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Ham Bone Bone found in a large ham from a pig
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Hallucinations (requires Create Potions lvl3 or better);
  3. Inflicts Pain for 1d6 rounds
0.8 1 2.00
Pig Rib Bone Rib bone from a pig
  • ecreases Luck by 5 for 1d6 rounds;
  • Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  • Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
0.5 1 2.00
Ground Oyster Shell 1 oz of ground up oyster shells
  1. Increases Fortitude by 5 for 1d10 hours;
  2. Cures Forgetfulness (requires Create Potions lvl2 or better);
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Alligator Meat A ½ a pound of alligator meat
  1. Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
  2. Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
  3. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
0.5 1 15.50
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Molten Dragon Blood 1 vial of blood from a molten dragon
  • Main Effect: 1d20 Fire Damage;
  • Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Whale Blubber A ½ a pound of fat from a whale
  1. Decreases Move Rates by ½ for 1d6 rounds;
  2. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Doubles Weight Carried for 1d6 rounds
0.5 1 15.00
Pig Hide Skin from a pig
  1. Doubles Weight Limits for 1d10 hours (requires Create Potions lvl2 or better);
  2. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds;
  3. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  4. Inflicts overburdened status effect for 1d6 rounds
0.4 0.5 15.00
Ground Coffee Beans 1 oz of grounded up coffee beans
  1. Cures Fatigue;
  2. Cures Intoxication;
  3. Restores 10 Endurance;
  4. Restore 10 Power (requires Create Potions lvl2)
0.1 0.1 15.00
Rage Spirit Ash A defeated rage spirit will become ash
  1. 1d10 Fire Damage
  2. Berserk for 1d4 rounds
  3. Searing Aura spell for 1d4 rounds
  4. +10 to Melee Power
0.2 0.1 15.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Bog Dragon Scale 1 scale from a bog dragon
  1. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Increases Mental by 10 for 1d10 hours;
  3. Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
1 1 100.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Molten Dragon Scale 1 scale from a molten dragon
  1. Inflicts Berserk for 1d6 rounds;
  2. Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
1 1 100.00
Stone Dragon Scale 1 scale from a stone dragon
  1. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Fortitude by 10 for 1d10 hours
1 1 100.00
Black Lizupa Meat 1 oz of black lizupa meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.1 0.5 10.50
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Kymara's Tear Tulip Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
  1. Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 10.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00
Zodo's Eye Orchid Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
  1. Fire Damage 1d12;
  2. Ice Damage 1d12;
  3. Shock Damage 1d12
0.05 0.1 10.00
Imp Skull Skull from an imp
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 5 for 1d6 rounds;
  3. Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
4 2 10.00
Cocoa Powder 1 oz of ground up cocoa beans
  1. Cures Slow (requires Create Potions lvl2 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Inflicts Restlessness for 1 day
0.1 0.1 10.00
Sky Mote Ash 0.1 pounds of Sky Mote Ash (1/4th vial)
  1. Restores 1 Vitality
  2. Restores 5 Soul
  3. 1d6 shock damage
0.2 0.1 10.00