Necromancy

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Army's Decay

This is a part of the Deconstruction spell chain and rune stone. This powerful spell is the dark cousin to the mystic spell, Balance of Forces. This spell works best if your party is outnumbered. This spell counts the amount of companions with you, including yourself. Then it seals away all but the same amount of enemies within a small energy orb with only enough room to fit the target it captures. That way, the magic sees the combat as fair. For every member of the party there is one target. Every time a free target dies, another is released until all targets of the spell are released. If there becomes more allies than enemies, the magic will take a random ally away as well, to make things even. The differences are that you cannot make an orb to trick the spell, and any target that was taken away and then returned is returned at half Vitality, Soul, and Endurance.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Bio Instability

This spell is a part of the Bio Instability spell chain and rune stone. This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's movement rates is cut in half.

N/A: Only 1 levels with this spell.

Weapon Effect - Bio Instability

Critical Hit causes spell effect.

10 Soul 0.5 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Night Shade

This spell is a part of the Bio Instability spell chain and rune stone. This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 4d10 Vitality per round. 

N/A: Only 1 levels with this spell.

Weapon Effect - Night Shade

Critical Hit causes spell effect.

20 Soul 1 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Stranglehold

This spell is a part of the Loss of Self spell chain and rune stone. This spell creates a cloud of death magic that squeezes tightly around the neck of the target. Each round the dark magic has a 20% chance of killing the target.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Reign of Acid

This spell is a part of the Deconstruction spell chain and rune stone. This spell creates a glowing nexus point of water magic above the battlefield. Each round the energy would discharge acid rain at every target on the battlefield, doing 8d20 damage and 4d20 extra damage to armor to every enemy each round. Yourself and allies can have a magic umbrella that protects from the acid rain by spending an extra 15 Soul per target to protect per round.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 skill

Level 1: 100/200

Executioner's Weapon

This spell is a part of the Fang spell chain and rune stone. This spell provides a special enchantment the weapon of your chosen ally (or your weapon). Death magic coats it deeply. Whenever your ally attacks, they roll a 1d6. If they roll a 6, the target dies instantly. Any other roll is inconsequential and you do damage as normal.

N/A: Only 1 levels with this spell.

Weapon Effect: Executioner's Weapon

Critical hit causes a 1d6 roll, 6 = instant death to target.

30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Field of Decay

This spell is a part of the Deconstruction spell chain and rune stone. This spell curses the ground around a selected area. Whoever walks across this ground will be altered. For each step they take or each round they are there within this cursed ground, they will lose 10% of their current Vitality, Soul, and Endurance. Furthermore they will have their offensive and runic energy stats decreased by 10% for each step or round for 1d6 rounds.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 a 4x4 space area around a space of your choosing Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Mental Decay

This spell is a part of the Deconstruction spell chain and rune stone. Casting this manipulation causes those within the area of effect to experience a loss of mental capability. Their Soul is halved and their runic speed is decreased by 1. Their runic energy is also halved.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 a 4x4 space area around a space of your choosing Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Ghostly Mount

This spell is a part of the Deconstruction spell chain and rune stone. This spell brings back an undead horse. The appearance of it is nothing but bones that glows with an eerie purple light and its eyes are replaced with purple flame. The horse is completely loyal. Its stats are the same as a War Horse. It cannot be damaged, spooked, or destroyed and cannot attack. At the end of the spell the horse returns to the afterlife. This spell cannot be cast in battle but the horse can be road into battle.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 next to caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Loss of Self

This spell is a part of the Loss of Self spell chain and rune stone. This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 25% until the spell wears off.

N/A: Only 1 levels with this spell.

Weapon Effect: Loss of Self

Critical Hit causes spell effect.

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Last Cry

This spell is a part of the Loss of Self spell chain and rune stone. This spell invokes the power of the voice. You open your mouth, letting out a pained but angry scream. All of those in the radius of the spell are affected with fear for 1d6 rounds, even your allies. Fear causes the affected to flee from the user at all costs.

N/A: Only 1 levels with this spell.

Weapon Effect: Last Cry

Critical Hit inflicts Fear for 1d4 rounds.

20 Soul 2 a 3x3 space area around the caster Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Pain's Persistence

This spell is a part of the Bio Instability spell chain and rune stone. This spell racks the body of your target with tremendous pain. The pain is so unbearable that the target cannot bring himself to use projectile or melee weapons or attack. The target can only use spells that use 1 runic speed. The target cannot use any skills greater than level 1.

N/A: Only 1 levels with this spell.

Weapon Effect: Pain's Persistence

Critical Hit dazes target for 1 round

50 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Plague

This spell is a part of the Bio Instability spell chain and rune stone. This spell summons an ancient disease. A mist moves into the body of the target. The target loses sight, becomes nauseous cutting their movement in half, and starts to lose life, loosing 2d12 Vitality per round. This disease will continue to work its way through the body until it kills the target. Every round the poisoning gets worse, adding 1d6 each round to the poisoning damage. This disease can be cured but to do so all status aliments must be removed at the same time. 

N/A: Only 1 levels with this spell.

Weapon Effect: Plague

Critical Hit causes 1d8 poison. This is a compounding effect with each critical hit adding another 1d8 poison. The poison can be enhanced to 1d10 with 50 Soul spent

30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Bitterwood Pandemic

This spell is a part of the Bio Instability spell chain and rune stone. This terrible spell brings forth upon the victim the terrible symptoms of Bitterwood without unleashing the highly contagious and deadly disease. Bitterwood is a plague that causes the target to rot as it lives, feeling every pain of the process. This spell causes similar feelings without any actual rotting. For each round the target will receive 1d20 Vitality damage, with each round adding a 1d12. Each round after the first round the target's strength and speed will decrease by 20%, affecting all strength and speed based stats. The target will also be unable to evade.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Serenity's Verdict

This spell is a part of the Beast's Prey spell chain and rune stone. The Serenity passes its verdict on the target before releasing it. A 1d6 is rolled. If a 6 is rolled, the target is lulled to a sleep from which it will not awaken, the sleep of death.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Serenity's Embrace

This spell is a part of the Fang spell chain and rune stone. With this manipulation the target is enveloped in this sudden sense of calm and safety as they fall into a deep slumber known as a coma. The magic completely drains the target’s Endurance. The target can be restored only when the target has Endurance recovered.

N/A: Only 1 levels with this spell.

Weapon Effect: Serenity's Embrace

Critical Hit causes target to loose Endurance equal to that of damage lost to Vitality.

45 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Serenity's Beckoning

This spell is a part of the Beast's Prey spell chain and rune stone. With this spell the shrill tone of the grave affects the ears of every enemy target. During the spell's duration, the targets will not try to defend, evade, or make any saving throws - including vitality save or will checks. The targets all have one chance for a will check with the caster's runic energy as a penalty when the spell is cast.

N/A: Only 1 levels with this spell. N/A 35 Soul 4 all enemies Level 1:  50/80

This is a Tier 3 skill

Level 1: 75/150

Death

This spell is a part of the Beast's Prey spell chain and rune stone. This spell is made to kill the target. It begins a two round countdown that is made to be the last moments of the life of the target. Death magic swirls around the target during the countdown, waiting for the target’s time to complete. Finally, when the countdown ends, the magic encloses on the target and destroys the life force of the target. The target is effectively dead. Should the battle end before the countdown ends however, the death magic will stop.

N/A: Only 1 levels with this spell. N/A 55 Soul 6 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Judgment

This spell is a part of the Beast's Prey spell chain and rune stone. With this spell you condemn your target. Nothing visible can be seen of this spell and to the untrained eye it would seem that no spell was even cast. However the target begins to fill all his energy slip away from him, dropping all of the target’s stats down to 5. The target’s stats do return after battle, should the target live that long. Vitality, Soul, Endurance, and Power would also be dropped to 10 and unable to be restored past 10.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Atrophy

This spell is a part of the Deconstruction spell chain and rune stone. This spell causes the target to suffer a decrease in strength that is double your Runic Energy as the target's muscles decay. Each round that the battle lasts from the casting of this spell the target will lose that amount of Strength, negatively affecting the target's Power and other strength related stats. The decrease will end when the battle ends, however the target will be stuck with this new strength stat, but could increase it by normal means. This is a curse effect and not an ongoing spell so normal means of ending spells or status effects do not work to remove this. Instead you have to use a special means such as the spell Purge, which would undo the curse and restore the target's strength back to normal, but it must be used during battle while the curse is taking effect.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dead Weight

This spell is a part of the Deconstruction spell chain and rune stone. This spell makes the target feel as if its own body is dead weight, adding the target's weight as weight carried. Each round of the battle the weight is added again. When the target is overburdened, the target cannot move. 50% beyond that the target falls down, being crushed by its own weight. Double that and beyond the target begins to lose 20% of Max Vitality worth of crushing damage. This is a curse effect therefore it cannot be lifted  by spells like dispel. It can only be lifted by spells or skills that end curses like purge. This curse however ends once the battle is over and everything returns to normal. This curse is even more effective if paired with Atrophy.

N/A: Only 1 levels with this spell. N/A 55 Soul 6 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Decay's Edge

This spell is a part of the Deconstruction spell chain and rune stone. This spell is cast upon your weapon or the weapon of a target you choose. This gives the attack of that weapon a decaying effect, that doubles armor decrease, as well as causes any felt damage to also reduce the attacked target's strength by that amount. A clever technique is to cast this spell on an ally  and then cast atrophy and dead weight on an enemy. That way when the ally attacks the enemy, the enemy will suffer even more strength reduction.

N/A: Only 1 levels with this spell.

Weapon Effect: Decay's Edge

Constant spell effect

65 Soul 7 1 target or self Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Aura of Despair

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes Loss of Self to anyone within 2 spaces of you, friend or foe. The target will experience this for 1 round.

N/A: Only 1 levels with this spell.

Armor Effect: Aura of Despair (Over Garment only)

Constant spell effect

20 Soul 2 a 2x2 space around the caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Aura of Fear

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes Fear status effect to anyone within 2 spaces of you, friend or foe.The target will experience fear for 1 round then loss of self for 1 round. THis can be chain casted with Aura of Despair.

N/A: Only 1 levels with this spell.

Armor Effect: Aura of Fear (Over Garment only)

Constant spell effect

25 Soul 2.5 a 2x2 space around the caster Level 1:  50/80

This is a Tier 3 skill

Level 1: 75/150

Aura of Rage

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes rage status effect to anyone within 2 spaces of you, friend or foe. This spell can be chained cast with Aura of Fear.

N/A: Only 1 levels with this spell.

Armor Effect: Aura of Rage (Over Garment only)

Constant spell effect

30 Soul 3 a 2x2 space around the caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Aura of Acceptance

This spell is a part of the Loss of Self spell chain and rune stone. With this spell you cloak yourself with a terrible aura. This aura causes the target to make a will check with a 10 penalty to kill him or her self.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 a 2x2 space around the caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Deadman's Shell

This spell is a part of the Graveyard's Warding spell chain and rune stone. This spell changes your skin or the skin of an ally of your choosing, to that of a dead man. Physical damages are reduced by 35% and there is a 25% chance that the attack will heal the protected instead of harm it.

N/A: Only 1 levels with this spell.

Armor Effect: Deadman's Shell

15% chance attacks will heal

30 Soul 3.5 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Nightwalker's Curse

This spell is a part of the Fang spell chain and rune stone. This dark spell temporarily transforms the target into a vampire. Craving blood, the target is unable to cast spells. However, the target's power stat as well as melee, bow, and throw power double. The target's speed also doubles. Each physical attack the transformed does drains 10% from their target's vitality to restore the transformed's vitality. Once the spell is done, the target changes back to normal but always has a slight craving for blood. Whether or not the once transformed acts upon it is up to the target. There are stories of this spell becoming a permanent curse...

N/A: Only 1 levels with this spell.

Armor Effect: Nightwalker's Curse (Overgarment Only)

Increases power stat as well as melee, throw, and bow power by 20% but decreases runic energy by 10%.

50 Soul 5.5 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Ritual of the Mirrentori

This spell is a part of the Fang spell chain and rune stone. This spell calls for a ritual suicide. You let your life expire by your death magic. The magic of the spell, instead of letting you be lost forever, separates your bones from your body and transforming you into a lich. While in this form you cannot be killed. You can be dismembered and thus unable to act, but cannot be killed. Your spell’s Soul costs are cut in half, rounding up to the nearest whole number and you gain double your runic speed. You also get a +50 to all of your runic energy and you have a constant Aura of Fear effect. Your physical attacks have the Decay's Edge effect. When the spell ends, your flesh reappears and you return to life loosing all the benefits of being a lich. You are stunned for 1d3 rounds after the spell ends.

N/A: Only 1 levels with this spell. N/A 60 Soul 6.5 self Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Decay's Warding

This spell is a part of the Graveyard's Warding spell chain and rune stone. The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their melee, bow, and throw power is weakened greatly, decreasing the melee, bow, and throw power by 30% of all targets, friend or foe, caught within the affected area. The target and the spell caster are unaffected.

N/A: Only 1 levels with this spell.

Weapon Effect: Decay's Warding

Critical hit decreases target's Melee, Bow, and Throw Power by 10% of total damage for 1d4 rounds, this does stack.

20 Soul 2 a 3x3 space area around 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Tags: Necromancy