skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Special Weapon Damage | N/A |
Critical Hit automatically inflicts special weapon damage based on the weapon attack type. Special Weapon Damages:
Weapons may also have special weapon damages listed that can apply here. |
Increase dice rolls by 1 for inflicted status effects per level. For example, level 2 slashing will cause 2d6 bleeding damage and level 3 piercing will cause 3d4 bleeding damage and 3d10 wound damage. |
This is a Tier 4 skill Level 1: 100/200 |
Double Support | 5 Endurance | Able to do 2 supportive actions instead of 1. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Sleeper Strike | 15 Soul | Critical Hit inflicts Sleep on target. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Elemental Status Effect | 20 Soul |
Causes a status effect based on your runic element when you crit.
|
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Mana Armor | 20 Soul | Increases your Magical Protection by your Runic Energy for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Mana Shield | 20 Soul | Empowers your shield with your Runic Energy against magic attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Roll Evasion | 20 Endurance | Allows you to slide and/or roll to behind the attacker when the attack is dodged. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Side Step | 10 Endurance | Allows you to step to left or right at half battle movement rate for each dodged attack. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Runic Effect Blast | 25 Soul | Applies the effects of whatever is stored in the 2nd rune stone automatically to the attack, crit or not. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Runic Rifle Soul Empower | 20 Soul | Increase runic rifle damage by Soul as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Apply Curse | 25 Soul | This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Emotional Witch | N/A | Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Potion Craft | N/A | Allows use of alchemical potions for spell crafting, giving the spells the effects from the potions. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Rule of Karma | N/A | Witches spells are affected by the target's morality. If the spell is offensive, its damage dealt is increased by the target's opposite alignment points as a percentage. If the target has more dark points versus the witches light points or more chaos points versus the witches order points, or vice versa, you would add up any of those points and use them as a percentage to increase the spell damage. Likewise if the witch is trying to heal the target the matching alignment points will increase the healing while the opposite alignment points could decrease it. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit Boards | 20 Soul | Use of spirit boards to invite spirits to communicate with. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Casting Out Strike | N/A | Critical Hit instantly frees target of possession. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Dogma Certainty | N/A | Your church sets your alignment, not society. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Dogma Crusade | N/A | Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Dogma Over Faith | N/A | Worshipers of opposing gods are seen as opposing alignment even if this is not true. | N/A |
This is a Tier 1 skill Level 1: 25/50 |
Holy Rage | 25 Soul | Double the effects of Rage Attack against enemies of a negative alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Self Certainty | N/A | You set your own alignment based on your own religious views. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit's Weapon | 20 Soul | Your weapon is enhanced by your spirit allowing you to double the effects of Blessed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Dark Rage | 25 Soul | Double the effects of Rage Attack against enemies with a positive alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Demonic Transformation | 40 Soul | Changes you into a terrigying demon allowing double use of all dark knight skills and double attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Soul's Weapon | 20 Soul | Your weapon is enhanced by your soul allowing you to double the effects of Cursed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Soul's Shield | 20 Soul | Your shield is enhanced by your spirit allowing you to double the effects of Cursed Aura. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Elemental Potions | N/A | All potions you use or create are increased by your runic energy. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Runic Mage Empowerment | N/A | Able to apply runic mage skill effects to potion or item effect values. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Runic Potion Empowerment | N/A | All potions you use or create are increased by your runic energy as a percentage. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Use Potion as Spell | N/A | Able to use a potion as a magic action. | N/A |
This is a Tier 2 skill Level 1: 50/100 |