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Special Weapon Damage N/A

Critical Hit automatically inflicts special weapon damage based on the weapon attack type.

Special Weapon Damages:

  • Slashing: 1d6 Bleeding damage per round until healed
  • Piercing: Wounds which causes 1d4 bleeding damage per round until healed and increases damage dealt to HP by 1d10 per hit when wound is struck
  • Chopping: 1d10 Bleeding damage per round until healed and 10% chance of severing a limb
  • Bashing: Daze for 1d6 rounds decreasing hit chance in half, stun for 1 round, 20% chance of knocking target out

Weapons may also have special weapon damages listed that can apply here.

Increase dice rolls by 1 for inflicted status effects per level. For example, level 2 slashing will cause 2d6 bleeding damage and level 3 piercing will cause 3d4 bleeding damage and 3d10 wound damage.

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Double Support 5 Endurance Able to do 2 supportive actions instead of 1. N/A

This is a Tier 2 skill

Level 1: 50/100

Sleeper Strike 15 Soul Critical Hit inflicts Sleep on target. N/A

This is a Tier 6 skill

Level 1: 150/300

Elemental Status Effect 20 Soul

Causes a status effect based on your runic element when you crit.

  • Earth: Encumbered
  • Air: Anxiety
  • Water: Dehydration
  • Fire: Burns
  • Life: Dazed
  • Death: Fear
  • Time: Forgetfulness
  • Space: Confusion
N/A

This is a Tier 5 skill

Level 1: 125/250

Mana Armor 20 Soul Increases your Magical Protection by your Runic Energy for 1d6 rounds. N/A

This is a Tier 6 skill

Level 1: 150/300

Mana Shield 20 Soul Empowers your shield with your Runic Energy against magic attacks for 1d6 rounds. N/A

This is a Tier 6 skill

Level 1: 150/300

Roll Evasion 20 Endurance Allows you to slide and/or roll to behind the attacker when the attack is dodged. N/A

This is a Tier 5 skill

Level 1: 125/250

Side Step 10 Endurance Allows you to step to left or right at half battle movement rate for each dodged attack. N/A

This is a Tier 4 skill

Level 1: 100/200

Runic Effect Blast 25 Soul Applies the effects of whatever is stored in the 2nd rune stone automatically to the attack, crit or not. N/A

This is a Tier 6 skill

Level 1: 150/300

Runic Rifle Soul Empower 20 Soul Increase runic rifle damage by Soul as a percentage. N/A

This is a Tier 5 skill

Level 1: 125/250

Apply Curse 25 Soul This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. N/A

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Emotional Witch N/A Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. N/A

This is a Tier 5 skill

Level 1: 125/250

Potion Craft N/A Allows use of alchemical potions for spell crafting, giving the spells the effects from the potions. N/A

This is a Tier 2 skill

Level 1: 50/100

Rule of Karma N/A Witches spells are affected by the target's morality. If the spell is offensive, its damage dealt is increased by the target's opposite alignment points as a percentage. If the target has more dark points versus the witches light points or more chaos points versus the witches order points, or vice versa, you would add up any of those points and use them as a percentage to increase the spell damage. Likewise if the witch is trying to heal the target the matching alignment points will increase the healing while the opposite alignment points could decrease it. N/A

This is a Tier 4 skill

Level 1: 100/200

Spirit Boards 20 Soul Use of spirit boards to invite spirits to communicate with. N/A

This is a Tier 4 skill

Level 1: 100/200

Casting Out Strike N/A Critical Hit instantly frees target of possession. N/A

This is a Tier 5 skill

Level 1: 125/250

Dogma Certainty N/A Your church sets your alignment, not society. N/A

This is a Tier 3 skill

Level 1: 75/150

Dogma Crusade N/A Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. N/A

This is a Tier 2 skill

Level 1: 50/100

Dogma Over Faith N/A Worshipers of opposing gods are seen as opposing alignment even if this is not true. N/A

This is a Tier 1 skill

Level 1: 25/50

Holy Rage 25 Soul Double the effects of Rage Attack against enemies of a negative alignment. N/A

This is a Tier 6 skill

Level 1: 150/300

Self Certainty N/A You set your own alignment based on your own religious views. N/A

This is a Tier 4 skill

Level 1: 100/200

Spirit's Weapon 20 Soul Your weapon is enhanced by your spirit allowing you to double the effects of Blessed Knight. N/A

This is a Tier 6 skill

Level 1: 150/300

Dark Rage 25 Soul Double the effects of Rage Attack against enemies with a positive alignment. N/A

This is a Tier 6 skill

Level 1: 150/300

Demonic Transformation 40 Soul Changes you into a terrigying demon allowing double use of all dark knight skills and double attacks for 1d6 rounds. N/A

This is a Tier 6 skill

Level 1: 150/300

Soul's Weapon 20 Soul Your weapon is enhanced by your soul allowing you to double the effects of Cursed Knight. N/A

This is a Tier 6 skill

Level 1: 150/300

Soul's Shield 20 Soul Your shield is enhanced by your spirit allowing you to double the effects of Cursed Aura. N/A

This is a Tier 6 skill

Level 1: 150/300

Elemental Potions N/A All potions you use or create are increased by your runic energy. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Mage Empowerment N/A Able to apply runic mage skill effects to potion or item effect values. N/A

This is a Tier 6 skill

Level 1: 150/300

Runic Potion Empowerment N/A All potions you use or create are increased by your runic energy as a percentage. N/A

This is a Tier 6 skill

Level 1: 150/300

Use Potion as Spell N/A Able to use a potion as a magic action. N/A

This is a Tier 2 skill

Level 1: 50/100