Almost white root of the turnip plant
  1. Restores 4 Vitality;
  2. Restores 4 Endurance;
  3. Cures Stone (requires Create Potions lvl2 or better)
0.5 1 0.80
Alligator Meat A ½ a pound of alligator meat
  1. Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
  2. Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
  3. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
0.5 1 15.50
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Falgaa Bird Meat A ½ a pound of meat from a falgaa bird
  1. Grants +5 to Bow Power for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Inflicts 1d6 Fire Damage
0.5 1 5.00
Molten Dragon Tongue The tongue of a molten dragon
  1. Causes Berserk for 1d6 rounds;
  2. Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
1 1 70.00
Mutton A ½ a pound of meat from a sheep
  1. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Restores 5 Endurance;
  3. Restores 5 Vitality
0.5 1 7.00
Quake Meat Meat from a river quake
  1. Restores 2 vitality
  2. 1d6 shock damage
  3. Melee Power +5 for 1d4 rounds
1 1 1.00
Rotten Flesh A ½ a pound of flesh from a rotting zombie
  1. Doubles Weight Carried for 1d10 hours (requires Create Potions lvl2 or better);
  2. Inflicts Disease;
  3. HP Poison of 1d4 HP per round
0.5 1 0.25
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Venison A ½ a pound of meat from a deer
  1. Restores 5 Endurance;
  2. Cures Endurance Poison (requires Create Potions lvl2 or better);
  3. Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 7.00
Whale Blubber A ½ a pound of fat from a whale
  1. Decreases Move Rates by ½ for 1d6 rounds;
  2. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Doubles Weight Carried for 1d6 rounds
0.5 1 15.00
Bog Dragon Scale 1 scale from a bog dragon
  1. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Increases Mental by 10 for 1d10 hours;
  3. Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
1 1 100.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00
Molten Dragon Scale 1 scale from a molten dragon
  1. Inflicts Berserk for 1d6 rounds;
  2. Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
1 1 100.00
Stone Dragon Scale 1 scale from a stone dragon
  1. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Fortitude by 10 for 1d10 hours
1 1 100.00