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Damaging Component 2 Soul Use this component to turn any value, flat or dice value, into damage dealing effect. For example, you can pair this with Dice Value Component to make a spell deal 1d10 damage. N/A 5 character points
Healing Component 2 Soul Use this component to turn any value, flat or dice value, into healing effect. For example, you can pair this with Dice Value Component to make a spell heal 1d10 points. N/A 5 character points
Poisoning Effect Component 5 Soul Use this component to turn any value, flat or dice value, into an effect that deals damage over time. For example, you can pair this with Dice Value Component to make a spell deals 1d10 poisoning damage. Needs to be paired with a duration component or until cured or dead component. Soul cost of this component is doubled for every posioning value greater than multiples of 20. 5 character points