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Realm Jumping 5 Endurance, 5 Soul With this skill the Deztunian can teleport via phasing out of the real realm and back into the real realm at another location. To others it would look like standard teleportation like powerful aeromancers can do, however in reality they are leaving the realm and reentering it. Level 1: Short Range TeleportTeleport to areas that you can plainly see; 5 Endurance & 5 Soul
Level 2: Long Range TeleportTeleport to a location that you have been within the game week; 5 Endurance & 10 Soul
Level 3: Time TeleportationTeleport to a time in the past as a spiritual witness for up to an hour then come back; 5 Endurance & 15 Soul
Level 4: Spiritual DisplacementAllows you to separate your spirit from your body and travel around as a spirit until EP wears out. IF Endurance reaches 0, your character dies; 10 Endurance & 20 Soul, 5 Endurance per Adventure Action
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Telekinesis 5 Soul Powers of the mind that are unique to Xodians. Level 1: Mind SpeakSpeak into the mind of another that you know for a minute, no matter the distance; 5 Soul
Level 2: Mind SearchAble to find out the location of another that you know no matter the distance; 10 Soul
Level 3: Mind ControlAble to make Influence Check to control another person that you know, no matter the distance, target gets to make an opposing will check to remain in control; 15 Soul
Level 4: Mind PossessionAble to leave your body and possess another person that you know for 1d4 hours or rounds, no matter the distance, the target can make a will check with the difference in the target's and your will being the penalty or bonus; 20 Soul
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Battle Rage 15 Endurance With this skill the cathar can go into a battle rage that increases his or her attacks by 1 per level of mastery. These attacks do include melee power and crit chances, however these extra attacks are only basic attacks with no skill usage. This can only be performed with melee weapons or bare handed, and dual wielding or dual fists does apply.  Level 1: +1 attack; 15 Endurance
Level 2: +2 attacks; 30 Endurance
Level 3: +3 attacks; 45 Endurance
Level 4: +4 attacks; 60 Endurance
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Change Size 5 Soul This skill allows the fae to shrink, return to normal height, or grow.  Level 1: Shrink by 15% normal height, increasing Evade and decreasing Strength by 5 or Grow by 15% greater than normal height decreasing Evade and increasing Strength by 5; 5 Soul
Level 2: Shrink by 30% normal height, increasing Evade and decreasing Strength by 10 or Grow by 30% greater than normal height decreasing Evade and increasing Strength by 10; 10 Soul
Level 3: Shrink by 45% normal height, increasing Evade and decreasing Strength by 15 or Grow by 45% greater than normal height decreasing Evade and increasing Strength by 15; 15 Soul
Level 4: Shrink by 60% normal height, increasing Evade and decreasing Strength by 20 or Grow by 60% greater than normal height decreasing Evade and increasing Strength by 20; 20 Soul
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Polymorphous Enlightenment 10 Soul Allows you to learn one observed racial skill at 25%. You must take the form of the target to learn the skill and practice the skill, but you can use in any form once mastered if you have the anatomy needed. N/A: only one level This is a Tier 2 skill
Level 1: 50/100
Shadow Spy 20 Soul The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her. N/A: only one level This is a Tier 2 skill
Level 1: 50/100
Wall Clinging 2 Endurance Deztunians can cling to walls and ceilings, allowing them to scale walls and walk on ceilings almost as effortless as walking. N/A: only one level This is a Tier 1 skill
Level 1: acquired
Runic Drain N/A Rune Elves can drain Soul from any rune stone that is in their hands to restore their Soul with. They can choose to drain only a little or all of it. N/A: only one level This is a Tier 1 skill
Level 1: acquired
Shape Shifting 5 Soul Allows the talusian to shape shift. It starts small with face changing and hair color changing, eventually growing to full on shape shifting. Shape shifting can happen in battle as a supportive move. Level 1: Minor Alterations: can chance your face, eye color, skin color, hair color and length but not much else; 5 Soul
Level 2: Limb Alteration: can change your limbs into things such as wings or fins or the like, and can even change length and height up to double or half original size; 10 Soul
Level 3: Form Changing: can change your form to any living thing that you know well enough that isn't greater than double your size or less than half your size; 15 Soul
Level 4: Polymorphing: can change your form to any non-living thing that you know well enough that isn't greater than double your size or less than half your size; 20 Soul
This is a Tier 1 skill
Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Quick Endurance 2 Soul Occasionally the Dwarf will need a boost of extra Endurance The Dwarf can get that by using this ability. Using this ability the Dwarf can exchange Soul for Endurance at a cost of 2 Soul per 1 Endurance. Level 1: 2 Soul = 1 Endurance
Level 2: 2 Soul = 2 Endurance
Level 3: 2 Soul = 3 Endurance
Level 4: 2 Soul = 4 Endurance
This is a Tier 1 skill
Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Scent Tracking N/A The canid has a greatly enhanced sense of smell. When tracking they can use their sense of smell and get a +15 to their Perceive during the time they are tracking. This allows them to be hyper aware of hidden dangers and enemies, allowing them to track with their nose to the ground and not be ambushed. Level 1: +15
Level 2: +30
Level 3: +45
Level 4: +60
This is a Tier 1 skill
Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Yeti Roar 5 Endurance Skill that lets the yeti let out a loud roar which unnerves the affected targets, causing them to need to make a will check with a 5 point penalty to attack or use any skills or spells against the yeti. The unnerving effect lasts for 2 rounds. Level 1: -5; 5 Endurance
Level 2: -10; 10 Endurance
Level 3: -15; 15 Endurance
Level 4: -20; 20 Endurance
This is a Tier 1 skill
Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Glamour 5 Soul Gives the illusion of good aura and grants a +5 to Influence for 1 hour.  Level 1: +5; 5 Soul
Level 2: +10; 10 Soul
Level 3: +15; 15 Soul
Level 4: +20; 20 Soul
Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Alchemical Identify 5 Soul +10 to Perceive to identify a potion and its properties. Level 1: +10; 5 Soul
Level 2: +20; 10 Soul
Level 3: +30; 15 Soul
Level 4: +40; 20 Soul
Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Pharmaceutical Identify 5 Soul +10 to Perceive to identify a medicine and its properties. Level 1: +10; 5 Soul
Level 2: +20; 10 Soul
Level 3: +30; 15 Soul
Level 4: +40; 20 Soul
Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Extra Strike 5 Endurance With this skill you get one extra strike with your weapon. That extra strike does not include any melee power.  Level 1: 1 extra strike; 5 Endurance
Level 2: 2 extra strikes; 10 Endurance
Level 3: 3 extra strikes; 15 Endurance
Level 4: 4 extra strikes; 20 Endurance

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Area of Effect Defense N/A +5 to Defense and Spirit against explosions and other area of effect attacks. Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Breath Defense N/A +2 to spirit against breath attacks per level of mastery. Level 1: +2
Level 2: +4
Level 3: +6
Level 4: +8

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Deflect 1-Target Spell 5 Soul 10% chance to deflect a 1 target spell with shield or weapon when blocking or parrying, receiving no armor damage. Instead the spell just is pushed away from you. Level 1: 10%; 5 Soul
Level 2: 20%; 10 Soul
Level 3: 30%; 15 Soul
Level 4: 40%; 20 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Inflict Wounds - Bow N/A Critical hit with bow & arrow or crossbow inflicts 1d6 bleeding wound damage, non stacking. Level 1: 1d6+1
Level 2: 2d6+1
Level 3: 3d6+1
Level 4: 4d6+1

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Inflict Wounds - Long Guns N/A Critical hit with long gun inflicts 1d12 bleeding wound damage, non stacking. Level 1: 1d12
Level 2: 2d12
Level 3: 3d12
Level 4: 4d12

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Inflict Daze or Stun N/A With this skill, every time you make a critical hit you have a 10% chance to daze the target for 1 round and a 5% chance to stun the target for 1 round. Basically, if you manage a critical hit, you will roll to see if you daze the target or stun your target. A dazed target will lose the ability to defend the rest of that round, and will have to make a 20 penalty on hit chance during its attack round. A stunned target will not be able to act for that round. If you stun your target you cannot also daze your target. Level 1: 10% / 5%
Level 2: 20% / 10%
Level 3: 30% / 15%
Level 4: 40% / 20%

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Extra Attack 5 Endurance With this skill you get one extra martial arts attack. That extra strike is only 1/2 melee power.  Level 1: 1 extra attack; 5 Endurance
Level 2: 2 extra attacks; 10 Endurance
Level 3: 3 extra attacks; 15 Endurance
Level 4: 4 extra attacks; 20 Endurance

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Extra Throw 5 Endurance With this skill you get one extra toss with your weapon. That extra strike does not include any throw power.  Level 1: 1 extra toss; 5 Endurance
Level 2: 2 extra tosses; 10 Endurance
Level 3: 3 extra tosses; 15 Endurance
Level 4: 4 extra tosses; 20 Endurance

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Rune Tattooing 15 Soul Tattoo that increases Runic Stats by 5 each per level of mastery, except casting speed. This is Runic Energy and Spirit. The Tattoo is permanent once made. Level 1: +5; 15 Soul
Level 2: +10; 30 Soul
Level 3: +15; 45 Soul
Level 4: +20; 60 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Spell Bomb 10 Soul Changes a single target spell into a spell that affects all surrounding spaces around the target. N/A: only one level

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Power First Aid 15 Soul Heal 1d10 Power with First Aid. Level 1: 1d10; 15 Soul
Level 2: 2d10; 30 Soul
Level 3: 3d10; 45 Soul
Level 4: 4d10; 60 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

A Concert for Zodo 8 Soul Grants anyone in a 4x4 space area around you a 1d6 Soul and Runic Energy. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds. Level 1: 1d6; 8 Soul
Level 2: 2d6; 16 Soul
Level 3: 3d6; 24 Soul
Level 4: 4d6; 32 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Death's Opera 5 Soul Add 5% chance of instant death to all targets affected by Sickening Tones. Level 1: 5%; 5 Soul
Level 2: 10%; 10 Soul
Level 3: 15%; 15 Soul
Level 4: 20%; 20 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Spector's Waltz 5 Soul Add 5% chance of instant death to all targets affected by Tap Dance. Level 1: 5%; 5 Soul
Level 2: 10%; 10 Soul
Level 3: 15%; 15 Soul
Level 4: 20%; 20 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450