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Skull Cap Mushroom Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
  1. Poisons for 1d6 damage per round;
  2. Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.75
Sky Mote Ash 0.1 pounds of Sky Mote Ash (1/4th vial)
  1. Restores 1 Vitality
  2. Restores 5 Soul
  3. 1d6 shock damage
0.2 0.1 10.00
Snake Grass Long, thin, light green grass with yellow stripes
  1. Soul Poison of 1 Soul per round;
  2. Cure Sickness;
  3. Cause Anxiety
0.05 0.1 0.50
Snake Meat A ¼ a pound of meat from a snake
  1. Endurance Poison of 1d8 EP per round;
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decrease Mental by 10 for 1d6 rounds
0.25 0.5 2.50
Specter Daisy Daisy with faded gray petals and a dull gray center
  1. Regenerates 1d4 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Soul Poison 1d10 Soul per round (requires Create Potions lvl2 or better);
  3. Cures Endurance Poison
0.05 0.1 1.00
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Spider Moss Moss found on a tree's bark that is light gray and looks similar to a spider's web
  1. Inflicts Pain for 1d6 rounds;
  2. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  3. Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Spider Venom 1 vial of the venom from a spider
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
  • Extra: effect +1 per create potion ability level greater than lvl1
0.05 0.5 2.00
Spotted Mold Light green mold with brown, white, or black spots
  1. Poisons for 1d6 damage per round;
  2. Inflicts Sickness for 1d6 rounds;
  3. Cures Disease
0.05 0.1 0.25
Spotted Spinach Leaf Thick dark green leaf with black spots from the Spotted Spinach
  1. Causes Nausea for 1d4 rounds;
  2. Decreases Strength by 10 for 1d6 rounds;
  3. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.5 0.25
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Stone Dragon Scale 1 scale from a stone dragon
  1. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Fortitude by 10 for 1d10 hours
1 1 100.00
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Swamp Moss Moss of a gray-green color that hangs from tree limbs
  1. Decrease Speed by 10 for 1d6 rounds;
  2. Decrease Will by 10 for 1d6 rounds;
  3. Decrease Strength by 10 for 1d6 rounds
0.05 0.1 0.25
Tiger Lilly Nectar 1 vial of nectar from the Tiger Lily
  • Main Effect: restores 1 Vitality;
  • Secondary Effects: restores 1 Endurance;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 2.00
Troll Fat 1 oz of fat from a troll
  1. Inflicts Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Slow for 1d6 rounds
0.1 0.5 2.50
Turnip Almost white root of the turnip plant
  1. Restores 4 Vitality;
  2. Restores 4 Endurance;
  3. Cures Stone (requires Create Potions lvl2 or better)
0.5 1 0.80
Turtle Meat A ¼ a pound of meat from a turtle
  1. Decrease Move Rates by ½ for 1d6 rounds;
  2. Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
  3. Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.25 0.5 5.00
Turtle Shell Shell from a turtle
  1. Increases Fortitude by 10 for 1 hour;
  2. Grants +5 to defenses for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Grants +5 to Aquamancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 25.00
Venison A ½ a pound of meat from a deer
  1. Restores 5 Endurance;
  2. Cures Endurance Poison (requires Create Potions lvl2 or better);
  3. Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 7.00
Viper Grass Long, thin, dark green grass with black stripes
  1. Endurance Poison of 1 Endurance per round;
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.05 0.1 0.75
Watermelon Seed Seed from a watermelon
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Fatigue;
  3. Cures Dehydration (requires Create Potions lvl3 or better)
0.01 0.1 0.20
Whale Blubber A ½ a pound of fat from a whale
  1. Decreases Move Rates by ½ for 1d6 rounds;
  2. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Doubles Weight Carried for 1d6 rounds
0.5 1 15.00
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00
Wolfsbane Leaf Dark green thorny leaf from the wolfsbane plant
  1. Cures Nausea;
  2. Cures Vitality Poison;
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.05 0.5 1.50
Yellow Cap Mushroom Mushroom with a white stalk and a round yellow cap
  1. Restores 2 Endurance;
  2. Detect Magic Enchantment 6 area blocks for 1d10 hours;
  3. Inflicts Sleep
0.05 0.1 0.50
Yellow Turnip Leaf Long, dull yellow, thick, and crumpled leaf from the Yellow Turnip
  1. Cures Burns;
  2. Cures Sunburns;
  3. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.5 0.25
Zodo's Eye Orchid Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
  1. Fire Damage 1d12;
  2. Ice Damage 1d12;
  3. Shock Damage 1d12
0.05 0.1 10.00