skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
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Change Size | 5 Soul | This skill allows the fae to shrink, return to normal height, or grow. |
Level 1: Shrink by 15% normal height, increasing Evade and decreasing Strength by 5 or Grow by 15% greater than normal height decreasing Evade and increasing Strength by 5; 5 Soul Level 2: Shrink by 30% normal height, increasing Evade and decreasing Strength by 10 or Grow by 30% greater than normal height decreasing Evade and increasing Strength by 10; 10 Soul Level 3: Shrink by 45% normal height, increasing Evade and decreasing Strength by 15 or Grow by 45% greater than normal height decreasing Evade and increasing Strength by 15; 15 Soul Level 4: Shrink by 60% normal height, increasing Evade and decreasing Strength by 20 or Grow by 60% greater than normal height decreasing Evade and increasing Strength by 20; 20 Soul |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Chi Acrobatics | 5 Soul | Uses Chi to increase Agility by 10% for 1 day. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Chi Aura | 15 Soul | Produces a 3x3 space aura that gives the effects of Gift of Tongues to allies and Curse of Tongues to enemies, increased by x 1.25. You can only give the effect of the skill if you already have the skill. |
Level 1: x 1.25; 15 Soul Level 2: x 1.5; 30 Soul Level 3: x 1.75; 45 Soul Level 4: x 2; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Chi Defense | 5 Soul | Increases defense by 10% of Runic Energy for that instance. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Chi Drain | 15 Soul | Generates a 3x3 space aura using your chi energy that drains any within the aura's Vitality by 20% of your Runic Energy. The drained Vitality is returned to you. The aura lasts for 1d4 rounds. |
Level 1: 20%; 15 Soul Level 2: 40%; 30 Soul Level 3: 60%; 45 Soul Level 4: 80%; 60 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Chi Element | 15 Soul |
A 3x3 space aura around the user that causes effects based on the user's element.
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Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Chi Energy Field | N/A | Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points. |
Level 1: x 1.3 Level 2: x 1.6 Level 3: x 1.9 Level 4: x 2.2 |
This is a Tier 6 skill Level 1: 150/300 |
Chi Guard | 8 Soul | Generates a 3x3 space aura using your chi energy that increases the defense of any in that area by 20% of your Runic Energy for 1d4 rounds. |
Level 1: 20%; 8 Soul Level 2: 40%; 16 Soul Level 3: 60%; 24 Soul Level 4: 80%; 32 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Chi Heal | 8 Soul | Self Heal by Runic Energy per level of mastery |
Level 1: 1 x Runic Energy; 8 Soul Level 2: 2 x Runic Energy; 16 Soul Level 3: 3 x Runic Energy; 24 Soul Level 4: 4 x Runic Energy; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Child of Magic | N/A | This skill allows you to have the effects of a protection, armor, or status effect, or weapon spell on you for an extended period of time. This spell takes all of your Soul from you to power the protection spell. The spell then takes its cost from that pool every other round. You could use this spell to give you Scorched Aura or Sun's whip, for example, with the spell's cost slowly taking from the pool every other round instead of from you. Once you've used this skill, you can restore your Soul through use of a potion and continue to cast other spells and such. Once the pool of Soul is depleted, the effect of the spell is gone. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Chop Defense | N/A | +2 to defense against chop attacks per level of mastery. |
Level 1: +2 Level 2: +4 Level 3: +6 Level 4: +8 |
This is a Tier 3 skill Level 1: 75/150 |
Coercion | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to pay you for protection at an amount that is equal to the target's health. You do not have to provide this protection once it is paid for. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Combat Empowerment | 5 Soul | Increases the damage of offensive skills by 20% for 1d10 rounds for self or 1 ally. |
Level 1: 20%; 1d10; 5 Soul Level 2: 40%; 2d10; 10 Soul Level 3: 60%; 3d10; 15 Soul Level 4: 80%; 4d10; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Compound Magic | 25 Soul | Combine 2 spells, using only the casting speed of the slowest spell (the spell with the highest casting speed). | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Computer Use | N/A | +5 to Mental per level for using computers and computer like interfaces. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: 25/50 |
Control Defense | N/A | 5% chance of immunity to possession or control per level of mastery. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 5 skill Level 1: 125/250 |
Conversion | 5 Soul |
The SA Cost of the skill is used to give the target 2 moral points to the alignment of your choice per level of mastery. You can place those moral points in light, dark, order, or chaos. The rate is 5 SA = 2 moral points. Neutral Alignment |
Level 1: 5 Soul = 2 moral points Level 2: 5 Soul = 4 moral points Level 3: 5 Soul = 6 moral points Level 4: 5 Soul = 8 moral points |
This is a Tier 3 skill Level 1: 75/150 |
Counterfeiting | N/A | Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Crafting | N/A | Lets you create weapons, armor, and other items based on level of mastery. |
Level 1: Level 1 crafting Level 2: Level 2 crafting Level 3: Level 3 crafting Level 4: Level 4 crafting |
This is a Tier 2 skill Level 1: 50/100 |
Create Arcane Potions | N/A | Lets you combine spell components into your potions to make magical potions. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. |
Level 1: Level 1 complexity Level 2: Level 2 complexity Level 3: Level 3 complexity Level 4: Level 4 complexity |
This is a Tier 4 skill Level 1: 100/200 |
Create Magical Totem | 10 Soul | Create a magical totem. This ability allows you to transform something you already possess into a magical totem. The totem decreases the casting costs of any spell you are casting by 1 and the stat cost by 10%. However, the totem has only as much Soul that you put into it. The totem will lose the spell's Soul cost in Soul each time you cast a spell while holding the totem, and once the Soul cost is depleted, the totem becomes a normal object again, no longer providing its effect. To create a totem, simply hold the object you wish to enchant and spend your Soul into it, 10 Soul at a time, until you are satisfied. Every 10 Soul spent takes 1 minute of game time. This ability can't be used in combat. This is best used when using spells you've already mastered from your rune stones. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Create Medicines | N/A | Lets you create medicines based on your level of mastery. |
Level 1: Level 1 medicines Level 2: Level 2 medicines Level 3: Level 3 medicines Level 4: Level 4 medicines |
This is a Tier 2 skill Level 1: 50/100 |
Create Potions | N/A | Lets you create potions based on your level of mastery. |
Level 1: Level 1 potions Level 2: Level 2 potions Level 3: Level 3 potions Level 4: Level 4 potions |
This is a Tier 2 skill Level 1: 50/100 |
Creature Bonding | 10 Soul | Bond tamed creature to make creature a permanent companion. Limit of 2. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Creature Lore | N/A | This skill grants you the knowledge of the creature you are looking at and how to identify them and their variants. With this skill you will know the creature's stats, skills, behavior, and more. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Creature Transformation | 20 Soul | Allows you to transform into your bonded creature for 1d6 rounds (battle) or 1 hour (out of battle). | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Cries of the Damned | 15 Soul |
Component Cost: 2 Ghost Orchids and 1 Skull Cap Mushroom With this summon you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the arcessomancer, causing all to need to make will checks. Those who fail to make will checks will be stunned for the first round and be inflicted with fear for the duration of the summon. The arcessomancer can help his or her allies to avoid this fate by spending an extra 20 Soul per ally they wish to protect. This summon lasts for 1d4 rounds. |
N/A |
This is a Tier 3 skill Level 1: 75/150 |
Critical Chance | 10 Endurance | Allows for critical hits with a crossbow and long guns. Without this skill, crossbows or long guns wouldn't have the ability to make critical hits. The critical hit damage of a crossbow or long gun will be double ammo damage. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Critical Chi | N/A | Any Critical Hit with an attack that uses Chi also adds double Runic Energy. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Critical Shot | N/A | Allows for a Luck Chance +5 per level of mastery to add ammo attack value twice. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 5 skill Level 1: 125/250 |