Psionics

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Teleportation

This spell is a part of the Transference spell chain and rune stone. With the creation of this spell you find yourself in a different spot on the battlefield. The spell uses space magic to transport you from one point on the battlefield to another chosen by you. You cannot use this spell on any other target and it cannot be used outside of the battlefield.

N/A: Only 1 levels with this spell. N/A 20 Soul 2.5 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Terenatus

This spell is a part of the Psy Dagger spell chain and rune stone. This powerful spell seems to rip apart the very fabric of space. The world seems to bend and the very fabric of the combatants feels to be stretching and twisting. The pain and destruction that this causes to the target is evident as the spell continues. Each round the targets receive 3d%+20 damage. You and your allies are immune.

N/A 60 Soul; +10 per level 7; +1 per level all enemy targets Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

The Finality of Darkness

This spell is a part of the Blotting spell chain and rune stone. This spell does two things. One, it creates a death countdown. For three rounds, the target's own shadow begins to swallow the target. The first round it swallows the target's legs which only cut its movement in half. The second round it swallows the target's torso which cuts the target's armor protection by 50%. The third round swallows the target whole which kills the target. Two, each round the target receives 20d20 magic damage. The target can only be saved by a spell that dispels magic or by killing the caster.

N/A: Only 1 levels with this spell. N/A 70 Soul 7 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

The Firmament's Pull

This spell is a part of the Shadow Bracing spell chain and rune stone. This spell takes two rounds to pull the target into the Shadow Realm. During those two rounds, the target can do anything it wants but it will receive 20d20 magic damage each round. On the third round the target finds itself in the shadow realm where spectral beasts ravage the target doing 25d20 magic damage. At the end of the third round the target is returned in whatever shape it remains in.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Torrent of Thought

This spell is a part of the Transference spell chain and rune stone. This spell summons a massive amount of thoughts and images that are inserted into the mind of a single target. The target is swarmed with thoughts and images to the point where they cannot even see. The vision of the target is swarming with hallucinations sourced from thoughts and finally the sight of the target shuts down, causing blindness.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Transcending Space

This spell is a part of the Transference spell chain and rune stone. This spell forces you to use your magic to extend beyond your dimension. With the creation of this spell the target is sent beyond the very fabric of space. The experience for the target is indescribable. The target is left in whatever shape they were in. If you cast the spell at another target while a target is still trapped, the original target is released. The target is released back where it was originally at once the spell's duration is over. This spell stuns the target for 1d4 rounds and makes the target unable to use skills and spells for the following round after stun has lifted.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Transference

This spell is a part of the Transference spell chain and rune stone. This spell is made to send long distance messages through the mind. You cast the spell, and think the message you want to send and let the magic go. The magic sends the words and puts them into the mind of the target in a matter of seconds, no matter how far away the target is.

N/A: Only 1 levels with this spell.

Armor Effect: Transference (Headwear only)

Allows for constant spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Transportation

This spell is a part of the Transference spell chain and rune stone. This spell creates a globe of see through energy. With this spell you can transport yourself and the rest of the party as far as your magic can carry you. To cast the spell everyone that is riding most hold hands, with you as part of the circle. You cast the spell and the globe surrounds you and your party, carrying you off high into the sky. If a person lets go with both hands, that person immediately drops to their doom. The spell goes at 50 miles an hour. If you run out of Soul before landing, the whole party including yourself fall and die.

N/A: Only 1 levels with this spell. N/A 2 Soul per 10 miles traveled 3 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Twilight Workings

This spell is a part of the Psy Dagger spell chain and rune stone. This spell creates tiny points of light all around you. When the spell is completed, the points streak off towards the enemies. The magic crashes into each one and explodes, doing 12d20 damage.

Level 2 Upgrade: Increase damage by 2d20
Level 3 Upgrade: Increase damage by 2d20
Level 4 Upgrade: Increase damage by 2d20
N/A 40 Soul; +10 per level 4; +1 per level all enemy targets Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Weak Illusion

This spell is a part of the Influence spell chain and rune stone. This spell creates an illusion based on a picture from your mind. The illusion cannot move. Also if anyone walks up close (6 feet / 2 spaces or closer) the illusion starts to waver and can be seen through. This effectively makes it identifies as an illusion. The illusion has no physical form. When the time on the spell runs out the illusion will waver and fade away. You can create any image as long as it is no bigger than 6 feet in any direction. You can also cast spells, attack, move, and do other things while the illusion is up.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 next to caster Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Tags: Psionics