Psionics

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Defy Gravity

This spell is a part of the Transference spell chain and rune stone. This unique spell uses air to seemingly disable the effect of gravity on an area, causing everything to be weightless and begin to float. Combat can continue. You can cast spells and projectile weapons still work like normal. All melee actions must be done in movement. If a person moves into the field of anti-gravity, they begin to float. If someone leaves the field, they fall in whatever state they were floating in.

N/A: Only 1 levels with this spell. N/A 15 Soul 2 a 4x4 space area around a space of your choosing Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

 Nightmare's Thirst

This spell is a part of the Influence spell chain and rune stone. When this spell is cast the mind of the target chosen has a sudden urge to destroy. The target just has to kill. The target receives the berserk affect which increases the target’s melee power by x 3 but makes the target only able to melee attack and move, nothing else. At the end of the spell the target returns to normal. This cannot be used on self.

N/A: Only 1 levels with this spell.

Weapon Effect: Nightmare's Thirst

Critical Hit inflicts berserk.

25 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Agent of the Shade

This spell is a part of the Shadow Thief spell chain and rune stone. With this spell you call upon the negative form of the shadow, the evil shade. The shade asks you to choose an ally other than yourself. Once you choose an ally, the shade possesses the ally but does not take control of the ally. Instead, the ally gains the attributes of the shade. The ally can shadow walk, enemies must make perception checks to spot the ally and the ally is invisible in the dark, the ally gains +1d% to Vitality, Soul, and Endurance, and the ally's physical attacks have runic energy added to it while the ally's magic attacks have melee power added to it (as well as the appropriate stat). However the empowered ally's skills and spells cost 25% more to use and the ally takes 20% more damage from magic spells.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target other than self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Angry Lashings

This spell is a part of the Psy Dagger spell chain and rune stone. This spell forms a specral like whip that lashes out with flicks of shadow fire as it hits the target. This causes the target 6d20 magic damage. Also any target that is in any space next to the target that is hit is hit by the shadow fire tendrils, receiving 1/2 of the spells total damage.

Level 2 Upgrade: Increase damage by 1d20.
Level 3 Upgrade: Increase damage by 1d20.
Level 4 Upgrade: Increase damage by 1d20.

Weapon Effect: Angry Lashings

Causes your attacks to affect any target standing within a space of the target you are attacking to receive half damage.

30 Soul; +10 per level 3; +1 per level a 1x1 space around target including the target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Awakened Mind

This spell is a part of the Psy Dagger spell chain and rune stone. This spell allows you to treat every target as if they are weak to your element. Furthermore it adds elemental properties to your physical attacks and adds double Runic Energy to all of your attacks, physical and magical.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Barrier

This spell is a part of the Transference spell chain and rune stone. This spell creates an invisible wall that, if touched, pushes back with the same amount of force as whatever comes into contact with it. This makes it feel exactly like a wall in all senses. The barrier is smooth and cannot be climbed over and reaches a height of 10 feet. The barrier can be as small as 1 space in length to as large as the spell’s max area.

N/A: Only 1 levels with this spell. N/A 10 Soul per space 3.5 up to 12 spaces Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Blade of Shadow

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you are given a half-moon shaped blade made of pure shadow to fling at an enemy target. The blade of shadow will pass through any objects and targets in its way, but will only cut into the intended target. The target will receive 2d% + 5d20 magic damage. You will also roll a 1d6, if 6 is rolled, the target will be instantly killed.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20.
Level 4 Upgrade: Increase damage by 2d20.
N/A 50 Soul; +10 per level 5; +1 per level 1 target or self Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Blotting

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause shadows to appear in the eyes of the single target. This decreases the target's Hit Chance and Hit Targeting by half.

N/A: Only 1 levels with this spell.

Weapon Effect: Blotting

Critical Hit causes spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Celestial Strength

This spell is a part of the Influence spell chain and rune stone. With this spell you grant the target the illusion of god-like strength. While this is merely an illusion it works because the target believes it works. Therefore the target’s strength is increased by the target's Runic Energy plus the caster's Runic Energy, which also increases strength based stats. Once the spell is over the target returns to normal strength.

N/A: Only 1 levels with this spell.

Armor Effect: Celestrial Strength

Increase Strength by 15%.

50 Soul 4 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Controlled Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion that you can control for as long as you wish. The illusion itself can be detected if someone studies it for a round or so. The illusion will move and act exactly how you explain it will. Meanwhile you can be some distance away and transfer your thoughts to the illusion as orders. You cannot move or do anything else besides control the illusion and speak with those around you. The illusion is not physical and cannot complete actions such as moving other things.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 next to caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Cover of Blackness

This spell is a part of the Blotting spell chain and rune stone. Following the use of Eclipse, this spell envelops the entire battlefield in pure blackness. The blackness extinguishes any light source and is thick like soup. During the duration of the spell, enemies find their movements cut in half and their melee attacks reduced by 25%. Projectile attacks fail to work for enemies. Enemies also must make Luck checks to find and attack you and your allies as they can perceive nothing. Allies and yourself can see just fine as you are all granted Dark Vision. Your projectiles won't work, but your melee attacks aren't reduced, nor are your movement speeds. Everyone can either walk or swim within the blackness, including upwards.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dark Explosion

This spell is a part of the Blotting spell chain and rune stone. This spell creates a point in the battlefield that instantly explodes, except shadow explodes outward instead of fire. Any target, ally or enemy, within the spell's area of effect take  2d% magic damage. Any target at the center of the spell take an additional 3d20 magic damage.

Level 2 Upgrade: Increase center damage by 3d20.
Level 3 Upgrade: Increase overall damage by 3d20.
Level 4 Upgrade: Increase overall damage by 3d20.
N/A 40 Soul; +10 per level 4; +1 per level a 3x3 space area around a spot of your choosing Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Dark Fire

This spell is a part of the Blotting spell chain and rune stone. With this spell you create a thick shadow that seems to flicker and behave as if it is fire. Any target in its area of effect will receive 9d20 magic damage per round that they are in the spell's area. Any target that is at the center of the spell will receive an additional 2d20 magic damage. This spell affects allies, enemies, and yourself.

Level 2 Upgrade: Increase center of fire damage by 2d20.
Level 3 Upgrade: Increase overall damage by 2d20.
Level 4 Upgrade: Increase overall damage by 2d20 and inflict burns.

Weapon Effect: Dark Fire

Critical Hit causes spell damage.

30 Soul; +10 per level 3; +1 per level a 3x3 space area around a spot of your choosing Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Dark Sight

This spell is a part of the Blotting spell chain and rune stone. With this spell you grant yourself or ally the ability of dark sight. Your eyes, including the whites, become solid black with a thin purple ring tracing the outside of the pupil. With darksight, everything becomes pitch black for you. All obstacles get outlined in white, all living creatures appear as white blotches glowing in the color of their element. All spells, even invisible spells, can be seen as colored blots with the color being of that of their element, giving you a +10 to your magic evasion. All illusions are invisible. All traps glow red. And you can see through walls since they are simply outlined. The obstacles are still there, you cannot walk through them. You can simply see through them. You are also immune to any vision altering status effects.

N/A: Only 1 levels with this spell.

Armor Effect: Dark Sight (Helmet only)

Constant spell effect.

30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Dark Storm

This spell is a part of the Blotting spell chain and rune stone. This spell creates a deadly looking black cloud above the battlefield. From that cloud shoot what could only be described as shadows of lightening, if lightening could have shadows. Every target must make a luck check. If they fail, they take 14d20 magic damage and 4d20 Soul & Endurance damage. If they succeed, they are left unharmed. This also effects yourself and your allies, but you and your allies get a +15 bonus to your luck check. You can spend Soul to increase your and your allies evasion bonus with 2 Soul spent increasing the bonus by 1.

Level 2 Upgrade: Increase Soul and EP Damage by 2d20.
Level 3 Upgrade: Increase damage by 3d20.
N/A 50 Soul; +10 per level 5; +1 per level battlefield Level 1:  40/70
Level 2:  30/60
Level 3:  20/50

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400

Darkening

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause blotting to all enemy targets.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 all enemy targets Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Darkness Calling

This spell is a part of the Blotting spell chain and rune stone. This spell calls from the shadows to every enemy target during the spell's duration. Each enemy target must then make a Will check with your Runic Energy as a penalty. If they fail, they are yours to command for the rest of the spell's duration and cannot resist any command during that time.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 all enemy targets Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dream's Assault

This spell is a part of the Psy Dagger spell chain and rune stone. This spell casts an invisible effect on 1 ally and 1 target. When the ally attacks the target an explosion happens. This explosion does not affect the ally but it does affect the enemy target. It deals 2d%+2d20 to the hit target as well as any target, friend or foe, in the surrounding spaces area except the blessed ally.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20.
Level 4 Upgrade: Increase damage by 2d20.
N/A 45 Soul; +10 per level 5; +1 per level 1 ally and 1 target Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Dream's Force

This spell is a part of the Psy Dagger spell chain and rune stone. Casting this spell places a beneficial boon on the target of your choice. The target receives a boost in their melee, throw, and bow power of x 1.75 as well as the ability to knock down whomever the target attacks. The spell appears to be a white glow over the body of the target.

N/A: Only 1 levels with this spell.

Armor Effect: Dream's Force

Increase Melee and Throw Power by 25%.

35 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dream's Message

This spell is a part of the Influence spell chain and rune stone. This spell calls upon the good aspect of space magic, the Dream. The Dream whispers into the ear of the chosen target a message of positivity and success. The Dream awakens within the target a skill chain of the target's choice, up to its highest level for each skill in that skill chain. The target can use this skill chain and gain character points doing so, during the duration of the spell. Once the spell's duration ends, the target falls fast asleep, dreaming of his or her victory until awakened, having lost that skill chain. The target cannot count that skill chain as theirs for the purpose of learning other skills from it.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dream's Pleasure

This spell is a part of the Influence spell chain and rune stone. When you cast this spell an explosion comes from the target of Dream's Message, creating a pressurized force to come over the battlefield pushing away from the target. Everyone in the area is pushed back 5 spaces from you. Any target that cannot move the four spaces because of a wall or other obstacle is crushed from the magic, receiving 4d% damage. Other targets in the affected area receive 3d% damage. Allies and self are protected.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 a 5x5 space area around the target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Dream's Protection

This spell is a part of the Influence spell chain and rune stone. This spell grants protection to the target. During the duration of the spell the target's magic immunity is increased by 10, Spirit is increased by 1d20 + 5, and Defense is increased by 2d20 + 5.

Level 2 Upgrade: Increase magic immunity by 10.
Level 3 Upgrade: Increase Spirit by 1d20.
Level 4 Upgrade: Increase Defense by 2d20.
N/A 50 Soul; +10 per level 5; +1 per level 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Dream's Purpose

This spell is a part of the Psy Dagger spell chain and rune stone. With this spell you select a target and the target drops its weapon, falls to its knees, bringing its hands up to hold its pounding head. Psionic energy begins to seep from the target's ears and nose like magical blood. Then suddenly the psionic energy explodes, dealing 2d% magic damage to any target, friend or foe, in the surrounding area. No damage is done to the target of the spell, however, the target is stunned for 1 round and must spend a move action to get up and a support action to pick up its weapon.

Level 2 Upgrade: Increase damage by 1d20+1d12.
Level 3 Upgrade: Increase damage by 1d20+1d12.
Level 4 Upgrade: Increase damage by 1d20+1d12.
N/A 25 Soul; +10 per level 3; +1 per level a 3x3 space area around 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Eclipse

This spell is a part of the Blotting spell chain and rune stone. With this spell you create an eclipse which darkens the battlefield. All enemy targets must make perception checks to move, attack, or act in anyway. Also all enemy targets must make a will check when the spell is cast or they will be filled with fear and unable to act for 1d3 rounds. If the target is inflicted with Nyctophobia the effects of both spells are doubled.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Emotional Tearing

This spell is a part of the Influence spell chain and rune stone. By creating this spell you recreate emotions and send them to the target. These emotions go against what the target originally feels and the target starts to lose conviction and passion for combat. The target will still fight, but the target’s damage power will be decreased by 30% during the duration of the spell and cannot apply melee, throw, or bow power or use critical hits.

N/A: Only 1 levels with this spell.

Weapon Effect: Emotional Tearing

Critical Hit causes spell effect

40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Enchantment of Darkness

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you enchant any weapon of your choosing, including those of your allies. This spell grants the weapon three attributes. The first attribute is to cause the struck target visual instability for 1 round. The second attribute is to add the wielder's runic energy to the weapon's attack value. The third attribute is to have each attack with the weapon drain 1d20 Soul from the target to give to the wielder.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target or self Level 1:  55/85
 

This is a Tier 2 spell

Level 1: 50/100

Influence

This spell is a part of the Influence spell chain and rune stone. This mind spell sends a discreet message to the mind of the target that gives it the urge to agree with something or to do something. It decreases the target's Will Power by 20% and gives the user a 10 point bonus to Influence % when attempting to influence the target.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Mass Dark Sight

This spell is a part of the Blotting spell chain and rune stone. This grants Dark Sight to all of your allies as well as yourself.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 self and all allies Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mental Encumbrance

This spell is a part of the Influence spell chain and rune stone. This spell places a lot of strain on the target’s mind. This strain makes it difficult for the target to think, concentrate, and use spells. The target’s Soul is cut in half and the target’s spell and skill costs are doubled.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mental Muscle

This spell is a part of the Psy Dagger spell chain and rune stone. This spell enhances the recipient's mental stat. It does so by increasing it by the caster's Runic Energy.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Tags: Psionics