Aquamancy
Spell | Effects Summary | Level Effects Summary | Rune Stone Effect | Stat Cost | Casting Speed | Range & Area | Success Rate | Cost to Acquire |
---|---|---|---|---|---|---|---|---|
True Reflection |
This spell is a part of the Distortion spell chain and rune stone. This manipulation lets you see through the reflection of water which can reveal illusions. This spell purges the affected area of all illusions by sending a thin layer of magical water across the area. Illusions that the waters reach disappear or reveal what is being hidden. |
N/A: Only 1 levels with this spell. |
Armor Effect: True Reflection (Helmet Only) Renders immune to halluniations and illusions. |
30 Soul | 3 | battlefield or one room or hallway | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Tsunami's Assault |
This spell is a part of the Aqua Seed spell chain and rune stone. This spell unleashes the power of the Tsunami in a concentrated form and on a single target. This spell ripples with water magic as the crushing wave of magic moves from the caster to the target. The magic crashes into the target, doing 20d10 damage. |
Level 2 Upgrade: increase damage by 1d12. Level 3 Upgrade: increase damage by 1d12. Level 4 Upgrade: increase damage by 1d12. |
Weapon Effect: Tsunami's Assault Critical Hit causes spell effect. |
40 Soul; +10 per level | 3; +1 per level | 1 target |
Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
This is a Tier 3 spell Level 1: 75/150 |
Typhoon's Child |
This spell is a part of the Soak spell chain and rune stone. You create a copy of yourself in the form of water vapor for this spell. The copy can cast any spell that you can cast, but only does half the damage that you do. You can only have one copy. You can decide which spells you want the child to cast. The child can cast these spells without any stat costs. Typhoon’s Child cannot be physically attacked. The child can only cast magic. |
N/A: Only 1 levels with this spell. | N/A | 60 Soul | 6 | next to caster | Level 1: 35/65 |
This is a Tier 6 spell Level 1: 200/400 |
Uplift |
This spell is a part of the Soak spell chain and rune stone. This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 4d20 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up. |
N/A: Only 1 levels with this spell. |
Armor Effect: Uplift (Footwear only) Triple jump range. |
15 Soul | 1.5 | 1 target | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Vicious Impact |
This spell is a part of the Aqua Seed spell chain and rune stone. This manipulation creates an orb of pure, smooth ice. You catapult this orb at a single target. The orb finds its target and lands square in the chest area doing 4d% points of damage. Not only does it do damage but it knocks the wind out of the enemy stunning the enemy for one round. |
Level 2 Upgrade: Increase damage by 1d%. Level 3 Upgrade: Increase damage by 1d%. Level 4 Upgrade: Increase damage by 1d%. |
N/A | 60 Soul; +10 per level | 6; +1 per level | 1 target |
Level 1: 35/65 Level 2: 25/55 Level 3: 15/45 Level 4: 5/35 |
This is a Tier 6 spell Level 1: 200/400 |
Warding |
This spell is a part of the Purify spell chain and rune stone. Warding protects against magical spell damage. If a damaging spell has the ability to do more than 40 points of damage, then its spell damage is reduced by 40 and the remaining damage is further reduced by 20%. Spells that do 40 points of damage or less will do zero damage. Spells that do not cause damage are not protected against. Any adverse effect from the damaging spell still applies. |
N/A: Only 1 levels with this spell. |
Armor Effect: Warding Decreases all water magic damage by 20%. |
20 Soul | 2.5 | 1 target or self | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Warrior of the Currents |
This spell is a part of the Soak spell chain and rune stone. With this spell your chosen target becomes a warrior for the waters. The target is gifted with 80 defense and double the attack value of the target's melee weapon. The target's Endurance, Soul, and Vitality is also doubled. The target is completely armored. The target is immune to all water based attacks, magical or done by water enchanted items. |
N/A: Only 1 levels with this spell. |
Armor Effect: Warrior of the Currents Defense and Spirit provided by attached armor is doubled. Weapon Effect: Warrior of the Currents (Melee Weapon Only) Apply double melee power to attack on top of normal melee power. |
60 Soul | 6 | 1 target or self | Level 1: 35/65 |
This is a Tier 6 spell Level 1: 200/400 |
Water Twister |
This spell is a part of the Aqua Seed spell chain and rune stone. This manipulation creates a large tornado made completely out of water. The tornado hunts out your enemies and sucks them into the tornado. Each round that the enemy is in the tornado, they receive 2d% + double runic energy points of damage. At the end of the spell, the tornado releases them, dropping them to the floor. Every enemy is knocked out for 1 round. |
Level 2 Upgrade: + 2d20 damage Level 3 Upgrade: + 2d20 damage Level 4 Upgrade: + 2d20 damage |
N/A | 40 Soul; +10 per level | 4; +1 per level | all enemy targets |
Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
This is a Tier 4 spell Level 1: 100/200 |
Water-skin |
This spell is a part of the Soak spell chain and rune stone. This spell increases the target's immunity to aquamancy magic by 25%. It also gives the target a bonus of 25 to Resist for status effect immunity checks. It does this by infusing the target's skin with water magic, making the target more resistant to status effects. |
N/A: Only 1 levels with this spell. |
Armor Effect: Water Skin 10% immunity to water magic, stacks with other armor pieces with same rune stone attached. |
25 Soul | 2.5 | 1 target or self | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |