Psionics

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Weak Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion based on a picture from your mind. The illusion cannot move. Also if anyone walks up close (6 feet / 2 spaces or closer) the illusion starts to waver and can be seen through. This effectively makes it identifies as an illusion. The illusion has no physical form. When the time on the spell runs out the illusion will waver and fade away. You can create any image as long as it is no bigger than 6 feet in any direction. You can also cast spells, attack, move, and do other things while the illusion is up.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 next to caster Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Twilight Workings

This spell is a part of the Psy Dagger spell chain and rune stone. This spell creates tiny points of light all around you. When the spell is completed, the points streak off towards the enemies. The magic crashes into each one and explodes, doing 12d20 damage.

Level 2 Upgrade: Increase damage by 2d20
Level 3 Upgrade: Increase damage by 2d20
Level 4 Upgrade: Increase damage by 2d20
N/A 40 Soul; +10 per level 4; +1 per level all enemy targets Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Transportation

This spell is a part of the Transference spell chain and rune stone. This spell creates a globe of see through energy. With this spell you can transport yourself and the rest of the party as far as your magic can carry you. To cast the spell everyone that is riding most hold hands, with you as part of the circle. You cast the spell and the globe surrounds you and your party, carrying you off high into the sky. If a person lets go with both hands, that person immediately drops to their doom. The spell goes at 50 miles an hour. If you run out of Soul before landing, the whole party including yourself fall and die.

N/A: Only 1 levels with this spell. N/A 2 Soul per 10 miles traveled 3 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Transference

This spell is a part of the Transference spell chain and rune stone. This spell is made to send long distance messages through the mind. You cast the spell, and think the message you want to send and let the magic go. The magic sends the words and puts them into the mind of the target in a matter of seconds, no matter how far away the target is.

N/A: Only 1 levels with this spell.

Armor Effect: Transference (Headwear only)

Allows for constant spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Transcending Space

This spell is a part of the Transference spell chain and rune stone. This spell forces you to use your magic to extend beyond your dimension. With the creation of this spell the target is sent beyond the very fabric of space. The experience for the target is indescribable. The target is left in whatever shape they were in. If you cast the spell at another target while a target is still trapped, the original target is released. The target is released back where it was originally at once the spell's duration is over. This spell stuns the target for 1d4 rounds and makes the target unable to use skills and spells for the following round after stun has lifted.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Torrent of Thought

This spell is a part of the Transference spell chain and rune stone. This spell summons a massive amount of thoughts and images that are inserted into the mind of a single target. The target is swarmed with thoughts and images to the point where they cannot even see. The vision of the target is swarming with hallucinations sourced from thoughts and finally the sight of the target shuts down, causing blindness.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

The Firmament's Pull

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell takes two rounds to pull the target into the Shadow Realm. During those two rounds, the target can do anything it wants but it will receive 20d20 magic damage each round. On the third round the target finds itself in the shadow realm where spectral beasts ravage the target doing 25d20 magic damage. At the end of the third round the target is returned in whatever shape it remains in.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

The Finality of Darkness

This spell is a part of the Blotting spell chain and rune stone. This spell does two things. One, it creates a death countdown. For three rounds, the target's own shadow begins to swallow the target. The first round it swallows the target's legs which only cut its movement in half. The second round it swallows the target's torso which cuts the target's armor protection by 50%. The third round swallows the target whole which kills the target. Two, each round the target receives 20d20 magic damage. The target can only be saved by a spell that dispels magic or by killing the caster.

N/A: Only 1 levels with this spell. N/A 70 Soul 7 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Terenatus

This spell is a part of the Psy Dagger spell chain and rune stone. This powerful spell seems to rip apart the very fabric of space. The world seems to bend and the very fabric of the combatants feels to be stretching and twisting. The pain and destruction that this causes to the target is evident as the spell continues. Each round the targets receive 3d%+20 damage. You and your allies are immune.

N/A 60 Soul; +10 per level 7; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Teleportation

This spell is a part of the Transference spell chain and rune stone. With the creation of this spell you find yourself in a different spot on the battlefield. The spell uses space magic to transport you from one point on the battlefield to another chosen by you. You cannot use this spell on any other target and it cannot be used outside of the battlefield.

N/A: Only 1 levels with this spell. N/A 20 Soul 2.5 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Telepathy

This spell is a part of the Influence spell chain and rune stone. With this spell you are able to send out thoughts through space to any target in sight, and can read their minds as well. Therefore with this spell you could effectively communicate telepathically, by sending that target your thoughts and reading their mental response.

N/A: Only 1 levels with this spell.

Armor Effect: Telepathy (Headwear only)

Allows for constant spell effect

20 Soul 1.5 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Telekinesis

This spell is a part of the Transference spell chain and rune stone. This spell allows you to move things with your mind. Instead of using strength, you will use mental, and base a weight limit as Mental x 2. You must be able to see the thing to move it, but you do not have to touch it. You can also move living targets this way, as long as you can lift the target.

N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target you can see Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Strong Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates a fine tuned illusion of your choosing that cannot move. The illusion appears quite real even to those up close. The magic is identifiable by the lack of physicality. The image can be whatever you wish as long as it is no larger than 6 feet in any direction. You can still act, cast spells and move while the illusion is up.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 next to caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Spectre of Shadow

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell causes all of the enemy targets shadows to turn against them. The shadows rise up and attack their owners, dealing 25d12 magic damage.

Level 2 Upgrade: Increase damage by 1d%.
Level 3 Upgrade: Increase damage by 1d%.
Level 4 Upgrade: Increase damage by 1d%.
N/A 60 Soul; +10 per level 6; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Silence of Space

This spell is a part of the Influence spell chain and rune stone. The magic makes every target unable to speak. The spell also creates an area wide effect of silence, meaning that no movement will create sound. No sound will be made in the area of the spell, allowing everyone in the radius to move and attack unnoticed by sound, though still able to be seen if looked at. On the negative side any sound from outside the area of effect cannot be heard inside. Spells can still be used.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 6 feet around caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Shadow's Grip

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the positive form of shadows, the shadow itself. The shadow affects every enemy target by causing their shadows if they have any to reach up and grab their hands. The targets must make a Strength Check with your runic energy as a penalty. If the target fails, the target will be unable to attack for that round but can still use spells. The target can make a strength check each round during the duration of the spell.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 all enemy targets Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Shadow's Companion

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the positive form of shadow, the shadow itself. The shadow responds by transforming your shadow into a shadow hound. The shadow hound stands on all four and is the size of a dire wolf. The shadow hound will be yours to command during the spell's duration. It can move 8 spaces, can attack for 7d20+ 25 increased by the caster's runic energy worth of damage, and is invincible. Your hound cannot defend you though as all attacks go through it since it is nothing more than a shadow. Your hound can only attack once and move once.

Level 2 Upgrade: Increase shadow hound's attack by 2d20.
Level 3 Upgrade: Increase shadow hound's attack by 2d20.
Level 4 Upgrade: Increase shadow hound's attack by 2d20.
N/A 45 Soul; +10 per level 4; +1 per level next to caster Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Shadow Thief

This spell is a part of the Shadow Thief spell chain and rune stone. This spell can be used in one of two ways. While adventuring, you can use this spell to grab through the shadows anything that you can see and lift and bring it to you without you physically going to get it. In battle you can use this spell to grab a target's weapon or shield in the same way, but the target can make a Strength Check to try and keep the weapon or shield.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 line of sight Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Shadow Searching

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you feel with the shadows to search for something that you know about. The shadows can search an area of 1200 x 1200 square feet, including above and below you. Once the object is found, you will know where it is at and the most direct path to get to it, but nothing more.

N/A: Only 1 levels with this spell. N/A 15 Soul 1 1200 x 1200 square feet Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Shadow Melding

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell the concealed target becomes one with the shadow. You no longer need to move on the battlefield to attack. You simply attack through the shadow and the attack will affect whichever target you desire, no matter the distance.

N/A: Only 1 levels with this spell.

Weapon Effect: Shadow Melding

Weapon can reach any target

30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Shadow Bracing

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you use the shadow that all physical creatures have to brace them in place. You can choose either yourself or any 1 target. The shadow of the target grabs the target and holds the target in place. The target will be immune to knock down and knock back effects, cannot be tripped, picked up, moved, teleported, or have anything done to the target that changes the target's place. However the target also cannot move from that spot.

N/A: Only 1 levels with this spell.

Weapon Effect: Shadow Bracing

Critical Hit locks target in place. Target has to make strength check to free itself. If target is flying, the target will fall to the ground and be locked in place there with the Knock Down effect.

10 Soul 1 1 target or self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Shade's Trap

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell calls upon the negative form of shadow, the tricky shade. The shade makes every shadow on the battlefield a trap. Any target, friend or foe, that ends up on a shadow when their movement is done is instantly expelled from the battlefield. Enemies will find themselves somewhere else in the area while allies will simply find themselves outside of the battlefield and unable to re-enter or affect the battlefield. The spellcaster is immune to the trap.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Shade's Concealment

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the negative form of shadow, the dreaded shade. The shade wraps around you, concealing you from the rest of the world, with only your shadow to show that you are even there. While wrapped in the shade you can still move and attack as normal as you are actually there. Those that notice your shadow can attack you, but they must make a Perception Check with your Runic Energy as a penalty in a well lit environment to notice your shadow. The penalty doubles as the light decreases. In dark environments your shadow cannot be seen.

N/A: Only 1 levels with this spell.

Armor Effect: Shade's Concealment

Automatically requires Perception Checks to spot you

30 Soul 2 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Shade's Assassin

This spell is a part of the Shadow Thief spell chain and rune stone. With this spell you call upon the power of the negative form of shadow, the deadly shade. The shade asks you to choose an ally. Once you choose that ally, that ally's attacks have a 1d6 dice roll added, with 6 meaning their target instantly dies. This can be chain casted with Agent of the Shade.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target other than self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Shade's Armor

This spell is a part of the Shadow Thief spell chain and rune stone. With this spell you call upon the darkness of fear, shade. You direct this spell upon the target. The shade then becomes one with the target's armor. During the duration of the spell, all enemy targets must make a Perception Check to see the protected target. If the protected target gets attacked, 20% of that damage is changed to Soul which is given to the protected target. The protected target also has all magic damages done against it decreased by 25%. However the protected target looses 2d20 Endurance per round.

N/A: Only 1 levels with this spell. N/A 20 Soul 3 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Scry

This spell is a part of the Influence spell chain and rune stone. If you have knowledge of the appearance of what you seek or some unique property of the target, this spell can show the location of that target to you. You can cast it over a map and a small glowing circle will appear on the location on the map.

N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Psy Swipe

This spell is a part of the Psy Dagger spell chain and rune stone. With this spell a ring of space distortion energy expands outwards from your feet. The ring then grows and spreads. Any target in the range of the spell must make an agility check to see if they are knocked down, which causes the target to receive  4d20  fall damage and require to use a move action to get up.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 a 3 space area around the caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Psy Dagger

This spell is a part of the Psy Dagger spell chain and rune stone. This spell creates a small projectile of space energy that flies to its target. The magic embeds itself in the target before fading away, doing 9d10 piercing magic damage.

Level 2 Upgrade: Increase damage by 2d10.
Level 3 Upgrade: Increase damage by 2d10.
Level 4 Upgrade: Increase damage by 2d10.
N/A 10 Soul; +10 per level 1; +1 per level 1 target Level 1:  60/90
Level 2:  50/80
Level 3:  40/70
Level 4:  30/60

This is a Tier 1 spell

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Psy Boost

This spell is a part of the Influence spell chain and rune stone. This magic excites the brain of the target so it can combat better. It increases the target’s Melee, Throw, and Bow Power by 3d20.

Level 2 Upgrade: Increase boost by 1d20.
Level 3 Upgrade: Increase boost by 1d20.
Level 4 Upgrade: Increase boost by 1d20.

Armor Effect: Psy Boost

Increases Melee Power, Throw Power, and Bow Power by 15%

40 Soul; +10 per level 2.5; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Physical Transference

This spell is a part of the Transference spell chain and rune stone. With this spell you are using your memory of places that you have once visited and sending yourself through space energy to return to that place. You can only teleport to places that you have visited before in the past during game-play. The magic teleports you and anything that is connected to you, so anyone that is holding on to you will also be teleported with you.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 self and anyone connected Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Tags: Psionics