Psionics

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Blotting

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause shadows to appear in the eyes of the single target. This decreases the target's Hit Chance and Hit Targeting by half.

N/A: Only 1 levels with this spell.

Weapon Effect: Blotting

Critical Hit causes spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Influence

This spell is a part of the Influence spell chain and rune stone. This mind spell sends a discreet message to the mind of the target that gives it the urge to agree with something or to do something. It decreases the target's Will Power by 20% and gives the user a 10 point bonus to Influence % when attempting to influence the target.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Shadow Bracing

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you use the shadow that all physical creatures have to brace them in place. You can choose either yourself or any 1 target. The shadow of the target grabs the target and holds the target in place. The target will be immune to knock down and knock back effects, cannot be tripped, picked up, moved, teleported, or have anything done to the target that changes the target's place. However the target also cannot move from that spot.

N/A: Only 1 levels with this spell.

Weapon Effect: Shadow Bracing

Critical Hit locks target in place. Target has to make strength check to free itself. If target is flying, the target will fall to the ground and be locked in place there with the Knock Down effect.

10 Soul 1 1 target or self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Shadow Thief

This spell is a part of the Shadow Thief spell chain and rune stone. This spell can be used in one of two ways. While adventuring, you can use this spell to grab through the shadows anything that you can see and lift and bring it to you without you physically going to get it. In battle you can use this spell to grab a target's weapon or shield in the same way, but the target can make a Strength Check to try and keep the weapon or shield.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 line of sight Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Transference

This spell is a part of the Transference spell chain and rune stone. This spell is made to send long distance messages through the mind. You cast the spell, and think the message you want to send and let the magic go. The magic sends the words and puts them into the mind of the target in a matter of seconds, no matter how far away the target is.

N/A: Only 1 levels with this spell.

Armor Effect: Transference (Headwear only)

Allows for constant spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Barrier

This spell is a part of the Transference spell chain and rune stone. This spell creates an invisible wall that, if touched, pushes back with the same amount of force as whatever comes into contact with it. This makes it feel exactly like a wall in all senses. The barrier is smooth and cannot be climbed over and reaches a height of 10 feet. The barrier can be as small as 1 space in length to as large as the spell’s max area.

N/A: Only 1 levels with this spell. N/A 10 Soul per space 3.5 up to 12 spaces Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Psy Dagger

This spell is a part of the Psy Dagger spell chain and rune stone. This spell creates a small projectile of space energy that flies to its target. The magic embeds itself in the target before fading away, doing 9d10 piercing magic damage.

Level 2 Upgrade: Increase damage by 2d10.
Level 3 Upgrade: Increase damage by 2d10.
Level 4 Upgrade: Increase damage by 2d10.
N/A 10 Soul; +10 per level 1; +1 per level 1 target Level 1:  60/90
Level 2:  50/80
Level 3:  40/70
Level 4:  30/60

This is a Tier 1 spell

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Defy Gravity

This spell is a part of the Transference spell chain and rune stone. This unique spell uses air to seemingly disable the effect of gravity on an area, causing everything to be weightless and begin to float. Combat can continue. You can cast spells and projectile weapons still work like normal. All melee actions must be done in movement. If a person moves into the field of anti-gravity, they begin to float. If someone leaves the field, they fall in whatever state they were floating in.

N/A: Only 1 levels with this spell. N/A 15 Soul 2 a 4x4 space area around a space of your choosing Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mind Comprehension

This spell is a part of the Transference spell chain and rune stone. This spell alters your brain into being able to translate the words of other languages without actually learning the language. While you cannot speak the language you can understand other languages as if they were spoken in your language.

N/A: Only 1 levels with this spell.

Armor Effect: Mind Comprehension (Helmet only)

Constant spell effect

15 Soul 1.5 self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Shadow Searching

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you feel with the shadows to search for something that you know about. The shadows can search an area of 1200 x 1200 square feet, including above and below you. Once the object is found, you will know where it is at and the most direct path to get to it, but nothing more.

N/A: Only 1 levels with this spell. N/A 15 Soul 1 1200 x 1200 square feet Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Transportation

This spell is a part of the Transference spell chain and rune stone. This spell creates a globe of see through energy. With this spell you can transport yourself and the rest of the party as far as your magic can carry you. To cast the spell everyone that is riding most hold hands, with you as part of the circle. You cast the spell and the globe surrounds you and your party, carrying you off high into the sky. If a person lets go with both hands, that person immediately drops to their doom. The spell goes at 50 miles an hour. If you run out of Soul before landing, the whole party including yourself fall and die.

N/A: Only 1 levels with this spell. N/A 2 Soul per 10 miles traveled 3 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Darkening

This spell is a part of the Blotting spell chain and rune stone. With this spell you cause blotting to all enemy targets.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 all enemy targets Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Enchantment of Darkness

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you enchant any weapon of your choosing, including those of your allies. This spell grants the weapon three attributes. The first attribute is to cause the struck target visual instability for 1 round. The second attribute is to add the wielder's runic energy to the weapon's attack value. The third attribute is to have each attack with the weapon drain 1d20 Soul from the target to give to the wielder.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target or self Level 1:  55/85
 

This is a Tier 2 spell

Level 1: 50/100

Teleportation

This spell is a part of the Transference spell chain and rune stone. With the creation of this spell you find yourself in a different spot on the battlefield. The spell uses space magic to transport you from one point on the battlefield to another chosen by you. You cannot use this spell on any other target and it cannot be used outside of the battlefield.

N/A: Only 1 levels with this spell. N/A 20 Soul 2.5 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Mind's Eye

This spell is a part of the Psy Dagger spell chain and rune stone. This spell opens your connection to the real of the unseen. While this spell is in effect you are able to attack through the realm of the unseen. This makes all of your attacks, magical and physical, invisible, applying the evade penalty.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Nyctophobia

This spell is a part of the Blotting spell chain and rune stone. With this spell you create within a target an unnatural fear of darkness. You then make the target believe that he or she is surrounded by darkness. The target will make a will check with your Runic Energy as a penalty each round during the spell's duration. If the target fails, the target will scream in terror, be unable to attack anyone else or move, and will attack him or herself, doing double damage.

N/A: Only 1 levels with this spell.

Weapon Effect: Nyctophobia

Critical Hit causes spell effect.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Silence of Space

This spell is a part of the Influence spell chain and rune stone. The magic makes every target unable to speak. The spell also creates an area wide effect of silence, meaning that no movement will create sound. No sound will be made in the area of the spell, allowing everyone in the radius to move and attack unnoticed by sound, though still able to be seen if looked at. On the negative side any sound from outside the area of effect cannot be heard inside. Spells can still be used.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 6 feet around caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mental Encumbrance

This spell is a part of the Influence spell chain and rune stone. This spell places a lot of strain on the target’s mind. This strain makes it difficult for the target to think, concentrate, and use spells. The target’s Soul is cut in half and the target’s spell and skill costs are doubled.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Psy Swipe

This spell is a part of the Psy Dagger spell chain and rune stone. With this spell a ring of space distortion energy expands outwards from your feet. The ring then grows and spreads. Any target in the range of the spell must make an agility check to see if they are knocked down, which causes the target to receive  4d20  fall damage and require to use a move action to get up.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 a 3 space area around the caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Shade's Armor

This spell is a part of the Shadow Thief spell chain and rune stone. With this spell you call upon the darkness of fear, shade. You direct this spell upon the target. The shade then becomes one with the target's armor. During the duration of the spell, all enemy targets must make a Perception Check to see the protected target. If the protected target gets attacked, 20% of that damage is changed to Soul which is given to the protected target. The protected target also has all magic damages done against it decreased by 25%. However the protected target looses 2d20 Endurance per round.

N/A: Only 1 levels with this spell. N/A 20 Soul 3 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Telepathy

This spell is a part of the Influence spell chain and rune stone. With this spell you are able to send out thoughts through space to any target in sight, and can read their minds as well. Therefore with this spell you could effectively communicate telepathically, by sending that target your thoughts and reading their mental response.

N/A: Only 1 levels with this spell.

Armor Effect: Telepathy (Headwear only)

Allows for constant spell effect

20 Soul 1.5 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

 Nightmare's Thirst

This spell is a part of the Influence spell chain and rune stone. When this spell is cast the mind of the target chosen has a sudden urge to destroy. The target just has to kill. The target receives the berserk affect which increases the target’s melee power by x 3 but makes the target only able to melee attack and move, nothing else. At the end of the spell the target returns to normal. This cannot be used on self.

N/A: Only 1 levels with this spell.

Weapon Effect: Nightmare's Thirst

Critical Hit inflicts berserk.

25 Soul 2 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Dream's Purpose

This spell is a part of the Psy Dagger spell chain and rune stone. With this spell you select a target and the target drops its weapon, falls to its knees, bringing its hands up to hold its pounding head. Psionic energy begins to seep from the target's ears and nose like magical blood. Then suddenly the psionic energy explodes, dealing 2d% magic damage to any target, friend or foe, in the surrounding area. No damage is done to the target of the spell, however, the target is stunned for 1 round and must spend a move action to get up and a support action to pick up its weapon.

Level 2 Upgrade: Increase damage by 1d20+1d12.
Level 3 Upgrade: Increase damage by 1d20+1d12.
Level 4 Upgrade: Increase damage by 1d20+1d12.
N/A 25 Soul; +10 per level 3; +1 per level a 3x3 space area around 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Dark Sight

This spell is a part of the Blotting spell chain and rune stone. With this spell you grant yourself or ally the ability of dark sight. Your eyes, including the whites, become solid black with a thin purple ring tracing the outside of the pupil. With darksight, everything becomes pitch black for you. All obstacles get outlined in white, all living creatures appear as white blotches glowing in the color of their element. All spells, even invisible spells, can be seen as colored blots with the color being of that of their element, giving you a +10 to your magic evasion. All illusions are invisible. All traps glow red. And you can see through walls since they are simply outlined. The obstacles are still there, you cannot walk through them. You can simply see through them. You are also immune to any vision altering status effects.

N/A: Only 1 levels with this spell.

Armor Effect: Dark Sight (Helmet only)

Constant spell effect.

30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Mental Muscle

This spell is a part of the Psy Dagger spell chain and rune stone. This spell enhances the recipient's mental stat. It does so by increasing it by the caster's Runic Energy.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Eclipse

This spell is a part of the Blotting spell chain and rune stone. With this spell you create an eclipse which darkens the battlefield. All enemy targets must make perception checks to move, attack, or act in anyway. Also all enemy targets must make a will check when the spell is cast or they will be filled with fear and unable to act for 1d3 rounds. If the target is inflicted with Nyctophobia the effects of both spells are doubled.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 battlefield Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Shade's Concealment

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell you call upon the negative form of shadow, the dreaded shade. The shade wraps around you, concealing you from the rest of the world, with only your shadow to show that you are even there. While wrapped in the shade you can still move and attack as normal as you are actually there. Those that notice your shadow can attack you, but they must make a Perception Check with your Runic Energy as a penalty in a well lit environment to notice your shadow. The penalty doubles as the light decreases. In dark environments your shadow cannot be seen.

N/A: Only 1 levels with this spell.

Armor Effect: Shade's Concealment

Automatically requires Perception Checks to spot you

30 Soul 2 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Shadow Melding

This spell is a part of the Shadow Bracing spell chain and rune stone. With this spell the concealed target becomes one with the shadow. You no longer need to move on the battlefield to attack. You simply attack through the shadow and the attack will affect whichever target you desire, no matter the distance.

N/A: Only 1 levels with this spell.

Weapon Effect: Shadow Melding

Weapon can reach any target

30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Torrent of Thought

This spell is a part of the Transference spell chain and rune stone. This spell summons a massive amount of thoughts and images that are inserted into the mind of a single target. The target is swarmed with thoughts and images to the point where they cannot even see. The vision of the target is swarming with hallucinations sourced from thoughts and finally the sight of the target shuts down, causing blindness.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Telekinesis

This spell is a part of the Transference spell chain and rune stone. This spell allows you to move things with your mind. Instead of using strength, you will use mental, and base a weight limit as Mental x 2. You must be able to see the thing to move it, but you do not have to touch it. You can also move living targets this way, as long as you can lift the target.

N/A: Only 1 levels with this spell. N/A 30 Soul 2 1 target you can see Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Tags: Psionics