Mysticism

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Aura of Life This spell is a part of the Essence Bolt spell chain and rune stone. This spell creates an aura around you that restores anyone that comes within 2 spaces of you, ally or enemy. Anyone within your aura will regenerate 2d12 Vitality, Soul, Endurance, and Power for each round that they are in your aura for as long as the aura is up. You also receive these effects. Level 2 Upgrade: +1d8 N/A 50 Soul, +10 per level 4, +1 per level a 2x2 space area around you including you Level 1:  40/70
Level 2:  30/60

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350

Balance of Forces This is part of the Incite spell chain and rune stone. This spell counts the amount of companions with you, including yourself. Then it seals away all but the same amount of enemies within a small energy orb with only enough room to fit the target it captures. For every member of the party there is one target. Every time a free target dies, another is released until all targets of the spell are released. If there becomes more allies than enemies, the magic will take a random ally away as well, to make things even. You can spend 15 Soul at any point to create a magical orb as either a fake ally or fake enemy. You can do this twice. N/A: Only 1 levels with this spell. N/A 50 Soul 5 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Bearer of Life This is part of the Essence Bolt spell chain and rune stone. This spell summons life energy to cover your body or the body of your target. The energy coats the skin and heals 8d20 Vitality. Level 2 Upgrade: + 2d20
Level 3 Upgrade: + 2d20
Level 4 Upgrade: + 2d20
N/A 25 Soul, +10 per additional level 2, +1 per additional level 1 target or self Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Children of Magic This is a part of the Spiritual Sight spell chain and rune stone. This unique spell creates a single sparkling source of energy no larger than a fist for each member of the party. Each member can choose what effect they want the “child” to do for them. They can choose a defensive boost which will temporarily grant them a free block (magic or physical) of 12d20, or they can choose to have the “child” attack. Each “child” can attack for 12d20 damage. There is only one “child” per ally, including yourself. Level 2 Upgrade: + 2d20 to block or attack
Level 3 Upgrade: + 2d20 to block or attack
Level 4 Upgrade: + 2d20 to block or attack
N/A 20 Soul, +10 per additional level 2, +1 per additional level self and all allies Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Circle of Magic This is part of the Incite spell chain and rune stone. When creating this spell a circle surrounds the entire radius of the spell. Complex drawings and runes written in life magic glow on the floor and rotate slowly. Whoever is inside this circle has their runic energy and runic speed increased by 50%, allies, user, and enemies. N/A: Only 1 levels with this spell. N/A 20 Soul 2 a 3x3 space area around a space of your choosing Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Energy Storm This spell is a part of the Electric Shock spell chain and rune stone. This mighty spell conjures up a storm of magical lightning above the heads of the combatants. Lightning pours down from the sky attacking every enemy target doing 3d% damage each round. The power and appearance of the storm is awesome from a distance, but horrifying from beneath. Level 2 Upgrade: Increase damage by 2d20
Level 3 Upgrade: Increase damage by 2d20
Level 4 Upgrade: Increase damage by 2d20
N/A 60 Soul, +10 per level 6, +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Fountain of Life This is part of the Spark of Life spell chain and rune stone. When the power of this spell is released, a circle of magic will appear that no one can walk on. This circle acts independently of the caster. Whenever someone is in the spell’s effect radius they receive 8d20 Vitality. This spell gives life to anyone every turn that they are in the radius of the spell. And the end of the spell the circle disappears. Level 2 Upgrade: + 2d20
Level 3 Upgrade: + 2d20
Level 4 Upgrade: + 2d20
N/A 25 Soul, +10 per additional level 2, +1 per additional level a 3x3 space area around a selected spot Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Gift of the Ancients This spell is a part of the Spirit Sight spell chain and rune stone. With the creation of this spell you are given a floating sword made of life energy. The sword has the attacking power of 2 x your Runic Energy and had a range of 3 spaces. This sword is a magical spell condensed in the form of a sword, so you would use your runic energy when attacking with this sword, which for wizards who have invested a lot in mental, this is a good thing. Only Magical protection can protect from damage done by this sword, and you can use any sword skills with this magical sword. N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Incite This is part of the Incite spell chain and rune stone. This spell is usually hated by some member of your party. When Incite is used on a target, you get to choose which ally the target will want to attack. For the spell's duration, the target has the urge to attack only the ally you have selected and no one else. In fact the target will be unable to attack anyone else than who you choose. N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Infinite Life This spell is a part of the Spark of Life spell chain and rune stone. The spell Infinite Life gives the target just what is says: Infinite Life. Every time the target is attacked, the spell heals the target completely. The target of this spell is not invincible. Any attack that drops the target’s Vitality to zero will kill the target and the spell will be disabled. Any death spell will also work. This spell is short-lived so the target’s advantage does not last forever. N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target or self Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Lightning Pins This spell is a part of the Electric Shock spell chain and rune stone. This spell creates a rain of sparkling blue bolts of energy. Everyone in the radius of the spell must make an evade % check with a 10 point penalty to see if they are hit. If they are hit, they receive 9d20 damage each time they are hit. This spell effects everyone in the range of the spell, allies, enemies, and yourself. Level 2 Upgrade: Increase damage by 1d20
Level 3 Upgrade: Increase damage by 1d20
Level 4 Upgrade: Increase damage by 1d20
N/A 40 Soul, +1 per level 4, +1 per level affecting a 4x4 space area around a selected target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 3:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Mend This spell is a part of the Essence Bolt spell chain and rune stone. This spell heals inanimate objects. Whether it is armor, weapons, clothes, a table, or any other common object, the spell puts it back together as if it was new. This spell restores the item's durability by 5 x your Runic Energy with each use. When repairing armor, it restores Physical and Magical (separately) by your Runic Energy. Critical magic would increase the total repair effect by x 1.25. This spell will also repair broken bones and wings. N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Miracle Summoning This is part of the Spark of Life spell chain and rune stone. With this spell you can resurrect any dead target. This is perhaps the only spell known to Nor'Ovans able to bring back to life a character that is dead. This spell will restore a character who has lost all Vitality and is completely dead. This spell resurrects the target at 20% of the target's maximum Vitality. This spell removes any negative and positive status effects. This spell can be used to revive the target as long as it hasn’t been longer than 1 day. N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Miracles This spell is a part of the Essence Bolt spell chain and rune stone. With this manipulation you are using your power to restore the target back to a healthy state. By infusing the target with pure life magic, you effectively remove all negative status effects except death from the target. N/A: Only 1 levels with this spell. N/A 25 Soul 2.5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mystic Shield This spell is a part of the Spark of Life spell chain and rune stone. This spell grants the target a Mystic Shield. If the target already has a shield, this empowers the target's shield. Otherwise this creates a weightless shield of pure life energy for the target to use. The target can use this shield like normal. It has a block value of double the caster's Runic Energy. This shield can block physical and magical attacks. Should the wielder be blocking an attack, physical or magical, from someone of the death element, the runic energy added is doubled again (4x). The shield cannot block an attack, physical or magical, from someone of the space element. N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mystic Weapon This is part of the Essence Bolt spell chain and rune stone. This spell empowers the weapon of you or your ally with life energy. This adds your Runic Energy to the weapon's attack power, and causes the attack to also deal the wielder's Runic Energy in damage. If the target is attacking someone with the death element, the runic energy will be doubled. If the target is attacking someone with the space element, runic energy is not added. N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Sacrifice This spell is a part of the Spiritual Sight spell chain and rune stone. With the use of Sacrifice, the spell’s Vitality cost is drawn from the caster. Then the life is magnified and transferred to any ally target that you are spiritually linked to using spell Spiritual Link, healing 3 times the amount of Vitality spent. N/A: Only 1 levels with this spell. N/A 10% of Max Vitality 3.5 target you are spiritually linked to using spell Spiritual Link Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Soul Shift This is part of the Spiritual Sight spell chain and rune stone. This spell allows you to drop your physical form and become a spirit or ghost for a short time. As a spirit you take 25% of any physical damage and can pass through objects. You cannot wield anything physical and you are not wearing any armor. However, your evade also increases by 30%. You can use magic and skills just fine however. N/A: Only 1 levels with this spell. N/A 40 Soul 4 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Soul Transfer This spell is a part of the Spiritual Sight spell chain and rune stone. This spell can only be used while in spiritual form from using the spell Soul Shift. This spell allows you to enter into and possess a living target while you are in spirit form. You gain an additional round to your spirit form but you must exit the body before the duration of Soul Shift ends. While possessing the target you completely control the target. The target can make a will check to kick you out, but your Runic Energy is the penalty. N/A: Only 1 levels with this spell. N/A 50 Soul 5 self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Death

This spell is a part of the Incite spell chain and rune stone. This spell causes a countdown to death for the target, with a dark twist. The target's soul slowly begins to die. Each round the target will loose 10% of maximum Vitality, Soul, Endurance, and Power. The first round the target will be inflicted with Berserk. The second round the Berserk will be replaced with Loss of Self. The third round Loss of Self will be replaced with Anxiety. The fourth round Anxiety will be replaced with Confusion. If the target is still alive the fifth round, Confusion is replaced with Depression. Depression will last until the target is dead. When the target dies only one spell can bring the target back, Miracle Summoning. This spell's effects can only be stopped with Death of Magic.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Soul's Destiny This is part of the Incite spell chain and rune stone. With the creation of this spell you create a dark hole of magic below you. From that hole come bolts of dark life energy. One strikes each enemy. From that enemy the magic draws out every point of Soul they have left. The bolts then fire from the enemies back to the hole, but float above it, merging into a single orb. The breaks apart and showers Soul to every ally target including yourself. The amount of Soul obtained is the sum of all the collected Soul divided by the number of ally targets. N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Intention This spell is a part of the Incite spell chain and rune stone. This spell recreates the intention of many souls, which is to do beneficial things. Whenever someone fires a projectile at any target in the radius of the spell, the projectiles are reversed and sent straight back to their source. Everyone also has their Runic Energy doubled, but their Melee Power halved. Enemies also get this boost when under the spell’s radius. N/A: Only 1 levels with this spell. N/A 40 Soul 4 affects everyone within 4x4 spaces around a space of your choosing Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Soul's Judgment This spell is a part of the Incite spell chain and rune stone. The Soul of Life comes forth and judges the soul of the target and the caster. The target must roll a 1d6 and the caster must roll a 1d%. If the caster rolls a 100, the Soul will determine the caster unfit and the caster will die. If the target rolls a 6 the Soul will likewise determine the target unfit and the target will die. If the target rolls a 2 the target will loose 20% of its Vitality. A 3 is 30%, a 4 is 40%, and a 5 is 50%. If the target rolls a 1 the target will gain double Vitality. Likewise, if the caster rolls a 001, the caster's vital stats all double, however if the caster rolls above a 001 but 15% or less the caster can choose one vital stat to double. N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target and caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Taint This spell is a part of the Incite spell chain and rune stone. This spell taints the target against their companions. Dark blue magic pierces the target and urges their soul to become a traitor to their cause. The target begins to attack the closest ally. The target is never considered an ally to you and your allies, but the target is fighting the same enemy. The target is still considered an enemy. If attacked, the target will still continue to attack its allies. If all the other targets are dead, the target will attack your party. N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Soul's Temptation This spell is a part of the Incite spell chain and rune stone. This spell recreates the temptation of many souls, which is to do horrible things. With the creation of this spell every enemy target under the radius of the spell gets impaled with a magical spear, which glows a blackish blue and deals 12d12 + 5 damage. The spear immediately disappears but leaves poison in the wounds doing 2d8 damage each round. Level 2 Upgrade: Increase damage by 2d12
Level 3 Upgrade: Increase damage by 2d12
Level 4 Upgrade: Increase damage by 2d12
N/A 35 Soul, +10 per additional level 3, +1 per level affects all enemy targets within 3x3 spaces around a spot of your choosing Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Spark of Life This is a part of the Spark of Life spell chain and rune stone. With this spell you fire some energy at a recently killed target who still has isn't fully dead but is incapacitated. This means that the target will have less that 0 vitality but more than -10 vitality. This spell puts just enough energy to sustain the incapacitated target’s life. The target is brought back to life and restored by half of your Runic Energy worth of Vitality. The target will not retain any status effects it once had, beneficial or harmful. N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Spirit's Energy This spell is a part of the Spiritual Sight spell chain and rune stone. When this spell is created a spirit forms around the target of Spirit's Strength. It copies your Soul and doubles it with Soul being its life force. Each time you are attacked, you may have the spirit take on up to 90% of the damage which will deplete from the spirit's Soul life force. You can also take up to 20 Soul from the spirit to restore your Soul per support action, however doing so would drop the spirit's Soul by that amount. Once the Soul of the spirit is depleted, or once you have gone to sleep, lost consciousness, or died, the spell will end. N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Spirit's Fury This spell is a part of the Spiritual Sight spell chain and rune stone. With this spell you open yourself to be possessed by the power you summon. An angry spirit takes the place of your own to viciously attack the target. Your weapon is replaced with a large, glowing blue sword made purely of energy. The angry spirit charges at the target, attacking it without mercy using the large sword and doing 17d20 damage, that is increased by your runic energy, and can only be resisted by Magical Protection. At the end of the attack, the blade fades away and you fall to the floor, dazed until the next round. Level 2 Upgrade: + 2d20
Level 3 Upgrade: + 2d20
Level 4 Upgrade: + 2d20
N/A 60 Soul, +10 per level 6, +1 per level 1 target Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Spirit's Mercy This is a part of the Spiritual Sight spell chain and rune stone. With the creation of this spell the target begins to float in the air. Invisible energy smashes into the target from every which way doing 1d% + 2d20 damage. Then, suddenly, it stops. The target falls to the ground in a heap, with the effect of being knocked out for a round. Level 2 Upgrade: increase damage by 1d20
Level 2 Upgrade: increase damage by 1d20
Level 2 Upgrade: increase damage by 1d20
N/A 35 Soul, +10 per additional level 3, +1 per additional level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Spirit's Passion This spell is a part of the Spiritual Sight spell chain and rune stone. The magic of the Spirit engulfs you and surrounds you or your chosen ally. For the duration of the spell, all damage dealt to the protected target is cut by 25%, and the protected target has his or her Melee Power, Throw Power, Bow Power, and Runic Energy increased by x 1.5. The protected target also gets 1 additional move of his or her choice during the spell's duration. Level 2 Upgrade: Damage cut by 50%.
Level 3 Upgrade: Immunity to status effects.
Level 4 Upgrade: protected target has his or her Melee Power, Throw Power, Bow Power, and Runic Energy increased by x 2
N/A 50 Soul, +10 per level 5, +1 per level 1 target or self Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Tags: Mysticism