Bleeding Willow Leaf
|
Leaf from a Bleeding Willow tree
|
- Reduces Radiation Points by 2;
- Cures Radiation Sickness (requires Create Potions lvl3 or better);
- Increases Radiation by 10% (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
3.50
|
Blood Grass
|
Long, thin, dark red grass with sharp points
|
- Poisons for 1 Vitality per round;
- Inflicts Berserk for 1d6 rounds;
- Cures Bleeding Out
|
0.05
|
0.1
|
1.00
|
Blood Root
|
Dark red root of the viper thorn bush
|
- Poisons for 1d8 damage per round;
- Inflicts Berserk for 1d6 rounds (requires Create Potions lvl2 or better);
- Inflicts Depression for 1d6 rounds
|
0.1
|
1
|
1.95
|
Blue Grass
|
Small, blue-green grass with slightly curled blades
|
- Restores 2 Soul;
- Cures Heat Exhaustion;
- Cures Sunburns
- Restores 1 Awareness (requires Create Potions lvl4)
|
0.05
|
0.1
|
1.25
|
Bog Beacon Mushroom
|
Mushroom with a gray stalk and a bright yellow, bell-shaped cap
|
- Cure Restlessness;
- Cure Blindness;
- Restores 2 Soul
|
0.05
|
0.1
|
0.50
|
Bog Dragon Blood
|
1 vial of blood from a bog dragon
|
- Main Effect: 1d20 Ice Damage;
- Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
- Extra: must have Create Potions lvl 3
|
0.05
|
0.5
|
15.00
|
Bog Dragon Scale
|
1 scale from a bog dragon
|
- Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
- Increases Mental by 10 for 1d10 hours;
- Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
|
1
|
1
|
100.00
|
Bog Dragon Tongue
|
The tongue of a bog dragon
|
- Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
- Grants ability to Breath Underwater for 1d10 hours
|
1
|
1
|
70.00
|
Bog Imp Blood
|
1 vial of blood from a bog imp
|
- Main Effect: poison damage 1d8 per round;
- Secondary Effects: restores 10 EP;
- Extra: effect +1 per create potion ability level greater than level 1
|
0.05
|
0.5
|
5.00
|
Bone Meal
|
1 oz of crushed up powder from typical bones
|
- Cures Soul Poison (requires Create Potions lvl2 or better);
- Inflicts Sickness for 1d6 rounds;
- Endurance Poison of 2 Endurance per round (requires Create Potions lvl2 or better)
|
0.1
|
0.1
|
1.00
|
Byrage Berries
|
Small purple berries from the Byrage vine
|
- Cures Burns;
- Decreases Fortitude by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
- Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.1
|
0.1
|
2.00
|
Byrage Leaf
|
Purple broad leaf from the byrage vine
|
- Causes inflicted to receive 1.5 x more damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better);
- Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.5
|
2.75
|
Caranot Root
|
Yellow root that resembles a carrot
|
- Cures Intoxication (requires Create Potions lvl2 or better);
- Increases Perception by 10 for 1d10 hours;
- Cures Visual Distortion
|
0.05
|
0.10
|
2.50
|
Cashew
|
Soft and meaty nut within a hard shell
|
- Relieves Pain;
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
- Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
|
0.05
|
0.1
|
0.50
|
Chalcedonna Berries
|
Bright blue berries from the chalcedonna vine
|
- Increases Intoxication by 50%;
- Cures Berserk;
- Cures Depression (requires Create Potions lvl2 or better)
|
0.1
|
0.1
|
4.00
|
Chaos Hydra Claw Talon
|
1 talon for a chaos hydra's claw
|
- Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
- Decrease Luck by 10 for 1d6 rounds;
- Increase Will by 10 for 1d10 hours
|
2
|
2
|
75.00
|
Chaos Hydra Fat
|
1 oz of fat from a chaos hydra
|
- Inflicts Dazed for 1 round (requires Create Potions lvl2 or better);
- Inflicts Forgetfulness for 1 round;
- Cures Disease (requires Create Potions lvl2 or better)
|
0.1
|
0.5
|
20.00
|
Chaos Hydra Heart
|
Heart from a chaos hydra
|
- Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
- Inflicts Confusion for 1d4 rounds;
- Inflicts Restlessness for 1 day (requires Create Potions lvl2 or better)
|
0.6
|
1
|
200.00
|
Chaos Hydra Scale
|
1 scale from a chaos hydra
|
- Inflicts Confusion for 1d4 rounds;
- Cures Endurance Poison (requires Create Potions lvl3 or better);
- Inflicts Anxiety (requires Create Potions lvl2 or better)
|
1
|
1
|
100.00
|
Chaos Hydra Tail Bone
|
Small bone found in the end tip of the tail of a chaos hydra
|
- Inflicts Acid Damage of 10 durability per round;
- Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
- Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
- 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
|
4
|
3
|
80.00
|
Chaos Hydra Tongue
|
The tongue of a chaos hydra
|
- Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
- Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
- Cures Disease;
- 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
|
1
|
1
|
100.00
|
Cocoa Powder
|
1 oz of ground up cocoa beans
|
- Cures Slow (requires Create Potions lvl2 or better);
- Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
- Inflicts Restlessness for 1 day
|
0.1
|
0.1
|
10.00
|
Corianel Leaf
|
Yellow leaf with red spots
|
- Cures Restlessness (requires Create Potions lvl2 or better);
- Cures Addiction (requires Create Potions lvl3 or better);
- Cures Lesser Wounds (requires Create Potions lvl2 or better)
|
0.05
|
0.5
|
1.25
|
Crab Shell
|
Shell from a crab
|
- Grants Immunity to Air Magic for 1d6 rounds (requires Create Potions lvl3 or better);
- Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
- Restores 5 Endurance
|
0.05
|
0.1
|
1.00
|
Dark Red Kidney Bean
|
Bean of a moderate size and a dark red color
|
- Restores 2 Vitality;
- Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
- Restores 1 Endurance
|
0.01
|
0.1
|
0.25
|
Dawn's Star Daisy
|
Daisy with white petals and a bright red center
|
- Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
- Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
- Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
|
0.05
|
0.1
|
0.25
|
Dragon Bone Marrow
|
1 oz of flaky, dark red material from inside a dragon's bone
|
- Cures Frost Bite;
- Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
- Cures Confusion (requires Create Potions lvl2 or better);
- Increase Resistance by 10 for 1d6 hours
|
0.1
|
0.1
|
50.00
|
Dragon's Eye
|
Eye from a dragon
|
- Inflicts Hallucinations for 1d6 rounds;
- Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
- Increases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
|
0.3
|
1
|
200.00
|
Echo Shiff Blood
|
1 vial of blood from an echo shiff
|
- Main Effect: +20 to Speed for 1 hour;
- Secondary Effects: double movement rates for 1 hour;
- Extra: must have Create Potions lvl2
|
0.05
|
0.5
|
35.00
|
Ectoplasm
|
1 vial of residue left behind by poltergeists
|
- Main Effect: immunity life magic damage 1d6 rounds;
- Secondary Effects: restores 25 SA, 1d10 shock damage;
- Extra: must have Create Potions lvl2 or better
|
0.05
|
0.5
|
20.00
|