Psionics
Spell | Effects Summary | Level Effects Summary | Rune Stone Effect | Stat Cost | Casting Speed | Range & Area | Success Rate | Cost to Acquire |
---|---|---|---|---|---|---|---|---|
Shadow Melding |
This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell the concealed target becomes one with the shadow. You no longer need to move on the battlefield to attack. You simply attack through the shadow and the attack will affect whichever target you desire, no matter the distance. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Shadow Melding Weapon can reach any target |
30 Soul | 3 | self | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Shadow Bracing |
This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you use the shadow that all physical creatures have to brace them in place. You can choose either yourself or any 1 target. The shadow of the target grabs the target and holds the target in place. The target will be immune to knock down and knock back effects, cannot be tripped, picked up, moved, teleported, or have anything done to the target that changes the target's place. However the target also cannot move from that spot. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Shadow Bracing Critical Hit locks target in place. Target has to make strength check to free itself. If target is flying, the target will fall to the ground and be locked in place there with the Knock Down effect. |
10 Soul | 1 | 1 target or self | Level 1: 60/90 |
This is a Tier 1 spell Level 1: 25/50 |
Nyctophobia |
This spell is a part of the Blotting spell chain and rune stone. With this spell you create within a target an unnatural fear of darkness. You then make the target believe that he or she is surrounded by darkness. The target will make a will check with your Runic Energy as a penalty each round during the spell's duration. If the target fails, the target will scream in terror, be unable to attack anyone else or move, and will attack him or herself, doing double damage. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Nyctophobia Critical Hit causes spell effect. |
20 Soul | 2 | 1 target | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Nightmare's Thirst |
This spell is a part of the Influence spell chain and rune stone. When this spell is cast the mind of the target chosen has a sudden urge to destroy. The target just has to kill. The target receives the berserk affect which increases the target’s melee power by x 3 but makes the target only able to melee attack and move, nothing else. At the end of the spell the target returns to normal. This cannot be used on self. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Nightmare's Thirst Critical Hit inflicts berserk. |
25 Soul | 2 | 1 target | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Mind Spike |
This spell is a part of the Influence spell chain and rune stone. Mind Spike creates a sudden increase in the target’s brain activity, slowing the target down by half it's movement rate and having a 30% chance to stun the target for 1d6 rounds. When the spell is cast, a pulse of energy is shot into the head of the target. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Mind Spike Critical Hit stuns target for 1 round |
40 Soul | 4 | 1 target | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Emotional Tearing |
This spell is a part of the Influence spell chain and rune stone. By creating this spell you recreate emotions and send them to the target. These emotions go against what the target originally feels and the target starts to lose conviction and passion for combat. The target will still fight, but the target’s damage power will be decreased by 30% during the duration of the spell and cannot apply melee, throw, or bow power or use critical hits. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Emotional Tearing Critical Hit causes spell effect |
40 Soul | 4 | 1 target | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Dark Fire |
This spell is a part of the Blotting spell chain and rune stone. With this spell you create a thick shadow that seems to flicker and behave as if it is fire. Any target in its area of effect will receive 9d20 magic damage per round that they are in the spell's area. Any target that is at the center of the spell will receive an additional 2d20 magic damage. This spell affects allies, enemies, and yourself. |
Level 2 Upgrade: Increase center of fire damage by 2d20. Level 3 Upgrade: Increase overall damage by 2d20. Level 4 Upgrade: Increase overall damage by 2d20 and inflict burns. |
Weapon Effect: Dark Fire Critical Hit causes spell damage. |
30 Soul; +10 per level | 3; +1 per level | a 3x3 space area around a spot of your choosing |
Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
This is a Tier 3 spell Level 1: 75/150 |
Blotting |
This spell is a part of the Blotting spell chain and rune stone. With this spell you cause shadows to appear in the eyes of the single target. This decreases the target's Hit Chance and Hit Targeting by half. |
N/A: Only 1 levels with this spell. |
Weapon Effect: Blotting Critical Hit causes spell effect |
10 Soul | 1 | 1 target | Level 1: 60/90 |
This is a Tier 1 spell Level 1: 25/50 |
Angry Lashings |
This spell is a part of the Psy Dagger spell chain and rune stone. This spell forms a specral like whip that lashes out with flicks of shadow fire as it hits the target. This causes the target 6d20 magic damage. Also any target that is in any space next to the target that is hit is hit by the shadow fire tendrils, receiving 1/2 of the spells total damage. |
Level 2 Upgrade: Increase damage by 1d20. Level 3 Upgrade: Increase damage by 1d20. Level 4 Upgrade: Increase damage by 1d20. |
Weapon Effect: Angry Lashings Causes your attacks to affect any target standing within a space of the target you are attacking to receive half damage. |
30 Soul; +10 per level | 3; +1 per level | a 1x1 space around target including the target |
Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
This is a Tier 3 spell Level 1: 75/150 |
Transference |
This spell is a part of the Transference spell chain and rune stone. This spell is made to send long distance messages through the mind. You cast the spell, and think the message you want to send and let the magic go. The magic sends the words and puts them into the mind of the target in a matter of seconds, no matter how far away the target is. |
N/A: Only 1 levels with this spell. |
Armor Effect: Transference (Headwear only) Allows for constant spell effect |
10 Soul | 1 | 1 target | Level 1: 60/90 |
This is a Tier 1 spell Level 1: 25/50 |
Telepathy |
This spell is a part of the Influence spell chain and rune stone. With this spell you are able to send out thoughts through space to any target in sight, and can read their minds as well. Therefore with this spell you could effectively communicate telepathically, by sending that target your thoughts and reading their mental response. |
N/A: Only 1 levels with this spell. |
Armor Effect: Telepathy (Headwear only) Allows for constant spell effect |
20 Soul | 1.5 | 1 target | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Shade's Concealment |
This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the negative form of shadow, the dreaded shade. The shade wraps around you, concealing you from the rest of the world, with only your shadow to show that you are even there. While wrapped in the shade you can still move and attack as normal as you are actually there. Those that notice your shadow can attack you, but they must make a Perception Check with your Runic Energy as a penalty in a well lit environment to notice your shadow. The penalty doubles as the light decreases. In dark environments your shadow cannot be seen. |
N/A: Only 1 levels with this spell. |
Armor Effect: Shade's Concealment Automatically requires Perception Checks to spot you |
30 Soul | 2 | self | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Psy Boost |
This spell is a part of the Influence spell chain and rune stone. This magic excites the brain of the target so it can combat better. It increases the target’s Melee, Throw, and Bow Power by 3d20. |
Level 2 Upgrade: Increase boost by 1d20. Level 3 Upgrade: Increase boost by 1d20. Level 4 Upgrade: Increase boost by 1d20. |
Armor Effect: Psy Boost Increases Melee Power, Throw Power, and Bow Power by 15% |
40 Soul; +10 per level | 2.5; +1 per level | 1 target |
Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
This is a Tier 4 spell Level 1: 100/200 |
Mind Comprehension |
This spell is a part of the Transference spell chain and rune stone. This spell alters your brain into being able to translate the words of other languages without actually learning the language. While you cannot speak the language you can understand other languages as if they were spoken in your language. |
N/A: Only 1 levels with this spell. |
Armor Effect: Mind Comprehension (Helmet only) Constant spell effect |
15 Soul | 1.5 | self | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Dream's Force |
This spell is a part of the Psy Dagger spell chain and rune stone. Casting this spell places a beneficial boon on the target of your choice. The target receives a boost in their melee, throw, and bow power of x 1.75 as well as the ability to knock down whomever the target attacks. The spell appears to be a white glow over the body of the target. |
N/A: Only 1 levels with this spell. |
Armor Effect: Dream's Force Increase Melee and Throw Power by 25%. |
35 Soul | 4 | 1 target | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Dark Sight |
This spell is a part of the Blotting spell chain and rune stone. With this spell you grant yourself or ally the ability of dark sight. Your eyes, including the whites, become solid black with a thin purple ring tracing the outside of the pupil. With darksight, everything becomes pitch black for you. All obstacles get outlined in white, all living creatures appear as white blotches glowing in the color of their element. All spells, even invisible spells, can be seen as colored blots with the color being of that of their element, giving you a +10 to your magic evasion. All illusions are invisible. All traps glow red. And you can see through walls since they are simply outlined. The obstacles are still there, you cannot walk through them. You can simply see through them. You are also immune to any vision altering status effects. |
N/A: Only 1 levels with this spell. |
Armor Effect: Dark Sight (Helmet only) Constant spell effect. |
30 Soul | 3 | 1 target or self | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Celestial Strength |
This spell is a part of the Influence spell chain and rune stone. With this spell you grant the target the illusion of god-like strength. While this is merely an illusion it works because the target believes it works. Therefore the target’s strength is increased by the target's Runic Energy plus the caster's Runic Energy, which also increases strength based stats. Once the spell is over the target returns to normal strength. |
N/A: Only 1 levels with this spell. |
Armor Effect: Celestrial Strength Increase Strength by 15%. |
50 Soul | 4 | 1 target or self | Level 1: 40/70 |
This is a Tier 5 spell Level 1: 150/250 |
Darkening |
This spell is a part of the Blotting spell chain and rune stone. With this spell you cause blotting to all enemy targets. |
N/A: Only 1 levels with this spell. | N/A | 20 Soul | 2 | all enemy targets | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Mass Dark Sight |
This spell is a part of the Blotting spell chain and rune stone. This grants Dark Sight to all of your allies as well as yourself. |
N/A: Only 1 levels with this spell. | N/A | 40 Soul | 4 | self and all allies | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Darkness Calling |
This spell is a part of the Blotting spell chain and rune stone. This spell calls from the shadows to every enemy target during the spell's duration. Each enemy target must then make a Will check with your Runic Energy as a penalty. If they fail, they are yours to command for the rest of the spell's duration and cannot resist any command during that time. |
N/A: Only 1 levels with this spell. | N/A | 60 Soul | 6 | all enemy targets | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
The Finality of Darkness |
This spell is a part of the Blotting spell chain and rune stone. This spell does two things. One, it creates a death countdown. For three rounds, the target's own shadow begins to swallow the target. The first round it swallows the target's legs which only cut its movement in half. The second round it swallows the target's torso which cuts the target's armor protection by 50%. The third round swallows the target whole which kills the target. Two, each round the target receives 20d20 magic damage. The target can only be saved by a spell that dispels magic or by killing the caster. |
N/A: Only 1 levels with this spell. | N/A | 70 Soul | 7 | 1 target | Level 1: 35/65 |
This is a Tier 6 spell Level 1: 200/400 |
Enchantment of Darkness |
This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you enchant any weapon of your choosing, including those of your allies. This spell grants the weapon three attributes. The first attribute is to cause the struck target visual instability for 1 round. The second attribute is to add the wielder's runic energy to the weapon's attack value. The third attribute is to have each attack with the weapon drain 1d20 Soul from the target to give to the wielder. |
N/A: Only 1 levels with this spell. | N/A | 20 Soul | 2 | 1 target or self |
Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Blade of Shadow |
This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you are given a half-moon shaped blade made of pure shadow to fling at an enemy target. The blade of shadow will pass through any objects and targets in its way, but will only cut into the intended target. The target will receive 2d% + 5d20 magic damage. You will also roll a 1d6, if 6 is rolled, the target will be instantly killed. |
Level 2 Upgrade: Increase damage by 2d20. Level 3 Upgrade: Increase damage by 2d20. Level 4 Upgrade: Increase damage by 2d20. |
N/A | 50 Soul; +10 per level | 5; +1 per level | 1 target or self |
Level 1: 40/70 Level 2: 30/60 Level 3: 20/50 Level 4: 10/40 |
This is a Tier 5 spell Level 1: 150/300 |
Influence |
This spell is a part of the Influence spell chain and rune stone. This mind spell sends a discreet message to the mind of the target that gives it the urge to agree with something or to do something. It decreases the target's Will Power by 20% and gives the user a 10 point bonus to Influence % when attempting to influence the target. |
N/A: Only 1 levels with this spell. | N/A | 10 Soul | 1 | 1 target | Level 1: 60/90 |
This is a Tier 1 spell Level 1: 25/50 |
Defy Gravity |
This spell is a part of the Transference spell chain and rune stone. This unique spell uses air to seemingly disable the effect of gravity on an area, causing everything to be weightless and begin to float. Combat can continue. You can cast spells and projectile weapons still work like normal. All melee actions must be done in movement. If a person moves into the field of anti-gravity, they begin to float. If someone leaves the field, they fall in whatever state they were floating in. |
N/A: Only 1 levels with this spell. | N/A | 15 Soul | 2 | a 4x4 space area around a space of your choosing | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Teleportation |
This spell is a part of the Transference spell chain and rune stone. With the creation of this spell you find yourself in a different spot on the battlefield. The spell uses space magic to transport you from one point on the battlefield to another chosen by you. You cannot use this spell on any other target and it cannot be used outside of the battlefield. |
N/A: Only 1 levels with this spell. | N/A | 20 Soul | 2.5 | self | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Transportation |
This spell is a part of the Transference spell chain and rune stone. This spell creates a globe of see through energy. With this spell you can transport yourself and the rest of the party as far as your magic can carry you. To cast the spell everyone that is riding most hold hands, with you as part of the circle. You cast the spell and the globe surrounds you and your party, carrying you off high into the sky. If a person lets go with both hands, that person immediately drops to their doom. The spell goes at 50 miles an hour. If you run out of Soul before landing, the whole party including yourself fall and die. |
N/A: Only 1 levels with this spell. | N/A | 2 Soul per 10 miles traveled | 3 | self | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Physical Transference |
This spell is a part of the Transference spell chain and rune stone. With this spell you are using your memory of places that you have once visited and sending yourself through space energy to return to that place. You can only teleport to places that you have visited before in the past during game-play. The magic teleports you and anything that is connected to you, so anyone that is holding on to you will also be teleported with you. |
N/A: Only 1 levels with this spell. | N/A | 50 Soul | 4 | self and anyone connected | Level 1: 40/70 |
This is a Tier 5 spell Level 1: 150/250 |
Barrier |
This spell is a part of the Transference spell chain and rune stone. This spell creates an invisible wall that, if touched, pushes back with the same amount of force as whatever comes into contact with it. This makes it feel exactly like a wall in all senses. The barrier is smooth and cannot be climbed over and reaches a height of 10 feet. The barrier can be as small as 1 space in length to as large as the spell’s max area. |
N/A: Only 1 levels with this spell. | N/A | 10 Soul per space | 3.5 | up to 12 spaces | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Mind's Eye |
This spell is a part of the Psy Dagger spell chain and rune stone. This spell opens your connection to the real of the unseen. While this spell is in effect you are able to attack through the realm of the unseen. This makes all of your attacks, magical and physical, invisible, applying the evade penalty. |
N/A: Only 1 levels with this spell. | N/A | 20 Soul | 2 | 1 target or self | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |