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Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Manna Rose Nectar 1 vial of nectar from the manna rose
  • Main Effect: restores 1 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 8.00
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00
Arrow Root Red root of the arrow bush
  1. Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
  2. Increase Speed by 5 for 1d10 hours;
  3. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 8.00
Pig's Heart Heart from a pig
  1. Decrease Will by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Strength by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Pain for 1d6 rounds;
  4. Inflicts overburdened status effect 1d6 rounds
0.4 1 8.00
Chaos Hydra Claw Talon 1 talon for a chaos hydra's claw
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Luck by 10 for 1d6 rounds;
  3. Increase Will by 10 for 1d10 hours
2 2 75.00
Hydra Bone Marrow 1 oz of flaky, dark red material from inside a hydra's bones
  1. Inflicts Acid Damage of 10 durability per round (requires Create Potions lvl3 or better);
  2. Inflicts Fear for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.1 0.1 75.00
Hydra Bone Meal 1 oz of crushed up powder from a hydra's bones
  1. Cures Coma (requires Create Potions lvl3 or better);
  2. Cures Sleep;
  3. Decreases Perception by 10 for 1d10 rounds (requires Create Potions lvl2 or better);
  4. Decreases Fortitude by 10 for 1d10 rounds (requires Create Potions lvl3 or better)
0.1 0.1 75.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Molten Dragon Tongue The tongue of a molten dragon
  1. Causes Berserk for 1d6 rounds;
  2. Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
1 1 70.00
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Mutton A ½ a pound of meat from a sheep
  1. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Restores 5 Endurance;
  3. Restores 5 Vitality
0.5 1 7.00
Venison A ½ a pound of meat from a deer
  1. Restores 5 Endurance;
  2. Cures Endurance Poison (requires Create Potions lvl2 or better);
  3. Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 7.00
Imp Skin Skin from an imp
  1. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
0.5 0.5 50.00
Dragon Bone Marrow 1 oz of flaky, dark red material from inside a dragon's bone
  1. Cures Frost Bite;
  2. Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Confusion (requires Create Potions lvl2 or better);
  4. Increase Resistance by 10 for 1d6 hours
0.1 0.1 50.00
Fairy Wing Dust 1 oz of dust gathered from fairy wings
  1. Cures Serious Wounds (requires Create Potions lvl3 or better);
  2. Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Bleeding Out (requires Create Potions lvl3 or better)
0.01 0.1 50.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Red Imp Blood 1 vial of blood from a red imp
  • Main Effect: cause Berserk 1d6 rounds;
  • Secondary Effects: Fire damage 1d6;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Amaramon Root Dark red root that leaks blood-like water when cut
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Bleeding Out (requires Create Potions lvl3 or better);
  3. Cures Blindness (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Mandrake Root Twisted, light brown root of the mandrake plant
  1. Cures Sickness;
  2. Cures Dazed;
  3. Cures Paralyzed and Stone (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Falgaa Bird Meat A ½ a pound of meat from a falgaa bird
  1. Grants +5 to Bow Power for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Inflicts 1d6 Fire Damage
0.5 1 5.00
Turtle Meat A ¼ a pound of meat from a turtle
  1. Decrease Move Rates by ½ for 1d6 rounds;
  2. Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
  3. Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.25 0.5 5.00
Antilion Pollen A vial of pollen from the Antilion flower.
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Manna Rose Petal Petal from the manna rose
  1. Restores 10 Soul;
  2. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  3. Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.00
Midnight Rose Petal Petals that start navy blue and fade to deep black from the Midnight Rose
  • ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  • Inflicts Frost Bite for 1 hour;
  • Restores 10 Soul
0.05 0.1 4.00