Black Eye Pea
|
Pea with a light gray hull with a black spot in its arch
|
- Restores 2 Endurance;
- Increases Luck by 5 for 1d10 hours;
- Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.01
|
0.1
|
0.20
|
Fennel Seed
|
Seed of the Fennel Grass, a yellow, thin grass
|
- Cures Paralysis;
- Doubles Movement Rates for 1 hour (requires Create Potions lvl2 or better);
- Cures Stone
|
0.01
|
0.1
|
0.20
|
Watermelon Seed
|
Seed from a watermelon
|
- Cures Anxiety (requires Create Potions lvl2 or better);
- Cures Fatigue;
- Cures Dehydration (requires Create Potions lvl3 or better)
|
0.01
|
0.1
|
0.20
|
Rat Meat
|
1 oz of rat meat
|
- Inflicts Anxiety for 1d6 rounds;
- Doubles Weight Carried for 1d6 rounds;
- Inflicts Disease until cured
|
0.1
|
0.5
|
0.20
|
Spotted Mold
|
Light green mold with brown, white, or black spots
|
- Poisons for 1d6 damage per round;
- Inflicts Sickness for 1d6 rounds;
- Cures Disease
|
0.05
|
0.1
|
0.25
|
Swamp Moss
|
Moss of a gray-green color that hangs from tree limbs
|
- Decrease Speed by 10 for 1d6 rounds;
- Decrease Will by 10 for 1d6 rounds;
- Decrease Strength by 10 for 1d6 rounds
|
0.05
|
0.1
|
0.25
|
Green Spinach Leaf
|
Thick dark green leaf from the Green Spinach
|
- Increases Strength by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Decreases Speed by 10 for 1d6 rounds;
- Relieves Pain
|
0.05
|
0.5
|
0.25
|
Mustard Turnip Leaf
|
Long, faded yellow, thick, and crumpled leaf from the Mustard Turnip
|
- Cures Nausea;
- Restores 4 Vitality;
- Restores 4 Endurance
|
0.05
|
0.5
|
0.25
|
Red Lettuce Leaf
|
Thick and crisp red leaf from the head of a Red Lettuce
|
- Cures Disease;
- Cures Nausea;
- Cures Sickness
|
0.05
|
0.5
|
0.25
|
Spotted Spinach Leaf
|
Thick dark green leaf with black spots from the Spotted Spinach
|
- Causes Nausea for 1d4 rounds;
- Decreases Strength by 10 for 1d6 rounds;
- Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.5
|
0.25
|
Yellow Turnip Leaf
|
Long, dull yellow, thick, and crumpled leaf from the Yellow Turnip
|
- Cures Burns;
- Cures Sunburns;
- Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.05
|
0.5
|
0.25
|
Dawn's Star Daisy
|
Daisy with white petals and a bright red center
|
- Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|
Morning Glory
|
Flower with a large, bright yellow center and white petals
|
- Regenerates 1 Endurance per round for 1d6 rounds;
- Restores 2 Soul;
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|
Dark Red Kidney Bean
|
Bean of a moderate size and a dark red color
|
- Restores 2 Vitality;
- Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
- Restores 1 Endurance
|
0.01
|
0.1
|
0.25
|
Peanut
|
Soft and meaty nut within a soft shell
|
- Restores 2 Vitality;
- Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Visual Distortion for 1d6 rounds Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|
Rotten Flesh
|
A ½ a pound of flesh from a rotting zombie
|
- Doubles Weight Carried for 1d10 hours (requires Create Potions lvl2 or better);
- Inflicts Disease;
- HP Poison of 1d4 HP per round
|
0.5
|
1
|
0.25
|
Flax Seed
|
Seed of the flax plant
|
- Increases Strength by 5 for 1d10 hours;
- Increase Speed by 5 for 1d10 hours;
- Increase Luck by 5 for 1d10 hours
|
0.01
|
0.1
|
0.30
|
Black Cap Mushroom
|
Mushroom with a white stalk and a round black cap
|
- 2 Vitality per round poison;
- Inflict Fear 1d6 rounds;
- Cure Visual Distortion
|
0.05
|
0.1
|
0.50
|
Bog Beacon Mushroom
|
Mushroom with a gray stalk and a bright yellow, bell-shaped cap
|
- Cure Restlessness;
- Cure Blindness;
- Restores 2 Soul
|
0.05
|
0.1
|
0.50
|
Fairy's Stool Mushroom
|
Short mushroom with a small, white stalk and a red dome-shaped cap with white spots
|
- Cures Lesser Wounds;
- Restores 1 Vitality;
- Relieves Pain
|
0.05
|
0.1
|
0.50
|
Red Cap Mushroom
|
Mushroom with a white stalk and a round red cap
|
- Restores 2 Endurance;
- Cures Fear;
- Cures Depression
|
0.05
|
0.1
|
0.50
|
Spider Moss
|
Moss found on a tree's bark that is light gray and looks similar to a spider's web
|
- Inflicts Pain for 1d6 rounds;
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.50
|
Yellow Cap Mushroom
|
Mushroom with a white stalk and a round yellow cap
|
- Restores 2 Endurance;
- Detect Magic Enchantment 6 area blocks for 1d10 hours;
- Inflicts Sleep
|
0.05
|
0.1
|
0.50
|
Snake Grass
|
Long, thin, light green grass with yellow stripes
|
- Soul Poison of 1 Soul per round;
- Cure Sickness;
- Cause Anxiety
|
0.05
|
0.1
|
0.50
|
Rhubarb Leaf
|
Long, thick, crumpled, green leaf with a red center from the Rhubarb plant
|
- Inflicts Nausea for 1d4 rounds;
- Inflicts Confusion for 1d6 rounds (requires Create Potions lvl2 or better);
- Regenerates 2 Vitality per round for 1d6 rounds
|
0.05
|
0.5
|
0.50
|
Orange Seed
|
Seed from an orange
|
- Cures Sickness;
- Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl2 or better);
- Cures Nausea
|
0.01
|
0.1
|
0.50
|
Almond
|
Hard nut within an even harder shell
|
- Vitality Poison 2 Vitality per round;
- Restores 4 Power;
- Cures Anxiety (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.50
|
Cashew
|
Soft and meaty nut within a hard shell
|
- Relieves Pain;
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
- Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
0.50
|
Pecan
|
Meaty nut within a hard shell
|
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl3 or better);
- Cure Hallucinations (requires Create Potions lvl2 or better);
- Cures Depression
|
0.05
|
0.1
|
0.50
|
Red Lichen
|
Lichen of a deep red color
|
- Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
- Cures Dazed;
- Inflicts Visual Distortion for 1d6 rounds
|
0.05
|
0.1
|
0.75
|