Mysticism

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Mystic Weapon This is part of the Essence Bolt spell chain and rune stone. This spell empowers the weapon of you or your ally with life energy. This adds your Runic Energy to the weapon's attack power, and causes the attack to also deal the wielder's Runic Energy in damage. If the target is attacking someone with the death element, the runic energy will be doubled. If the target is attacking someone with the space element, runic energy is not added. N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Raw Power This spell is a part of the Electric Shock spell chain and rune stone. This spell uses the raw power of life energy to attack a foe. The energy appears to be a brilliant blue magic that you propel in a beam towards the target. The beam crashes into the target doing 8d20 + 20 damage. Level 2 Upgrade: Increase damage by 1d20
Level 3 Upgrade: Increase damage by 1d20
Level 4 Upgrade: Increase damage by 1d20, stuns target for 1d4 rounds.

Weapon Effect: Raw Power

Doubles the effect of your critical hit. For example instead of adding melee power a second time, you will add melee power 3 times.

30 Soul; +10 per level 3, +1 per level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Regeneration This spell is a part of the Essence Bolt spell chain and rune stone. This common spell puts a regeneration effect on a target. Each round, the spell recovers 1d20 Vitality for the target. When the spell is active, a cloud of bluish magic floats over their body as it gathers energy from the surrounding area into the body of the target. Unlike with other magic, you do not add Runic Energy to the effects of this spell. N/A: Only 1 levels with this spell.

Armor Effect: Regeneration

Restores 1% of Maximum Vitality per round/hour.

15 Soul 1.5 1 target Level 1:  55/85 This is a Tier 2 spell
Sacrifice This spell is a part of the Spiritual Sight spell chain and rune stone. With the use of Sacrifice, the spell’s Vitality cost is drawn from the caster. Then the life is magnified and transferred to any ally target that you are spiritually linked to using spell Spiritual Link, healing 3 times the amount of Vitality spent. N/A: Only 1 levels with this spell. N/A 10% of Max Vitality 3.5 target you are spiritually linked to using spell Spiritual Link Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Shockwave This is a part of the Electric Shock spell chain and rune stone. When you create this spell, a powerful wave of violent life energy comes from you in all directions. Each target that gets hit has 30% chance of being stun for one round. You can double the chances, after it has been rolled, by spending an extra 20 Soul. This spell effects any target caught within its area of effect, friend and foe. The user of the spell however is left unharmed. N/A: Only 1 levels with this spell.

Armor Effect: Shockwave (Body Armor only)

If hit with a critical melee attack, you will release the spell's effects around you affecting all within a 2x2 space area around your character; allies and enemies.

20 Soul 3 a 4x4 space area around the caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Soul Shift This is part of the Spiritual Sight spell chain and rune stone. This spell allows you to drop your physical form and become a spirit or ghost for a short time. As a spirit you take 25% of any physical damage and can pass through objects. You cannot wield anything physical and you are not wearing any armor. However, your evade also increases by 30%. You can use magic and skills just fine however. N/A: Only 1 levels with this spell. N/A 40 Soul 4 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Soul Transfer This spell is a part of the Spiritual Sight spell chain and rune stone. This spell can only be used while in spiritual form from using the spell Soul Shift. This spell allows you to enter into and possess a living target while you are in spirit form. You gain an additional round to your spirit form but you must exit the body before the duration of Soul Shift ends. While possessing the target you completely control the target. The target can make a will check to kick you out, but your Runic Energy is the penalty. N/A: Only 1 levels with this spell. N/A 50 Soul 5 self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Death

This spell is a part of the Incite spell chain and rune stone. This spell causes a countdown to death for the target, with a dark twist. The target's soul slowly begins to die. Each round the target will loose 10% of maximum Vitality, Soul, Endurance, and Power. The first round the target will be inflicted with Berserk. The second round the Berserk will be replaced with Loss of Self. The third round Loss of Self will be replaced with Anxiety. The fourth round Anxiety will be replaced with Confusion. If the target is still alive the fifth round, Confusion is replaced with Depression. Depression will last until the target is dead. When the target dies only one spell can bring the target back, Miracle Summoning. This spell's effects can only be stopped with Death of Magic.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Soul's Destiny This is part of the Incite spell chain and rune stone. With the creation of this spell you create a dark hole of magic below you. From that hole come bolts of dark life energy. One strikes each enemy. From that enemy the magic draws out every point of Soul they have left. The bolts then fire from the enemies back to the hole, but float above it, merging into a single orb. The breaks apart and showers Soul to every ally target including yourself. The amount of Soul obtained is the sum of all the collected Soul divided by the number of ally targets. N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Intention This spell is a part of the Incite spell chain and rune stone. This spell recreates the intention of many souls, which is to do beneficial things. Whenever someone fires a projectile at any target in the radius of the spell, the projectiles are reversed and sent straight back to their source. Everyone also has their Runic Energy doubled, but their Melee Power halved. Enemies also get this boost when under the spell’s radius. N/A: Only 1 levels with this spell. N/A 40 Soul 4 affects everyone within 4x4 spaces around a space of your choosing Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Soul's Judgment This spell is a part of the Incite spell chain and rune stone. The Soul of Life comes forth and judges the soul of the target and the caster. The target must roll a 1d6 and the caster must roll a 1d%. If the caster rolls a 100, the Soul will determine the caster unfit and the caster will die. If the target rolls a 6 the Soul will likewise determine the target unfit and the target will die. If the target rolls a 2 the target will loose 20% of its Vitality. A 3 is 30%, a 4 is 40%, and a 5 is 50%. If the target rolls a 1 the target will gain double Vitality. Likewise, if the caster rolls a 001, the caster's vital stats all double, however if the caster rolls above a 001 but 15% or less the caster can choose one vital stat to double. N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target and caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Soul's Taint This spell is a part of the Incite spell chain and rune stone. This spell taints the target against their companions. Dark blue magic pierces the target and urges their soul to become a traitor to their cause. The target begins to attack the closest ally. The target is never considered an ally to you and your allies, but the target is fighting the same enemy. The target is still considered an enemy. If attacked, the target will still continue to attack its allies. If all the other targets are dead, the target will attack your party. N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Soul's Temptation This spell is a part of the Incite spell chain and rune stone. This spell recreates the temptation of many souls, which is to do horrible things. With the creation of this spell every enemy target under the radius of the spell gets impaled with a magical spear, which glows a blackish blue and deals 12d12 + 5 damage. The spear immediately disappears but leaves poison in the wounds doing 2d8 damage each round. Level 2 Upgrade: Increase damage by 2d12
Level 3 Upgrade: Increase damage by 2d12
Level 4 Upgrade: Increase damage by 2d12
N/A 35 Soul, +10 per additional level 3, +1 per level affects all enemy targets within 3x3 spaces around a spot of your choosing Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Spark of Life This is a part of the Spark of Life spell chain and rune stone. With this spell you fire some energy at a recently killed target who still has isn't fully dead but is incapacitated. This means that the target will have less that 0 vitality but more than -10 vitality. This spell puts just enough energy to sustain the incapacitated target’s life. The target is brought back to life and restored by half of your Runic Energy worth of Vitality. The target will not retain any status effects it once had, beneficial or harmful. N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Spirit's Bounty This spell is a part of the Spiritual Sight spell chain and rune stone. This spell summons the Spirit who blesses you and your allies with her bounty. During the duration of the spell, you and your allies are are granted double character point rate. N/A: Only 1 levels with this spell.

Armor Effect: Spirit's Bounty

Increases Character Point Rate by 25%.

40 Soul 4 self and all allies Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Spirit's Energy This spell is a part of the Spiritual Sight spell chain and rune stone. When this spell is created a spirit forms around the target of Spirit's Strength. It copies your Soul and doubles it with Soul being its life force. Each time you are attacked, you may have the spirit take on up to 90% of the damage which will deplete from the spirit's Soul life force. You can also take up to 20 Soul from the spirit to restore your Soul per support action, however doing so would drop the spirit's Soul by that amount. Once the Soul of the spirit is depleted, or once you have gone to sleep, lost consciousness, or died, the spell will end. N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Spirit's Fury This spell is a part of the Spiritual Sight spell chain and rune stone. With this spell you open yourself to be possessed by the power you summon. An angry spirit takes the place of your own to viciously attack the target. Your weapon is replaced with a large, glowing blue sword made purely of energy. The angry spirit charges at the target, attacking it without mercy using the large sword and doing 17d20 damage, that is increased by your runic energy, and can only be resisted by Magical Protection. At the end of the attack, the blade fades away and you fall to the floor, dazed until the next round. Level 2 Upgrade: + 2d20
Level 3 Upgrade: + 2d20
Level 4 Upgrade: + 2d20
N/A 60 Soul, +10 per level 6, +1 per level 1 target Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Spirit's Grace This is a part of the Spiritual Sight spell chain and rune stone. This spell summons the Spirit who blesses you and your allies with her grace. During the duration of the spell, you and your allies can re-roll any failed skill roll or stat check once for free. This includes hit chance checks and saving grace checks. N/A: Only 1 levels with this spell.

Armor Effect: Spirit's Grace

Get 1 free re-roll for any failed stat check or skill check per round or hour.

20 Soul 2 self and all allies Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Spirit's Mercy This is a part of the Spiritual Sight spell chain and rune stone. With the creation of this spell the target begins to float in the air. Invisible energy smashes into the target from every which way doing 1d% + 2d20 damage. Then, suddenly, it stops. The target falls to the ground in a heap, with the effect of being knocked out for a round. Level 2 Upgrade: increase damage by 1d20
Level 2 Upgrade: increase damage by 1d20
Level 2 Upgrade: increase damage by 1d20
N/A 35 Soul, +10 per additional level 3, +1 per additional level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Spirit's Passion This spell is a part of the Spiritual Sight spell chain and rune stone. The magic of the Spirit engulfs you and surrounds you or your chosen ally. For the duration of the spell, all damage dealt to the protected target is cut by 25%, and the protected target has his or her Melee Power, Throw Power, Bow Power, and Runic Energy increased by x 1.5. The protected target also gets 1 additional move of his or her choice during the spell's duration. Level 2 Upgrade: Damage cut by 50%.
Level 3 Upgrade: Immunity to status effects.
Level 4 Upgrade: protected target has his or her Melee Power, Throw Power, Bow Power, and Runic Energy increased by x 2
N/A 50 Soul, +10 per level 5, +1 per level 1 target or self Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Spirit's Protection This spell is a part of the Spiritual Sight spell chain and rune stone. This spell summons the Spirit who in turn offers her protection. During the duration of the spell, you and your allies are immune to negative status effects of any kind. N/A: Only 1 levels with this spell.

Armor Effect: Spirit's Protection

Immunity to any and all poisons

30 Soul 3 self and all allies Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Spirit's Strength This is part of the Spiritual Sight spell chain and rune stone. This spell summons the Spirit who grant's you or one ally her strength and mental. The target receives the caster's Runic Energy added to the target's strength and mental. N/A: Only 1 levels with this spell.
 
N/A 40 Soul 4 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Spiritual Link This spell is a part of the Spiritual Sight spell chain and rune stone. This manipulation allows you to link your spiritual energy with that of another target. This allows you to see through the eyes of the other target. That other target can be anywhere as long as you know who that other target is and that other target's element is not time. Distance and location does not matter. Also while in a spiritual link, you can only see what the target see's, thus not being able to see what is around your current location unless the target see's you. The target can continue to see just fine. N/A: Only 1 levels with this spell. N/A 5 Soul per minute 2.5 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Summon Spirit This is part of the Spiritual Sight spell chain and rune stone. This spell summons the very embodiment of the positive aspect of mysticism, the Spirit. The Spirit has but one objective, to keep you and your allies alive. It does so by granting 3 choices, you must choose 1 choice at the casting of the spell. N/A: Only 1 levels with this spell. N/A 50 Soul 6 self and all allies Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Surge of Power This spell is a part of the Electric Shock spell chain and rune stone. This spell causes an overload of power in the body of the target. The caster pumps so much energy into the target that it begins to eat away at the target’s body. Lightning bursts from the target’s body, sending electric currents across the target, causing 20d10 damage. The target falls to the ground, paralyzed for one round by the energy. Anyone standing within 2 spaces of the target will receive 10d12 damage from the arcing of the power. At the end of the spell excess energy leaves the body and dissipates. Level 2 Upgrade: Increase damage by 1d20, arcing damage by 1d12
Level 3 Upgrade: Increase damage by 1d20, arcing damage by 1d12
Level 4 Upgrade: Increase damage by 1d20, arcing damage by 1d12

Weapon Effect: Surge of Power

60% of inflicted damage to target is also inflicted to any target within 1 space of target.

50 Soul, +10 per level 5, +1 per level 1 target and surrounding 2 spaces Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Synergy This spell is a part of the Essence Bolt spell chain and rune stone. This unique spell does not cost Soul. It costs Vitality. The Vitality cost is taken from you to replenish your Soul at a rate of 2 Vitality per 1 Soul. This magic appears to cause the user to sweat blood. N/A: Only 1 levels with this spell.

Armor Effect: Synergy

Anytime you receive Vitality damage, 10% of that amount is restored to your Soul.

Vitality spent 1.5 per 25 Vitality spent self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Trance This is a part of the Electric Shock spell chain and rune stone. With this manipulation, you allow yourself to be overtaken and possessed by violent life energy. While in trance, your Soul, current and maximum, is doubled. Your Runic Energy also increased by 100. If you are melee attacked, sparks of electricity will cross into the attacker, doing 6d12 straight to Vitality damage. Your single target spells now have an arcing effect, where the spell will blast through the intended target, doing full damage, and then arc off at the nearest target doing half damage. Area of effect spells are enlarged to affect the entire battlefield, with all area of effect attack spells affecting everyone. N/A: Only 1 levels with this spell. N/A 60 Soul 6 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Tri-Blast This is in the Electric Shock spell chain and rune stone. With the use of this spell, you unleash three magical shots at once, sending each to a single target to damage the target at once. The three shots move in at different angles and attack the target together, doing 25d10 damage. The target only needs to evade or defend once with this spell, but the target receives a -25 penalty to evasion. Level 2 Upgrade: + 2d20 damage
Level 3 Upgrade: + 2d20 damage
Level 4 Upgrade: + 2d20 damage

Weapon Effect: Tri-Blast (Projectile Weapon only)

Replaces ammo with spell effect, still uses up ammo. This only works with projectile weapons such as guns, crossbows, and bows. The ammo is still depleted, however instead of ammo firing out, the spell is used.

50 Soul, +10 per additional level 4, +1 per additional level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Tags: Mysticism