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Bleeding Willow Leaf Leaf from a Bleeding Willow tree
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 3.50
Blood Grass Long, thin, dark red grass with sharp points
  1. Poisons for 1 Vitality per round;
  2. Inflicts Berserk for 1d6 rounds;
  3. Cures Bleeding Out
0.05 0.1 1.00
Blood Root Dark red root of the viper thorn bush
  1. Poisons for 1d8 damage per round;
  2. Inflicts Berserk for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Depression for 1d6 rounds
0.1 1 1.95
Blue Grass Small, blue-green grass with slightly curled blades
  1. Restores 2 Soul;
  2. Cures Heat Exhaustion;
  3. Cures Sunburns
  4. Restores 1 Awareness (requires Create Potions lvl4)
0.05 0.1 1.25
Bog Beacon Mushroom Mushroom with a gray stalk and a bright yellow, bell-shaped cap
  1. Cure Restlessness;
  2. Cure Blindness;
  3. Restores 2 Soul
0.05 0.1 0.50
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Bog Dragon Scale 1 scale from a bog dragon
  1. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Increases Mental by 10 for 1d10 hours;
  3. Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
1 1 100.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Bone Meal 1 oz of crushed up powder from typical bones
  1. Cures Soul Poison (requires Create Potions lvl2 or better);
  2. Inflicts Sickness for 1d6 rounds;
  3. Endurance Poison of 2 Endurance per round (requires Create Potions lvl2 or better)
0.1 0.1 1.00
Byrage Berries Small purple berries from the Byrage vine
  1. Cures Burns;
  2. Decreases Fortitude by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Byrage Leaf Purple broad leaf from the byrage vine
  1. Causes inflicted to receive 1.5 x more damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.75
Caranot Root Yellow root that resembles a carrot
  1. Cures Intoxication (requires Create Potions lvl2 or better);
  2. Increases Perception by 10 for 1d10 hours;
  3. Cures Visual Distortion
0.05 0.10 2.50
Cashew Soft and meaty nut within a hard shell
  1. Relieves Pain;
  2. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 0.50
Chalcedonna Berries Bright blue berries from the chalcedonna vine
  1. Increases Intoxication by 50%;
  2. Cures Berserk;
  3. Cures Depression (requires Create Potions lvl2 or better)
0.1 0.1 4.00
Chaos Hydra Claw Talon 1 talon for a chaos hydra's claw
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Luck by 10 for 1d6 rounds;
  3. Increase Will by 10 for 1d10 hours
2 2 75.00
Chaos Hydra Fat 1 oz of fat from a chaos hydra
  1. Inflicts Dazed for 1 round (requires Create Potions lvl2 or better);
  2. Inflicts Forgetfulness for 1 round;
  3. Cures Disease (requires Create Potions lvl2 or better)
0.1 0.5 20.00
Chaos Hydra Heart Heart from a chaos hydra
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Confusion for 1d4 rounds;
  3. Inflicts Restlessness for 1 day (requires Create Potions lvl2 or better)
0.6 1 200.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Cocoa Powder 1 oz of ground up cocoa beans
  1. Cures Slow (requires Create Potions lvl2 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Inflicts Restlessness for 1 day
0.1 0.1 10.00
Corianel Leaf Yellow leaf with red spots
  1. Cures Restlessness (requires Create Potions lvl2 or better);
  2. Cures Addiction (requires Create Potions lvl3 or better);
  3. Cures Lesser Wounds (requires Create Potions lvl2 or better)
0.05 0.5 1.25
Crab Shell Shell from a crab
  1. Grants Immunity to Air Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 5 Endurance
0.05 0.1 1.00
Dark Red Kidney Bean Bean of a moderate size and a dark red color
  1. Restores 2 Vitality;
  2. Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 1 Endurance
0.01 0.1 0.25
Dawn's Star Daisy Daisy with white petals and a bright red center
  1. Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Dragon Bone Marrow 1 oz of flaky, dark red material from inside a dragon's bone
  1. Cures Frost Bite;
  2. Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Confusion (requires Create Potions lvl2 or better);
  4. Increase Resistance by 10 for 1d6 hours
0.1 0.1 50.00
Dragon's Eye Eye from a dragon
  1. Inflicts Hallucinations for 1d6 rounds;
  2. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.3 1 200.00
Echo Shiff Blood 1 vial of blood from an echo shiff
  • Main Effect: +20 to Speed for 1 hour;
  • Secondary Effects: double movement rates for 1 hour;
  • Extra: must have Create Potions lvl2
0.05 0.5 35.00
Ectoplasm 1 vial of residue left behind by poltergeists
  • Main Effect: immunity life magic damage 1d6 rounds;
  • Secondary Effects: restores 25 SA, 1d10 shock damage;
  • Extra: must have Create Potions lvl2 or better
0.05 0.5 20.00