Ham Bone
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Bone found in a large ham from a pig
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- Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
- Cures Hallucinations (requires Create Potions lvl3 or better);
- Inflicts Pain for 1d6 rounds
|
0.8
|
1
|
2.00
|
Pig Rib Bone
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Rib bone from a pig
|
- ecreases Luck by 5 for 1d6 rounds;
- Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
|
0.5
|
1
|
2.00
|
Ground Oyster Shell
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1 oz of ground up oyster shells
|
- Increases Fortitude by 5 for 1d10 hours;
- Cures Forgetfulness (requires Create Potions lvl2 or better);
- Cures Loss of Self (requires Create Potions lvl2 or better)
|
0.1
|
0.1
|
2.00
|
Alligator Meat
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A ½ a pound of alligator meat
|
- Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
- Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
- Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
|
0.5
|
1
|
15.50
|
Aqua Fortis
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1 vial of magically enhanced strength-giving water
|
- Main Effect: +25 to Strength;
- Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Aqua Metallorum
|
1 vial of magically enhanced fortitude-enriching water
|
- Main Effect: +25 to Fortitude;
- Secondary Effects: none;
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Aqua Permanens
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1 vial of magically enhanced endurance enriching water
|
- Main Effect: + 25 to Endurance;
- Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Bog Dragon Blood
|
1 vial of blood from a bog dragon
|
- Main Effect: 1d20 Ice Damage;
- Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
- Extra: must have Create Potions lvl 3
|
0.05
|
0.5
|
15.00
|
Molten Dragon Blood
|
1 vial of blood from a molten dragon
|
- Main Effect: 1d20 Fire Damage;
- Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
15.00
|
Stone Dragon Blood
|
1 vial of blood from a stone dragon
|
- Main Effect: poison damage 2d8 per round;
- Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
- Extra: must have Create Potions lvl 3
|
0.05
|
0.5
|
15.00
|
Bear Meat
|
A ½ a pound of bear meat
|
- Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
- Restores 10 Vitality
|
0.5
|
1
|
15.00
|
Whale Blubber
|
A ½ a pound of fat from a whale
|
- Decreases Move Rates by ½ for 1d6 rounds;
- Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
- Doubles Weight Carried for 1d6 rounds
|
0.5
|
1
|
15.00
|
Pig Hide
|
Skin from a pig
|
- Doubles Weight Limits for 1d10 hours (requires Create Potions lvl2 or better);
- Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds;
- Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
- Inflicts overburdened status effect for 1d6 rounds
|
0.4
|
0.5
|
15.00
|
Ground Coffee Beans
|
1 oz of grounded up coffee beans
|
- Cures Fatigue;
- Cures Intoxication;
- Restores 10 Endurance;
- Restore 10 Power (requires Create Potions lvl2)
|
0.1
|
0.1
|
15.00
|
Rage Spirit Ash
|
A defeated rage spirit will become ash
|
- 1d10 Fire Damage
- Berserk for 1d4 rounds
- Searing Aura spell for 1d4 rounds
- +10 to Melee Power
|
0.2
|
0.1
|
15.00
|
Black Lizupa Blood
|
1 vial of blood from a black lizupa
|
- Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Secondary Effects: poison damage 1d8 per round;
|
0.05
|
0.5
|
12.00
|
Chaos Hydra Tongue
|
The tongue of a chaos hydra
|
- Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
- Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
- Cures Disease;
- 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
|
1
|
1
|
100.00
|
Bog Dragon Scale
|
1 scale from a bog dragon
|
- Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
- Increases Mental by 10 for 1d10 hours;
- Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
|
1
|
1
|
100.00
|
Chaos Hydra Scale
|
1 scale from a chaos hydra
|
- Inflicts Confusion for 1d4 rounds;
- Cures Endurance Poison (requires Create Potions lvl3 or better);
- Inflicts Anxiety (requires Create Potions lvl2 or better)
|
1
|
1
|
100.00
|
Molten Dragon Scale
|
1 scale from a molten dragon
|
- Inflicts Berserk for 1d6 rounds;
- Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
- Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
|
1
|
1
|
100.00
|
Stone Dragon Scale
|
1 scale from a stone dragon
|
- Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
- Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases Fortitude by 10 for 1d10 hours
|
1
|
1
|
100.00
|
Black Lizupa Meat
|
1 oz of black lizupa meat
|
- Inflicts Anxiety for 1d6 rounds;
- removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
|
0.1
|
0.5
|
10.50
|
Aqua Clarissima
|
1 vial of magically enhanced restorative water
|
- Main Effect: restores 25 Vitality;
- Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
- Extra: must have Create Potions lvl3
|
0.05
|
0.5
|
10.00
|
Sprite Blood
|
1/2 vial of sprite blood
|
- Main Effect: restores 2 Vitality;
- Secondary Effects: restores 2 Soul;
- Extra: must have Create Potions lvl2 or better to use Secondary Effects
|
0.1
|
0.1
|
10.00
|
Kymara's Tear Tulip
|
Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
|
- Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
- Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
- Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
10.00
|
Pyre Cactus
|
The cactus found in the Pyre Desert, small red bloom and cactus
|
- Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
- Restores 10 Vitality;
- Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
|
1
|
2
|
10.00
|
Zodo's Eye Orchid
|
Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
|
- Fire Damage 1d12;
- Ice Damage 1d12;
- Shock Damage 1d12
|
0.05
|
0.1
|
10.00
|
Imp Skull
|
Skull from an imp
|
- Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
- Decreases Hit Chance by 5 for 1d6 rounds;
- Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
|
4
|
2
|
10.00
|
Cocoa Powder
|
1 oz of ground up cocoa beans
|
- Cures Slow (requires Create Potions lvl2 or better);
- Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
- Inflicts Restlessness for 1 day
|
0.1
|
0.1
|
10.00
|
Sky Mote Ash
|
0.1 pounds of Sky Mote Ash (1/4th vial)
|
- Restores 1 Vitality
- Restores 5 Soul
- 1d6 shock damage
|
0.2
|
0.1
|
10.00
|