Psionics

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Dark Explosion

This spell is a part of the Blotting spell chain and rune stone. This spell creates a point in the battlefield that instantly explodes, except shadow explodes outward instead of fire. Any target, ally or enemy, within the spell's area of effect take  2d% magic damage. Any target at the center of the spell take an additional 3d20 magic damage.

Level 2 Upgrade: Increase center damage by 3d20.
Level 3 Upgrade: Increase overall damage by 3d20.
Level 4 Upgrade: Increase overall damage by 3d20.
N/A 40 Soul; +10 per level 4; +1 per level a 3x3 space area around a spot of your choosing Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

The Finality of Darkness

This spell is a part of the Blotting spell chain and rune stone. This spell does two things. One, it creates a death countdown. For three rounds, the target's own shadow begins to swallow the target. The first round it swallows the target's legs which only cut its movement in half. The second round it swallows the target's torso which cuts the target's armor protection by 50%. The third round swallows the target whole which kills the target. Two, each round the target receives 20d20 magic damage. The target can only be saved by a spell that dispels magic or by killing the caster.

N/A: Only 1 levels with this spell. N/A 70 Soul 7 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Dark Fire

This spell is a part of the Blotting spell chain and rune stone. With this spell you create a thick shadow that seems to flicker and behave as if it is fire. Any target in its area of effect will receive 9d20 magic damage per round that they are in the spell's area. Any target that is at the center of the spell will receive an additional 2d20 magic damage. This spell affects allies, enemies, and yourself.

Level 2 Upgrade: Increase center of fire damage by 2d20.
Level 3 Upgrade: Increase overall damage by 2d20.
Level 4 Upgrade: Increase overall damage by 2d20 and inflict burns.

Weapon Effect: Dark Fire

Critical Hit causes spell damage.

30 Soul; +10 per level 3; +1 per level a 3x3 space area around a spot of your choosing Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Cover of Blackness

This spell is a part of the Blotting spell chain and rune stone. Following the use of Eclipse, this spell envelops the entire battlefield in pure blackness. The blackness extinguishes any light source and is thick like soup. During the duration of the spell, enemies find their movements cut in half and their melee attacks reduced by 25%. Projectile attacks fail to work for enemies. Enemies also must make Luck checks to find and attack you and your allies as they can perceive nothing. Allies and yourself can see just fine as you are all granted Dark Vision. Your projectiles won't work, but your melee attacks aren't reduced, nor are your movement speeds. Everyone can either walk or swim within the blackness, including upwards.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mass Dark Sight

This spell is a part of the Blotting spell chain and rune stone. This grants Dark Sight to all of your allies as well as yourself.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 self and all allies Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Darkness Calling

This spell is a part of the Blotting spell chain and rune stone. This spell calls from the shadows to every enemy target during the spell's duration. Each enemy target must then make a Will check with your Runic Energy as a penalty. If they fail, they are yours to command for the rest of the spell's duration and cannot resist any command during that time.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 all enemy targets Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Dark Storm

This spell is a part of the Blotting spell chain and rune stone. This spell creates a deadly looking black cloud above the battlefield. From that cloud shoot what could only be described as shadows of lightening, if lightening could have shadows. Every target must make a luck check. If they fail, they take 14d20 magic damage and 4d20 Soul & Endurance damage. If they succeed, they are left unharmed. This also effects yourself and your allies, but you and your allies get a +15 bonus to your luck check. You can spend Soul to increase your and your allies evasion bonus with 2 Soul spent increasing the bonus by 1.

Level 2 Upgrade: Increase Soul and EP Damage by 2d20.
Level 3 Upgrade: Increase damage by 3d20.
N/A 50 Soul; +10 per level 5; +1 per level battlefield Level 1:  40/70
Level 2:  30/60
Level 3:  20/50

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400

Darkening

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause blotting to all enemy targets.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 all enemy targets Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Blotting

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause shadows to appear in the eyes of the single target. This decreases the target's Hit Chance and Hit Targeting by half.

N/A: Only 1 levels with this spell.

Weapon Effect: Blotting

Critical Hit causes spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Eclipse

This spell is a part of the Blotting spell chain and rune stone. With this spell you create an eclipse which darkens the battlefield. All enemy targets must make perception checks to move, attack, or act in anyway. Also all enemy targets must make a will check when the spell is cast or they will be filled with fear and unable to act for 1d3 rounds. If the target is inflicted with Nyctophobia the effects of both spells are doubled.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Nyctophobia

This spell is a part of the Blotting spell chain and rune stone. With this spell you create within a target an unnatural fear of darkness. You then make the target believe that he or she is surrounded by darkness. The target will make a will check with your Runic Energy as a penalty each round during the spell's duration. If the target fails, the target will scream in terror, be unable to attack anyone else or move, and will attack him or herself, doing double damage.

N/A: Only 1 levels with this spell.

Weapon Effect: Nyctophobia

Critical Hit causes spell effect.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Dark Sight

This spell is a part of the Blotting spell chain and rune stone. With this spell you grant yourself or ally the ability of dark sight. Your eyes, including the whites, become solid black with a thin purple ring tracing the outside of the pupil. With darksight, everything becomes pitch black for you. All obstacles get outlined in white, all living creatures appear as white blotches glowing in the color of their element. All spells, even invisible spells, can be seen as colored blots with the color being of that of their element, giving you a +10 to your magic evasion. All illusions are invisible. All traps glow red. And you can see through walls since they are simply outlined. The obstacles are still there, you cannot walk through them. You can simply see through them. You are also immune to any vision altering status effects.

N/A: Only 1 levels with this spell.

Armor Effect: Dark Sight (Helmet only)

Constant spell effect.

30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Emotional Tearing

This spell is a part of the Influence spell chain and rune stone. By creating this spell you recreate emotions and send them to the target. These emotions go against what the target originally feels and the target starts to lose conviction and passion for combat. The target will still fight, but the target’s damage power will be decreased by 30% during the duration of the spell and cannot apply melee, throw, or bow power or use critical hits.

N/A: Only 1 levels with this spell.

Weapon Effect: Emotional Tearing

Critical Hit causes spell effect

40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mind Spike

This spell is a part of the Influence spell chain and rune stone. Mind Spike creates a sudden increase in the target’s brain activity, slowing the target down by half it's movement rate and having a 30% chance to stun the target for 1d6 rounds. When the spell is cast, a pulse of energy is shot into the head of the target.

N/A: Only 1 levels with this spell.

Weapon Effect: Mind Spike

Critical Hit stuns target for 1 round

40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Psy Boost

This spell is a part of the Influence spell chain and rune stone. This magic excites the brain of the target so it can combat better. It increases the target’s Melee, Throw, and Bow Power by 3d20.

Level 2 Upgrade: Increase boost by 1d20.
Level 3 Upgrade: Increase boost by 1d20.
Level 4 Upgrade: Increase boost by 1d20.

Armor Effect: Psy Boost

Increases Melee Power, Throw Power, and Bow Power by 15%

40 Soul; +10 per level 2.5; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Influence

This spell is a part of the Influence spell chain and rune stone. This mind spell sends a discreet message to the mind of the target that gives it the urge to agree with something or to do something. It decreases the target's Will Power by 20% and gives the user a 10 point bonus to Influence % when attempting to influence the target.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Dream's Message

This spell is a part of the Influence spell chain and rune stone. This spell calls upon the good aspect of space magic, the Dream. The Dream whispers into the ear of the chosen target a message of positivity and success. The Dream awakens within the target a skill chain of the target's choice, up to its highest level for each skill in that skill chain. The target can use this skill chain and gain character points doing so, during the duration of the spell. Once the spell's duration ends, the target falls fast asleep, dreaming of his or her victory until awakened, having lost that skill chain. The target cannot count that skill chain as theirs for the purpose of learning other skills from it.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Controlled Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion that you can control for as long as you wish. The illusion itself can be detected if someone studies it for a round or so. The illusion will move and act exactly how you explain it will. Meanwhile you can be some distance away and transfer your thoughts to the illusion as orders. You cannot move or do anything else besides control the illusion and speak with those around you. The illusion is not physical and cannot complete actions such as moving other things.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 next to caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Dream's Protection

This spell is a part of the Influence spell chain and rune stone. This spell grants protection to the target. During the duration of the spell the target's magic immunity is increased by 10, Spirit is increased by 1d20 + 5, and Defense is increased by 2d20 + 5.

Level 2 Upgrade: Increase magic immunity by 10.
Level 3 Upgrade: Increase Spirit by 1d20.
Level 4 Upgrade: Increase Defense by 2d20.
N/A 50 Soul; +10 per level 5; +1 per level 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Nightmare's Power

This spell is a part of the Influence spell chain and rune stone. This spell inflicts the target with berserk like Nightmare's Thirst, however it is a special kind of berserk that does not prevent the target from using spells, skills, or items. This spell also doubles the target's Runic Energy.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Mental Encumbrance

This spell is a part of the Influence spell chain and rune stone. This spell places a lot of strain on the target’s mind. This strain makes it difficult for the target to think, concentrate, and use spells. The target’s Soul is cut in half and the target’s spell and skill costs are doubled.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Telepathy

This spell is a part of the Influence spell chain and rune stone. With this spell you are able to send out thoughts through space to any target in sight, and can read their minds as well. Therefore with this spell you could effectively communicate telepathically, by sending that target your thoughts and reading their mental response.

N/A: Only 1 levels with this spell.

Armor Effect: Telepathy (Headwear only)

Allows for constant spell effect

20 Soul 1.5 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Scry

This spell is a part of the Influence spell chain and rune stone. If you have knowledge of the appearance of what you seek or some unique property of the target, this spell can show the location of that target to you. You can cast it over a map and a small glowing circle will appear on the location on the map.

N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Silence of Space

This spell is a part of the Influence spell chain and rune stone. The magic makes every target unable to speak. The spell also creates an area wide effect of silence, meaning that no movement will create sound. No sound will be made in the area of the spell, allowing everyone in the radius to move and attack unnoticed by sound, though still able to be seen if looked at. On the negative side any sound from outside the area of effect cannot be heard inside. Spells can still be used.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 6 feet around caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Nightmare's Grip

This spell is a part of the Influence spell chain and rune stone. This spell causes the person to have a terrifying new effect on his or her melee attacks. Now every attack has a 50% chance of grabbing hold of the target in an invisible grip that the target cannot resist or evade. Should this happen, when the enhanced moves his or her arm after the attack, the direction of the movement is the direction that the hit target will be thrown. The target will be thrown 1d8 spaces and knocked out for 1 round. Furthermore there is a 10% chance that the grip will grab a hold of the target's soul, ripping it out of the target and thusly killing the target.

N/A: Only 1 levels with this spell. N/A 60 Soul 5 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Strong Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates a fine tuned illusion of your choosing that cannot move. The illusion appears quite real even to those up close. The magic is identifiable by the lack of physicality. The image can be whatever you wish as long as it is no larger than 6 feet in any direction. You can still act, cast spells and move while the illusion is up.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 next to caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Weak Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion based on a picture from your mind. The illusion cannot move. Also if anyone walks up close (6 feet / 2 spaces or closer) the illusion starts to waver and can be seen through. This effectively makes it identifies as an illusion. The illusion has no physical form. When the time on the spell runs out the illusion will waver and fade away. You can create any image as long as it is no bigger than 6 feet in any direction. You can also cast spells, attack, move, and do other things while the illusion is up.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 next to caster Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Mind Trap

This spell is a part of the Influence spell chain and rune stone. This spell entraps target's mind. The target is unable to do anything but repeat its very last action that it did before being hit with this spell.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

 Nightmare's Thirst

This spell is a part of the Influence spell chain and rune stone. When this spell is cast the mind of the target chosen has a sudden urge to destroy. The target just has to kill. The target receives the berserk affect which increases the target’s melee power by x 3 but makes the target only able to melee attack and move, nothing else. At the end of the spell the target returns to normal. This cannot be used on self.

N/A: Only 1 levels with this spell.

Weapon Effect: Nightmare's Thirst

Critical Hit inflicts berserk.

25 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Dream's Pleasure

This spell is a part of the Influence spell chain and rune stone. When you cast this spell an explosion comes from the target of Dream's Message, creating a pressurized force to come over the battlefield pushing away from the target. Everyone in the area is pushed back 5 spaces from you. Any target that cannot move the four spaces because of a wall or other obstacle is crushed from the magic, receiving 4d% damage. Other targets in the affected area receive 3d% damage. Allies and self are protected.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 a 5x5 space area around the target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Tags: Psionics