skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Curse of Tongues | 40 Soul |
Causes enemies in a 3x3 area around you to be unable to move and have half evade and runic speed for 1d3 rounds. Neutral Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Cursed Aura | N/A | Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more light morality points than dark morality points. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Cursed Ground Tango | 25 Endurance | Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Cursed Knight | N/A | Your attacks are permanently increased by your morality dark points + 10% as a percentage. So if you have 5 dark points this would increase your attacks by 15%. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Dagger Berserk | 10 Endurance | Dark Elves are masters of the dagger, and can use daggers better than most other races. As long as the dark elf wields a dagger, he or she can use this ability. With this skill you need to make a Speed Check with a 5 point bonus. If successful, you get 1d4 extra attacks with your dagger, no melee power added however. |
Level 1: +5, 1d4, 10 Endurance Level 2: +10, 2d4, 20 Endurance Level 3: +15, 3d4, 30 Endurance Level 4: +20, 4d4, 40 Endurance |
This is a Tier 2 skill Level 1: acquired |
Damage Absorb | 5 Endurance | Absorb 5% of the physical damage that gets through your armor. That will reduce the damage that gets through by 5%. That 5% is applied to your next melee strike, whether it successfully hits or not, thus not only reducing your damage taking but also increasing the damage you deal. |
Level 1: 5%; 5 Endurance Level 2: 10%; 10 Endurance Level 3: 15%; 15 Endurance Level 4: 20%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Damaging Shrill | 3 Soul | Also cause Runic Energy + 1d8 damage with Sickening Tones. |
Level 1: 1d8; 3 Soul Level 2: 2d8; 6 Soul Level 3: 3d8; 9 Soul Level 4: 4d8; 12 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Dance Training | N/A | Causes your dancing skills to cost 25% less Endurance to use. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Dark Rage | 25 Soul | Double the effects of Rage Attack against enemies with a positive alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Darkness Sprint | N/A |
Dark Elves are masters at moving quickly in the darkness. Their movements are increased in dark environments. If they sprint when in dark environments, their movements are doubled. World: + 1d10 at night Battle: +4 in darkness or at night Adventure Actions: +5 if no light |
Level 1:
Level 2:
Level 3:
Level 4:
|
This is a Tier 1 skill Level 1: acquired |
Daze or Stun Defense | N/A | 10% chance of immunity to daze or stun per level of mastery. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Death's Opera | 5 Soul | Add 5% chance of instant death to all targets affected by Sickening Tones. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Defense Empowerment | 5 Endurance | Increase defense by 10% of Speed for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 2 skill Level 1: 50/100 |
Defense Proficiency | N/A | Increase Defense while in Defensive Stance by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Defense with is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Defensive Empowerment | 5 Soul | Increases the effectiveness of defensive skills by 20% for 1d10 rounds for self or 1 ally. |
Level 1: 20%; 1d10; 5 Soul Level 2: 40%; 2d10; 10 Soul Level 3: 60%; 3d10; 15 Soul Level 4: 80%; 4d10; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Deflect 1-Target Spell | 5 Soul | 10% chance to deflect a 1 target spell with shield or weapon when blocking or parrying, receiving no armor damage. Instead the spell just is pushed away from you. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Deflect Hit Chance | 5 Endurance | 10% chance to deflect hit with shield or weapon when blocking or parryiong, receiving no armor damage. Instead the hit just is pushed away from you. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Demonic Grace | 15 Soul | Resist, Agility, Save, and Defense stats increased by 10% for 1d6 rounds. |
Level 1: 10%; 15 Soul Level 2: 20%; 30 Soul Level 3: 30%; 45 Soul Level 4: 40%; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Demonic Protection | 10 Soul | A demon of Xodod protects you and allies from 4d20 damage and counters half damage. |
Level 1: 4d20; 10 Soul Level 2: 8d20; 20 Soul Level 3: 12d20; 30 Soul Level 4: 16d20; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Demonic Transformation | 40 Soul | Changes you into a terrigying demon allowing double use of all dark knight skills and double attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Design Improvement | N/A | Lets you improve blueprints based on level of mastery. |
Level 1: Level 1 improvement Level 2: Level 2 improvement Level 3: Level 3 improvement Level 4: Level 4 improvement |
This is a Tier 3 skill Level 1: 75/150 |
Detect Empowerment | 5 Endurance | Increase Detect by 10% of Luck for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Detect Empowerment | 5 Soul | Increase Detect by 10% of Perceive for 1d6 rounds. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Detect Lies | 5 Soul |
Can tell if someone is lying to you by making a Perceive check with a +10 to Perceive. Neutral Alignment |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Detect Motive | 5 Soul | +10 to Detect to determine one's motive. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Diagnose | N/A | +5 to Mental Check to determine status condition so you can provide the right care. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: 25/50 |
Disarm Chance | 5 Endurance | 10% chance to disarm attacker with weapon when parrying. Acquiring this skill requires Block or Parry Proficiency and is a part of that skill chain. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Disguise | N/A | Wear convincing disguises. 5 penalty to other's perceive to notice that it is indeed you. |
Level 1: -5 Level 2: -10 Level 3: -15 Level 4: -20 |
This is a Tier 1 skill Level 1: 25/50 |
Disregard Tax | N/A | Automatically reduces the costs of all items by 20%. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Distraction | 4 Soul | 25% chance to distract target from casting spells, 10 penalty to their focus. |
Level 1: 25%, -10; 4 Soul Level 2: 50%, -20; 8 Soul Level 3: 75%, -30; 12 Soul Level 4: 100%, -40; 16 Soul |
This is a Tier 1 skill Level 1: 25/50 |