Fairy Wing
|
Wing from a fairy, sprite, or pixie
|
- Revives incapacitated (requires Create Potions lvl3 or better);
- Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
- Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.5
|
1
|
80.00
|
Chaos Hydra Tail Bone
|
Small bone found in the end tip of the tail of a chaos hydra
|
- Inflicts Acid Damage of 10 durability per round;
- Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
- Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
- 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
|
4
|
3
|
80.00
|
Manna Rose Nectar
|
1 vial of nectar from the manna rose
|
- Main Effect: restores 1 Soul;
- Secondary Effects: restores 1 Soul per round for 1d6 rounds;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
8.00
|
Wine
|
1 small bottle of wine
|
- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
|
0.1
|
1
|
8.00
|
Arrow Root
|
Red root of the arrow bush
|
- Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
- Increase Speed by 5 for 1d10 hours;
- Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
8.00
|
Pig's Heart
|
Heart from a pig
|
- Decrease Will by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
- Decrease Strength by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Pain for 1d6 rounds;
- Inflicts overburdened status effect 1d6 rounds
|
0.4
|
1
|
8.00
|
Chaos Hydra Claw Talon
|
1 talon for a chaos hydra's claw
|
- Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
- Decrease Luck by 10 for 1d6 rounds;
- Increase Will by 10 for 1d10 hours
|
2
|
2
|
75.00
|
Hydra Bone Marrow
|
1 oz of flaky, dark red material from inside a hydra's bones
|
- Inflicts Acid Damage of 10 durability per round (requires Create Potions lvl3 or better);
- Inflicts Fear for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Fatigue for 1d6 rounds
|
0.1
|
0.1
|
75.00
|
Hydra Bone Meal
|
1 oz of crushed up powder from a hydra's bones
|
- Cures Coma (requires Create Potions lvl3 or better);
- Cures Sleep;
- Decreases Perception by 10 for 1d10 rounds (requires Create Potions lvl2 or better);
- Decreases Fortitude by 10 for 1d10 rounds (requires Create Potions lvl3 or better)
|
0.1
|
0.1
|
75.00
|
Bog Dragon Tongue
|
The tongue of a bog dragon
|
- Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
- Grants ability to Breath Underwater for 1d10 hours
|
1
|
1
|
70.00
|
Molten Dragon Tongue
|
The tongue of a molten dragon
|
- Causes Berserk for 1d6 rounds;
- Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
- Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
|
1
|
1
|
70.00
|
Stone Dragon Tongue
|
The tongue of a stone dragon
|
- Cures All Poisons (requires Create Potions lvl3 or better);
- Cures Berserk (requires Create Potions lvl2 or better);
- Inflicts Daze for 1d6 rounds
|
1
|
1
|
70.00
|
Ale
|
1 small bottle of alcohol
|
- Main Effect: restores anxiety while increasing intoxication by 5%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
|
0.1
|
1
|
7.00
|
Mutton
|
A ½ a pound of meat from a sheep
|
- Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Restores 5 Endurance;
- Restores 5 Vitality
|
0.5
|
1
|
7.00
|
Venison
|
A ½ a pound of meat from a deer
|
- Restores 5 Endurance;
- Cures Endurance Poison (requires Create Potions lvl2 or better);
- Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
|
0.5
|
1
|
7.00
|
Imp Skin
|
Skin from an imp
|
- Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
- Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
- Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
|
0.5
|
0.5
|
50.00
|
Dragon Bone Marrow
|
1 oz of flaky, dark red material from inside a dragon's bone
|
- Cures Frost Bite;
- Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
- Cures Confusion (requires Create Potions lvl2 or better);
- Increase Resistance by 10 for 1d6 hours
|
0.1
|
0.1
|
50.00
|
Fairy Wing Dust
|
1 oz of dust gathered from fairy wings
|
- Cures Serious Wounds (requires Create Potions lvl3 or better);
- Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
- Cures Bleeding Out (requires Create Potions lvl3 or better)
|
0.01
|
0.1
|
50.00
|
Bog Imp Blood
|
1 vial of blood from a bog imp
|
- Main Effect: poison damage 1d8 per round;
- Secondary Effects: restores 10 EP;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
5.00
|
Alcohol
|
1 small bottle of alcohol
|
- Main Effect: restores anxiety while increasing intoxication by 10%;
- Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
|
0.1
|
1
|
5.00
|
Red Imp Blood
|
1 vial of blood from a red imp
|
- Main Effect: cause Berserk 1d6 rounds;
- Secondary Effects: Fire damage 1d6;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
5.00
|
Amaramon Root
|
Dark red root that leaks blood-like water when cut
|
- Cures Anxiety (requires Create Potions lvl2 or better);
- Cures Bleeding Out (requires Create Potions lvl3 or better);
- Cures Blindness (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
5.00
|
Mandrake Root
|
Twisted, light brown root of the mandrake plant
|
- Cures Sickness;
- Cures Dazed;
- Cures Paralyzed and Stone (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
5.00
|
Falgaa Bird Meat
|
A ½ a pound of meat from a falgaa bird
|
- Grants +5 to Bow Power for 1d6 rounds (requires Create Potions lvl3 or better);
- Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl4 or better);
- Inflicts 1d6 Fire Damage
|
0.5
|
1
|
5.00
|
Turtle Meat
|
A ¼ a pound of meat from a turtle
|
- Decrease Move Rates by ½ for 1d6 rounds;
- Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
- Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.25
|
0.5
|
5.00
|
Antilion Pollen
|
A vial of pollen from the Antilion flower.
|
- Reduces Radiation Points by 2;
- Cures Radiation Sickness (requires Create Potions lvl3 or better);
- Increases Radiation by 10% (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
5.00
|
Steam Serpent Venom
|
1 vial of venom from a steam serpent
|
- Main Effect: causes berserk for 1d8 rounds;
- Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
- Extra: must have Create Potions lvl 2
|
0.05
|
0.5
|
4.50
|
Spector's Rose Petals
|
Transparent rose petals of a sickly white color from the Spector's Rose
|
- Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
4.50
|
Manna Rose Petal
|
Petal from the manna rose
|
- Restores 10 Soul;
- Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
4.00
|
Midnight Rose Petal
|
Petals that start navy blue and fade to deep black from the Midnight Rose
|
- ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
- Inflicts Frost Bite for 1 hour;
- Restores 10 Soul
|
0.05
|
0.1
|
4.00
|