skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Mortal Shot | 10 Soul | 5% chance per level of shot killing target. |
Level 1: 5%; 10 Soul Level 2: 10%; 20 Soul Level 3: 15%; 30 Soul Level 4: 20%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Chi Heal | 8 Soul | Self Heal by Runic Energy per level of mastery |
Level 1: 1 x Runic Energy; 8 Soul Level 2: 2 x Runic Energy; 16 Soul Level 3: 3 x Runic Energy; 24 Soul Level 4: 4 x Runic Energy; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Elemental Blood | N/A | Soul regenerates by your amount of Runic Energy per level of mastery per round or hour. |
Level 1: 30% Level 2: 60% Level 3: 90% Level 4: 120% |
This is a Tier 5 skill Level 1: 125/250 |
Magic Mirror | 10 Soul | Reflects 10% of the spell back at the target. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Quick Cast | 8 Soul | Allows you to quickly cast an additional instant or 1 round cast spell with no runic energy added. |
Level 1: 1 extra cast; 8 Soul Level 2: 2 extra casts; 16 Soul Level 3: 3 extra casts; 24 Soul Level 4: 4 extra casts; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Splitting Magic | 4 Soul | Causes a single target spell to split to an additional nearby target spell (within 5 spaces) per level of mastery. |
Level 1: +1 target; 4 Soul Level 2: +2 target; 8 Soul Level 3: +3 target; 12 Soul Level 4: +4 target; 16 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Fatigue First Aid | 10 Soul | Heal 1d6 Fatigue with First Aid. |
Level 1: 1d6; 10 Soul Level 2: 2d6; 20 Soul Level 3: 3d6; 30 Soul Level 4: 4d6; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Treat Radiation | 15 Soul | Able to treat up to 4 levels of radiation poisoning without meds. |
Level 1: 1d10; 15 Soul Level 2: 2d10; 30 Soul Level 3: 3d10; 45 Soul Level 4: 4d10; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Familiar Sync | 10 Soul | Able to sync with your natural familiar and have certain benefits depending upon level of mastery. |
Level 1: Familiar's Sight; 10 Soul Level 2: Become one with familiar; 20 Soul Level 3: Switch places on map with familiar; 30 Soul Level 4: Transform into familiar for 1 hour; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Healing Tones | 4 Soul | adds 1d10 Vitality restore to Relaxing Tones. |
Level 1: 1d10; 4 Soul Level 2: 2d10; 8 Soul Level 3: 3d10; 12 Soul Level 4: 4d10; 16 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Kymara’s Solo | 6 Soul | Grants everyone in a 3x3 space around you a 1d20 modifier to Vitality and a +5 modifier to Vitality Save for 1 hour. |
Level 1: 1d20; 6 Soul Level 2: 2d20; 12 Soul Level 3: 3d20; 18 Soul Level 4: 4d20; 24 Soul *Saving Grace modifier doesn't increase... |
This is a Tier 5 skill Level 1: 125/250 |
Store Master | N/A | Operate a store making Luck increased by 25% (Luck x 1.25) in shillings per game week. |
Level 1: Luck x 1.25 Level 2: Luck x 1.50 Level 3: Luck x 1.75 Level 4: Luck x 2 |
This is a Tier 5 skill Level 1: 125/250 |
Wholesale | N/A | Reduces the total price by 20% if bought 10 or more items. |
Level 1: 20% Level 2: 40% Level 3: 60 % Level 4: 80% |
This is a Tier 5 skill Level 1: 125/250 |
Misreading the Scriptures | 10 Soul |
Causes enemies in a 3x3 area around you to need to make a will check with a 5 penalty or be controlled by you for 1 round. A priest of Joasri increases the penalty by 1d6. A priest of Zodo increases the penalty by 1d4 and the area of effect to 4x4. Dark Alignment |
Level 1: -5; 10 Soul Level 2: -10; 20 Soul Level 3: -15; 30 Soul Level 4: -20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Assassin | 5 Soul | Use with Stealth. 5% chance of instantly killing target when attacking with stealth. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Sure Hit | 10 Soul | 10% chance that you will hit regardless of the target's evade, per level of mastery. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Mana Weapon | 10 Soul | Gives your weapon an edge with your elemental properties, adding Runic Energy + 1d20 to attack. |
Level 1: 1d20; 10 Soul Level 2: 2d20; 20 Soul Level 3: 3d20; 30 Soul Level 4: 4d20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Attention Lock | N/A | +10 to Influence to cause all drawn enemies to stay locked onto you for 1d6 rounds. |
Level 1: +10 Level 2: +20 Level 3: +30 Level 4: +40 |
This is a Tier 5 skill Level 1: 125/250 |
Critical Shot | N/A | Allows for a Luck Chance +5 per level of mastery to add ammo attack value twice. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 5 skill Level 1: 125/250 |
Piercing Blast | 5 Soul | Runic Rifle blast ignores 15% of armor. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Power Blast | 6 Soul | Increase area of effect by 1 space per 6 Soul spent. |
Level 1: 1 space per 6 Soul Level 2: 2 spaces per 6 Soul Level 3: 3 spaces per 6 Soul Level 4: 4 spaces per 6 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Occult Aid | N/A | Spirit Guide assists you with Save Checks improving them by 20% for that instance. |
Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
This is a Tier 5 skill Level 1: 125/250 |
Divine Knight | N/A | Attacks against those with more dark morality points than light morality points is increased by 15% automatically. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Fallen Knight | N/A | Attacks against those with more light morality points than dark morality points is increased by 15% automatically. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Holy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against dark aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Blessing | 20 Soul | Grants self and allies 20% greater negative vitality range for 1d6 rounds. |
Level 1: 20%; 20 Soul Level 2: 40%; 40 Soul Level 3: 60%; 60 Soul Level 4: 80%; 80 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Energy | 15 Soul | Restores self and those in a 3x3 area (ally and enemy) with 5 Vitality, Soul, and Endurance. The effect lasts for 1d4 rounds. If you are a follower of Kymara, Nikolai, or Zodo, increase the restoration by 1d6. |
Level 1: +5; 15 Soul Level 2: +10; 30 Soul Level 3: +15; 45 Soul Level 4: +20; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Demonic Grace | 15 Soul | Resist, Agility, Save, and Defense stats increased by 10% for 1d6 rounds. |
Level 1: 10%; 15 Soul Level 2: 20%; 30 Soul Level 3: 30%; 45 Soul Level 4: 40%; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Unholy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Attack & Retreat | 10 Endurance | -10 to target's React check allowing you to attack with stealth and then move. |
Level 1: -10; 10 Endurance Level 2: -20; 20 Endurance Level 3: -30; 30 Endurance Level 4: -40; 40 Endurance |
This is a Tier 5 skill Level 1: 125/250 |