Necromancy

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Pain's Pleasure

This spell is a part of the Bio Instability spell chain and rune stone. With this spell death magic slowly runs over the skin of the target, ripping the skin from the body. But this is done slowly to an almost excruciating length doing 3d% damage per round, and making the target unable to do skills or spells that take more than half of his or her casting speed or are more complex than level 1. It is almost as if the magic enjoys watching the target suffer.

Level 2 Upgrade: Increase damage by 1d%.
Level 3 Upgrade: Increase damage by 1d%.
Level 4 Upgrade: Increase damage by 1d%.
N/A 60 Soul; +10 per level 6; +1 per level 1 target Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Vengeance of the Cursed

This spell is a part of the Fang spell chain and rune stone. This manipulation releases the lost ghosts of the dead to let their anger out on your enemies. Ghosts of all kinds rip out of the earth, clawing, biting, and attacking from every direction doing 2d% + 5d20 + double Runic Energy damage. The ghosts leave you and your allies alone. They disappear after attacking.

Level 2 Upgrade: Increase damage by 1d% + 1d20.
Level 3 Upgrade: Increase damage by 1d% + 1d20.
Level 4 Upgrade: Increase damage by 1d% + 1d20.
N/A 60 Soul; +10 per level 6; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Pain's Desperation

This spell is a part of the Loss of Self spell chain and rune stone. This spell causes Pain to rush its work. The magic causes great pain all at once to the target, doing damage to the inner body, but not the outer appearance. Unfortunately, for rushing the work, the magic is not as effective in doing damage, only doing 2d%. The target is however stunned for 1d6 rounds due to the intense pain.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Cause steady damage of 1d20 to Vitality per round.
N/A 60 Soul; +10 per level 5; +1 per level 1 target Level 1:  35/65
Level 2:  25/55
Level 3:  15/45

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500

Judgment

This spell is a part of the Beast's Prey spell chain and rune stone. With this spell you condemn your target. Nothing visible can be seen of this spell and to the untrained eye it would seem that no spell was even cast. However the target begins to fill all his energy slip away from him, dropping all of the target’s stats down to 5. The target’s stats do return after battle, should the target live that long. Vitality, Soul, Endurance, and Power would also be dropped to 10 and unable to be restored past 10.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Decay's Edge

This spell is a part of the Deconstruction spell chain and rune stone. This spell is cast upon your weapon or the weapon of a target you choose. This gives the attack of that weapon a decaying effect, that doubles armor decrease, as well as causes any felt damage to also reduce the attacked target's strength by that amount. A clever technique is to cast this spell on an ally  and then cast atrophy and dead weight on an enemy. That way when the ally attacks the enemy, the enemy will suffer even more strength reduction.

N/A: Only 1 levels with this spell.

Weapon Effect: Decay's Edge

Constant spell effect

65 Soul 7 1 target or self Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Ritual of the Mirrentori

This spell is a part of the Fang spell chain and rune stone. This spell calls for a ritual suicide. You let your life expire by your death magic. The magic of the spell, instead of letting you be lost forever, separates your bones from your body and transforming you into a lich. While in this form you cannot be killed. You can be dismembered and thus unable to act, but cannot be killed. Your spell’s Soul costs are cut in half, rounding up to the nearest whole number and you gain double your runic speed. You also get a +50 to all of your runic energy and you have a constant Aura of Fear effect. Your physical attacks have the Decay's Edge effect. When the spell ends, your flesh reappears and you return to life loosing all the benefits of being a lich. You are stunned for 1d3 rounds after the spell ends.

N/A: Only 1 levels with this spell. N/A 60 Soul 6.5 self Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Raise Reverent

This spell is a part of the Graveyard's Warding spell chain and rune stone. With this spell you raise an undead reverent as your servant. The number of active reverents you can have is the the first digit of your Will stat, so if you have a Will less than 20 you can only have 1 active. For information on the reverent and its stats, look in the bestiary.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 next to caster Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Resurrection

This spell is a part of the Graveyard's Warding spell chain and rune stone. This spell is difficult for a necromancer to cast. With this spell you reverse all that you strive to focus on. The goal is to draw out all of the death energy from the target’s dead body. The lack of it will allow life energy from the area to come take its place and the target can awaken with 20% of their life returned. The target is disoriented from the resurrection and must rest for one round before acting. This spell can restore a character who is incapacitated or even fully dead, if done so within 1 hour of death.

N/A: Only 1 levels with this spell. N/A 60 Soul 7 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Returned One

This spell is a part of the Graveyard's Warding spell chain and rune stone. You create a special revival on a corpse. The corpse floats in the air for a second. The skin, muscles, and organs all bulge and then explode outward in a flash of flesh and blood. What remains is a skeletal version of the being that was recently slain. The magic sustains the target as the undead being follows your orders. The undead being cannot be destroyed but will shatter and become nothing more than bones at the end of the spell. It has an attack power of 2d% + Runic Energy and can attack 1d4 times each round.

Level 2 Upgrade: Increase attack power by 3d20.
Level 3 Upgrade: Increase attack power by 3d20.
Level 4 Upgrade: Increase attack power by 3d20.
N/A 50 Soul; +10 per level 5; +1 per level 1 dead target Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Stranglehold

This spell is a part of the Loss of Self spell chain and rune stone. This spell creates a cloud of death magic that squeezes tightly around the neck of the target. Each round the dark magic has a 20% chance of killing the target.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Pain's Persistence

This spell is a part of the Bio Instability spell chain and rune stone. This spell racks the body of your target with tremendous pain. The pain is so unbearable that the target cannot bring himself to use projectile or melee weapons or attack. The target can only use spells that use 1 runic speed. The target cannot use any skills greater than level 1.

N/A: Only 1 levels with this spell.

Weapon Effect: Pain's Persistence

Critical Hit dazes target for 1 round

50 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Death

This spell is a part of the Beast's Prey spell chain and rune stone. This spell is made to kill the target. It begins a two round countdown that is made to be the last moments of the life of the target. Death magic swirls around the target during the countdown, waiting for the target’s time to complete. Finally, when the countdown ends, the magic encloses on the target and destroys the life force of the target. The target is effectively dead. Should the battle end before the countdown ends however, the death magic will stop.

N/A: Only 1 levels with this spell. N/A 55 Soul 6 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Dead Weight

This spell is a part of the Deconstruction spell chain and rune stone. This spell makes the target feel as if its own body is dead weight, adding the target's weight as weight carried. Each round of the battle the weight is added again. When the target is overburdened, the target cannot move. 50% beyond that the target falls down, being crushed by its own weight. Double that and beyond the target begins to lose 20% of Max Vitality worth of crushing damage. This is a curse effect therefore it cannot be lifted  by spells like dispel. It can only be lifted by spells or skills that end curses like purge. This curse however ends once the battle is over and everything returns to normal. This curse is even more effective if paired with Atrophy.

N/A: Only 1 levels with this spell. N/A 55 Soul 6 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Aura of Acceptance

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes the target to make a will check with a 10 penalty to kill him or her self.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 a 2x2 space around the caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Nightwalker's Curse

This spell is a part of the Fang spell chain and rune stone. This dark spell temporarily transforms the target into a vampire. Craving blood, the target is unable to cast spells. However, the target's power stat as well as melee, bow, and throw power double. The target's speed also doubles. Each physical attack the transformed does drains 10% from their target's vitality to restore the transformed's vitality. Once the spell is done, the target changes back to normal but always has a slight craving for blood. Whether or not the once transformed acts upon it is up to the target. There are stories of this spell becoming a permanent curse...

N/A: Only 1 levels with this spell.

Armor Effect: Nightwalker's Curse (Overgarment Only)

Increases power stat as well as melee, throw, and bow power by 20% but decreases runic energy by 10%.

50 Soul 5.5 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Voiceless

This spell is a part of the Deconstruction spell chain and rune stone. This spell paralyzes the vocal cords of the target, making it so that the target cannot make any sound from its mouth. The target is now mute, unable to talk, scream, grunt, or growl.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Raise Zombie

This spell is a part of the Graveyard's Warding spell chain and rune stone. With this spell you raise an undead zombie as your servant. The number of active zombies you can have is the the first digit of your Will stat, so if you have a Will less than 20 you can only have 1 active. For information on the Zombie and its stats, look in the bestiary.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 next to caster Level 1:  40/70

This is a Tier 2 spell

Level 1: 150/300

Revival

This spell is a part of the Graveyard's Warding spell chain and rune stone. This spell brings about a revival and rejuvenation. First it revives destroyed or damaged items, armor, and weapons by your Runic Energy amount of durability or armor. Second it rejuvenates targets by removing any negative status effects with equal ease.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Serenity's Arrival

This spell is a part of the Fang spell chain and rune stone. This manipulation creates the conditions for Serenity to arrive to the target. Death magic flows across the body of the target, burning their life away causing 2d20 Vitality damage. Meanwhile the spell pours into the mouth of the target and causes sickness, causing their movement rates and damage power to be halved for 4 rounds. The target also is inflicted with Loss of Self for the remainder of the battle.

N/A: Only 1 levels with this spell.

Weapon Effect: Serenity's Arrival

60% chance to inflict Sickness, 40% chance to inflict Loss of Self; 20% chance to inflict Depression.

55 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Constrict

This spell is a part of the Loss of Self spell chain and rune stone. This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 1d% + 3d20 physical magic damage.

Level 2 Upgrade: Increase damage by 1d20.
Level 3 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds.
Level 4 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds, inflict anxiety 1d8 rounds.
N/A 30 Soul; +10 per level 3; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Deadly Guard

This spell is a part of the Graveyard's Warding spell chain and rune stone. This spell summons a warrior of death that is cursed to never be able to fight again. The warrior is only deadly to himself now. Every time anything attacks the ally that you assign the warrior to, the warrior will leap in the way of the attack and take the damage. He will continue to do this until he is sent back to the world of the dead. The warrior has 5d% Vitality.

Level 2 Upgrade: The warrior has 6d% Vitality.
Level 3 Upgrade: The warrior has 7d% Vitality.
Level 4 Upgrade: The warrior has 8d% Vitality.
N/A 30 Soul; +10 per level 2.5; +0.5 per level 1 ally Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Serenity's Forceful Ways

This spell is a part of the Fang spell chain and rune stone. This special spell calls upon the positive aspect of death, the Serenity. When this spell is cast, the single target is surrounded in serenity. But, suddenly, amidst the calm, the target can feel horrible injuries ripping into the target’s body. Serenity releases the target and the damage of 2d% + 3d20 is done.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20; inflict loss of self status effect for 1d6 rounds.
Level 4 Upgrade: Increase damage by 2d20; inflict depression for 1d6 rounds.
N/A 50 Soul;  +10 per level 5; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Pain's Caress

This spell is a part of the Graveyard's Warding spell chain and rune stone. With this spell you create large gashes on the surface of the target, causing immense pain to flush over them and causing an inflict 8d20 damage. It looks like the skin or other top layer is being peeled off of the target.

Level 2 Upgrade: Increase damage by 1d20 + 1d12.
Level 3 Upgrade: Increase damage by 1d20 + 1d12.
Level 4 Upgrade: Increase damage by 1d20 + 1d12.
N/A 40 Soul; +10 per level 4; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Reign of Acid

This spell is a part of the Deconstruction spell chain and rune stone. This spell creates a glowing nexus point of water magic above the battlefield. Each round the energy would discharge acid rain at every target on the battlefield, doing 8d20 damage and 4d20 extra damage to armor to every enemy each round. Yourself and allies can have a magic umbrella that protects from the acid rain by spending an extra 15 Soul per target to protect per round.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 skill

Level 1: 100/200

Mental Decay

This spell is a part of the Deconstruction spell chain and rune stone. Casting this manipulation causes those within the area of effect to experience a loss of mental capability. Their Soul is halved and their runic speed is decreased by 1. Their runic energy is also halved.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 a 4x4 space area around a space of your choosing Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Bitterwood Pandemic

This spell is a part of the Bio Instability spell chain and rune stone. This terrible spell brings forth upon the victim the terrible symptoms of Bitterwood without unleashing the highly contagious and deadly disease. Bitterwood is a plague that causes the target to rot as it lives, feeling every pain of the process. This spell causes similar feelings without any actual rotting. For each round the target will receive 1d20 Vitality damage, with each round adding a 1d12. Each round after the first round the target's strength and speed will decrease by 20%, affecting all strength and speed based stats. The target will also be unable to evade.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Serenity's Verdict

This spell is a part of the Beast's Prey spell chain and rune stone. The Serenity passes its verdict on the target before releasing it. A 1d6 is rolled. If a 6 is rolled, the target is lulled to a sleep from which it will not awaken, the sleep of death.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Serenity's Embrace

This spell is a part of the Fang spell chain and rune stone. With this manipulation the target is enveloped in this sudden sense of calm and safety as they fall into a deep slumber known as a coma. The magic completely drains the target’s Endurance. The target can be restored only when the target has Endurance recovered.

N/A: Only 1 levels with this spell.

Weapon Effect: Serenity's Embrace

Critical Hit causes target to loose Endurance equal to that of damage lost to Vitality.

45 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Atrophy

This spell is a part of the Deconstruction spell chain and rune stone. This spell causes the target to suffer a decrease in strength that is double your Runic Energy as the target's muscles decay. Each round that the battle lasts from the casting of this spell the target will lose that amount of Strength, negatively affecting the target's Power and other strength related stats. The decrease will end when the battle ends, however the target will be stuck with this new strength stat, but could increase it by normal means. This is a curse effect and not an ongoing spell so normal means of ending spells or status effects do not work to remove this. Instead you have to use a special means such as the spell Purge, which would undo the curse and restore the target's strength back to normal, but it must be used during battle while the curse is taking effect.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Aura of Rage

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes rage status effect to anyone within 2 spaces of you, friend or foe. This spell can be chained cast with Aura of Fear.

N/A: Only 1 levels with this spell.

Armor Effect: Aura of Rage (Over Garment only)

Constant spell effect

30 Soul 3 a 2x2 space around the caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Tags: Necromancy