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Mutation Sort by Mutation, Ascending Sort by Mutation, Descending Description Sort by Description, Ascending Sort by Description, Descending Mutation Point Cost Sort by Mutation Point Cost, Ascending Sort by Mutation Point Cost, Descending
Spines Your character's skin is covered with fine spines, either on the back of the arms or on the back. The spikes have an attack value of 1d20 but can also rip through clothing and backpacks and make it hard or impossible to wear armor on the covered spot. 20
Spiritual Eye This is a third eye that does not function like a regular eye – allows one to see spirits and the like but must close normal eyes for effect to work, this eye is closed when the normal eyes are open. Automatically grants the talent Spirit Sight once developed. 30
Tail Your character has developed a tail which you can describe, of a length no shorter than 6 inches and no longer than half of your character's height. If your character has scales or spikes, so will the tail. If your character is flesh, so is the tail. The tail matches your character. It has an attack value that is equal that of your character's Melee Power. 25
Thick Boned Your character's bones thicken. This increases your character's weight, strength, and strength racial maximum by x 1.2. This also causes your character's speed, and speed racial maximum to decrease by 20% (stat x 0.7). This cannot be applied with hollow bones or light bones. 20
Thorns Your character's skin is covered in small, woody thorns. The thorns are 1/4th of an inch in length and cover the back of your character's arms, your character's back, shoulders, and back of his or her hands. The thorns have an attack value of 2d12, but can rip through thin or cheap cloth material. 20
Useless Third Eye This is a third eye that is blind, it has no effect or use since the character cannot see out of it, it simply looks odd. 5
Wall Walker With this mutation your character develops small, scaly hooks in the palms of their hands, on their shins, and the bottoms of their feet. These scaly hooks allows your character to climb and walk on walls and ceilings as naturally and easily as walking on the ground. Wearing gloves or boots will limit this effect or prevent its use. Those with this mutation develop a phobia to the magic element they are weak against. 35
Webbed Hands Your character has developed webbed hands which increases your character's movement in water by 50% but prevents your character from wearing gloves or gauntlets. 20