Psionics

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Darkening

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause blotting to all enemy targets.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 all enemy targets Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mass Dark Sight

This spell is a part of the Blotting spell chain and rune stone. This grants Dark Sight to all of your allies as well as yourself.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 self and all allies Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Darkness Calling

This spell is a part of the Blotting spell chain and rune stone. This spell calls from the shadows to every enemy target during the spell's duration. Each enemy target must then make a Will check with your Runic Energy as a penalty. If they fail, they are yours to command for the rest of the spell's duration and cannot resist any command during that time.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 all enemy targets Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

The Finality of Darkness

This spell is a part of the Blotting spell chain and rune stone. This spell does two things. One, it creates a death countdown. For three rounds, the target's own shadow begins to swallow the target. The first round it swallows the target's legs which only cut its movement in half. The second round it swallows the target's torso which cuts the target's armor protection by 50%. The third round swallows the target whole which kills the target. Two, each round the target receives 20d20 magic damage. The target can only be saved by a spell that dispels magic or by killing the caster.

N/A: Only 1 levels with this spell. N/A 70 Soul 7 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Enchantment of Darkness

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you enchant any weapon of your choosing, including those of your allies. This spell grants the weapon three attributes. The first attribute is to cause the struck target visual instability for 1 round. The second attribute is to add the wielder's runic energy to the weapon's attack value. The third attribute is to have each attack with the weapon drain 1d20 Soul from the target to give to the wielder.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target or self Level 1:  55/85
 

This is a Tier 2 spell

Level 1: 50/100

Blade of Shadow

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you are given a half-moon shaped blade made of pure shadow to fling at an enemy target. The blade of shadow will pass through any objects and targets in its way, but will only cut into the intended target. The target will receive 2d% + 5d20 magic damage. You will also roll a 1d6, if 6 is rolled, the target will be instantly killed.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20.
Level 4 Upgrade: Increase damage by 2d20.
N/A 50 Soul; +10 per level 5; +1 per level 1 target or self Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Influence

This spell is a part of the Influence spell chain and rune stone. This mind spell sends a discreet message to the mind of the target that gives it the urge to agree with something or to do something. It decreases the target's Will Power by 20% and gives the user a 10 point bonus to Influence % when attempting to influence the target.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Defy Gravity

This spell is a part of the Transference spell chain and rune stone. This unique spell uses air to seemingly disable the effect of gravity on an area, causing everything to be weightless and begin to float. Combat can continue. You can cast spells and projectile weapons still work like normal. All melee actions must be done in movement. If a person moves into the field of anti-gravity, they begin to float. If someone leaves the field, they fall in whatever state they were floating in.

N/A: Only 1 levels with this spell. N/A 15 Soul 2 a 4x4 space area around a space of your choosing Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Teleportation

This spell is a part of the Transference spell chain and rune stone. With the creation of this spell you find yourself in a different spot on the battlefield. The spell uses space magic to transport you from one point on the battlefield to another chosen by you. You cannot use this spell on any other target and it cannot be used outside of the battlefield.

N/A: Only 1 levels with this spell. N/A 20 Soul 2.5 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Transportation

This spell is a part of the Transference spell chain and rune stone. This spell creates a globe of see through energy. With this spell you can transport yourself and the rest of the party as far as your magic can carry you. To cast the spell everyone that is riding most hold hands, with you as part of the circle. You cast the spell and the globe surrounds you and your party, carrying you off high into the sky. If a person lets go with both hands, that person immediately drops to their doom. The spell goes at 50 miles an hour. If you run out of Soul before landing, the whole party including yourself fall and die.

N/A: Only 1 levels with this spell. N/A 2 Soul per 10 miles traveled 3 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Physical Transference

This spell is a part of the Transference spell chain and rune stone. With this spell you are using your memory of places that you have once visited and sending yourself through space energy to return to that place. You can only teleport to places that you have visited before in the past during game-play. The magic teleports you and anything that is connected to you, so anyone that is holding on to you will also be teleported with you.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 self and anyone connected Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Barrier

This spell is a part of the Transference spell chain and rune stone. This spell creates an invisible wall that, if touched, pushes back with the same amount of force as whatever comes into contact with it. This makes it feel exactly like a wall in all senses. The barrier is smooth and cannot be climbed over and reaches a height of 10 feet. The barrier can be as small as 1 space in length to as large as the spell’s max area.

N/A: Only 1 levels with this spell. N/A 10 Soul per space 3.5 up to 12 spaces Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Mind's Eye

This spell is a part of the Psy Dagger spell chain and rune stone. This spell opens your connection to the real of the unseen. While this spell is in effect you are able to attack through the realm of the unseen. This makes all of your attacks, magical and physical, invisible, applying the evade penalty.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mental Muscle

This spell is a part of the Psy Dagger spell chain and rune stone. This spell enhances the recipient's mental stat. It does so by increasing it by the caster's Runic Energy.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Awakened Mind

This spell is a part of the Psy Dagger spell chain and rune stone. This spell allows you to treat every target as if they are weak to your element. Furthermore it adds elemental properties to your physical attacks and adds double Runic Energy to all of your attacks, physical and magical.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target or self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Eclipse

This spell is a part of the Blotting spell chain and rune stone. With this spell you create an eclipse which darkens the battlefield. All enemy targets must make perception checks to move, attack, or act in anyway. Also all enemy targets must make a will check when the spell is cast or they will be filled with fear and unable to act for 1d3 rounds. If the target is inflicted with Nyctophobia the effects of both spells are doubled.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Cover of Blackness

This spell is a part of the Blotting spell chain and rune stone. Following the use of Eclipse, this spell envelops the entire battlefield in pure blackness. The blackness extinguishes any light source and is thick like soup. During the duration of the spell, enemies find their movements cut in half and their melee attacks reduced by 25%. Projectile attacks fail to work for enemies. Enemies also must make Luck checks to find and attack you and your allies as they can perceive nothing. Allies and yourself can see just fine as you are all granted Dark Vision. Your projectiles won't work, but your melee attacks aren't reduced, nor are your movement speeds. Everyone can either walk or swim within the blackness, including upwards.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Shade's Trap

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell calls upon the negative form of shadow, the tricky shade. The shade makes every shadow on the battlefield a trap. Any target, friend or foe, that ends up on a shadow when their movement is done is instantly expelled from the battlefield. Enemies will find themselves somewhere else in the area while allies will simply find themselves outside of the battlefield and unable to re-enter or affect the battlefield. The spellcaster is immune to the trap.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

The Firmament's Pull

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell takes two rounds to pull the target into the Shadow Realm. During those two rounds, the target can do anything it wants but it will receive 20d20 magic damage each round. On the third round the target finds itself in the shadow realm where spectral beasts ravage the target doing 25d20 magic damage. At the end of the third round the target is returned in whatever shape it remains in.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Shadow's Companion

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the positive form of shadow, the shadow itself. The shadow responds by transforming your shadow into a shadow hound. The shadow hound stands on all four and is the size of a dire wolf. The shadow hound will be yours to command during the spell's duration. It can move 8 spaces, can attack for 7d20+ 25 increased by the caster's runic energy worth of damage, and is invincible. Your hound cannot defend you though as all attacks go through it since it is nothing more than a shadow. Your hound can only attack once and move once.

Level 2 Upgrade: Increase shadow hound's attack by 2d20.
Level 3 Upgrade: Increase shadow hound's attack by 2d20.
Level 4 Upgrade: Increase shadow hound's attack by 2d20.
N/A 45 Soul; +10 per level 4; +1 per level next to caster Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Spectre of Shadow

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell causes all of the enemy targets shadows to turn against them. The shadows rise up and attack their owners, dealing 25d12 magic damage.

Level 2 Upgrade: Increase damage by 1d%.
Level 3 Upgrade: Increase damage by 1d%.
Level 4 Upgrade: Increase damage by 1d%.
N/A 60 Soul; +10 per level 6; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Silence of Space

This spell is a part of the Influence spell chain and rune stone. The magic makes every target unable to speak. The spell also creates an area wide effect of silence, meaning that no movement will create sound. No sound will be made in the area of the spell, allowing everyone in the radius to move and attack unnoticed by sound, though still able to be seen if looked at. On the negative side any sound from outside the area of effect cannot be heard inside. Spells can still be used.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 6 feet around caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Torrent of Thought

This spell is a part of the Transference spell chain and rune stone. This spell summons a massive amount of thoughts and images that are inserted into the mind of a single target. The target is swarmed with thoughts and images to the point where they cannot even see. The vision of the target is swarming with hallucinations sourced from thoughts and finally the sight of the target shuts down, causing blindness.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Telekinesis

This spell is a part of the Transference spell chain and rune stone. This spell allows you to move things with your mind. Instead of using strength, you will use mental, and base a weight limit as Mental x 2. You must be able to see the thing to move it, but you do not have to touch it. You can also move living targets this way, as long as you can lift the target.

N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target you can see Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Transcending Space

This spell is a part of the Transference spell chain and rune stone. This spell forces you to use your magic to extend beyond your dimension. With the creation of this spell the target is sent beyond the very fabric of space. The experience for the target is indescribable. The target is left in whatever shape they were in. If you cast the spell at another target while a target is still trapped, the original target is released. The target is released back where it was originally at once the spell's duration is over. This spell stuns the target for 1d4 rounds and makes the target unable to use skills and spells for the following round after stun has lifted.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Twilight Workings

This spell is a part of the Psy Dagger spell chain and rune stone. This spell creates tiny points of light all around you. When the spell is completed, the points streak off towards the enemies. The magic crashes into each one and explodes, doing 12d20 damage.

Level 2 Upgrade: Increase damage by 2d20
Level 3 Upgrade: Increase damage by 2d20
Level 4 Upgrade: Increase damage by 2d20
N/A 40 Soul; +10 per level 4; +1 per level all enemy targets Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Terenatus

This spell is a part of the Psy Dagger spell chain and rune stone. This powerful spell seems to rip apart the very fabric of space. The world seems to bend and the very fabric of the combatants feels to be stretching and twisting. The pain and destruction that this causes to the target is evident as the spell continues. Each round the targets receive 3d%+20 damage. You and your allies are immune.

N/A 60 Soul; +10 per level 7; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Weak Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion based on a picture from your mind. The illusion cannot move. Also if anyone walks up close (6 feet / 2 spaces or closer) the illusion starts to waver and can be seen through. This effectively makes it identifies as an illusion. The illusion has no physical form. When the time on the spell runs out the illusion will waver and fade away. You can create any image as long as it is no bigger than 6 feet in any direction. You can also cast spells, attack, move, and do other things while the illusion is up.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 next to caster Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Strong Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates a fine tuned illusion of your choosing that cannot move. The illusion appears quite real even to those up close. The magic is identifiable by the lack of physicality. The image can be whatever you wish as long as it is no larger than 6 feet in any direction. You can still act, cast spells and move while the illusion is up.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 next to caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Controlled Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion that you can control for as long as you wish. The illusion itself can be detected if someone studies it for a round or so. The illusion will move and act exactly how you explain it will. Meanwhile you can be some distance away and transfer your thoughts to the illusion as orders. You cannot move or do anything else besides control the illusion and speak with those around you. The illusion is not physical and cannot complete actions such as moving other things.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 next to caster Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Tags: Psionics