Temporamancy

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Vigor Returned

This spell is a part of the Memories of the Agent spell chain and rune stone. With this spell you create a magical fountain that produces temporal energy. This energy gives those that are in its radius of effect the effect of feeling full of renewed vigor. This restores the Endurance and Power of anyone in the spell area by 20% of their maximum each round they remain in the spell area. If your Endurance and Power are full, you will gain 20% of your maximum as extra Endurance and Power for each round that you are in the spell area. However, once the spell ends or you leave the spell area, you will lose the extra stats. This also benefits any enemy in the area of effect.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 a 4x4 space area around a space of your choosing Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Tortured Past

This spell is a part of the Flashback spell chain and rune stone. The magic opens up the mind of the target and sends the target into throws of pain. Every bad memory and bad event that has happened in the target’s lifetime is experienced again. During this time the target cannot even see the battlefield or hear it, and is stunned, unable to act for the duration of the spell. When the spell ends, the target is released.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Time's Teacher

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell summons forth a spiritual teacher from the past to help you improve upon your skills and spells. While this teacher is present, you gain 50% more character points. This can only be used once a day.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 next to caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Time Trip

This spell is a part of the Memories of the Agent spell string and rune stone. This spell sends the target traveling through time. When you cast the spell, you roll a 1d12. This determines how many d20 die are rolled for damage. If you rolled a 3, then this spell will do 3d20 damage to the target. The target continues warping through time until all other enemies die or the battle otherwise ends. You can also will the target’s return. The damage only happens once.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Time Slow

This spell is a part of the Time Distortion spell chain and rune stone. With the casting of this spell you slow down a target so that the target's movement rates is halved and all of the target's spells casting speeds are doubled.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Slow

Critical Hit causes spell effect.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Time Ripple

This spell is a part of the Time Ripple spell chain and rune stone. This spell creates a distorted wave in all directions of time energy. The warped magic ripples out from you, hitting everything in its path, ally and enemy. Every target has received the sickness status effect which decreases their movement rates by half. This sickness is only temporarily, lasting only for 3 rounds.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Ripple

Critical hit causes sickness for 1d3 rounds

10 Soul 1 a 4x4 space around the caster Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Time Restored

This spell is a part of the Time Ripple spell chain and rune stone. This spell brings back to life your recently killed ally. It works by reversing the time on only that ally’s body to just before the death-blow was given, returning that ally back to life, exactly as they were before being struck as if they had never received that fatal blow. This must be used within four rounds of death however or their life will be far too gone.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target within 4 spaces Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Time Repaired

This spell is a part of the Time Ripple spell chain and rune stone. This spell turns back the hands of time on what ever it is you want to repair. The way this spell works is that it restores the item by 25% with each use.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Time Freeze

This spell is a part of the Time Distortion spell chain and rune stone. This spell freezes time for everything except you and the air supply. You can walk around and interact with frozen things, moving them or altering them as well as you normally can within your physical limits. When the spell wears off the combatants must adapt to whatever changes have occurred by you. When the spell is being cast it appears like it has no effect until suddenly your changes appear. If you do not return to your original location that you cast the spell from, it will appear as if you just disappeared and reappeared suddenly from somewhere else.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Time Distortion

This spell is a part of the Time Distortion spell chain and rune stone. Time Distortion causes time to warp right in front of the target. The time slows and speeds up across the vision of the target, making it difficult to see anything correctly. The target can no longer rely on its own perception for the next 1d4 rounds and has to make detect checks to attack, defend, or even evade.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Distortion

Critical Hit causes spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Suffering Returned

This spell is a part of the Flashback spell chain and rune stone. Suffering Returned recreates a deep wound from the past suffered by any number of countless warriors. A warped distortion is created in front of you who aims it at the target. The distortion moves for the target and lands where the wound is to be placed. The distortion suddenly flashes and the wound is fresh in the body of the target, doing 8d20 damage.

Level 2 Upgrade: Increase damage by 1d20.
Level 3 Upgrade: Increase damage by 1d20.
Level 4 Upgrade: Increase damage by 1d20.
N/A 40 Soul; +10 per level 4; +1 per level 1 target Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Spiritual Dislocation

This spell is a part of the Flashback spell chain and rune stone. This deadly spell attempts to spirit away the target's spirit to a time before its birth or beyond its death, effectively killing the target. Its effects avoided with a Vitality Save check. However, this spell will try once each round for three rounds, so the target would have to make those saves each round to survive.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 1 target Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Spirit Returned

This spell is a part of the Memories of the Agent spell chain and rune stone. With this spell you create a magical fountain that produces temporal energy. This energy gives those that are in its radius of effect the effect of feeling mentally and magically younger and more powerful. This retores 20% of the stat maximum of Soul to anyone in the spell area per round. Should you be full, it will give you an extra 20% of Soul Stat Maximum to your Soul as a bonus, compounding each round that you are in the spell area. Your Runic Energy will also increase by 20% per round. Once the spell is over or you leave the spell area, everything will return to normal. This increase also benefits any enemy in the area of effect.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 a 4x4 space area around a space of your choosing Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Spirit Guide

This spell is a part of the Crystal Ball spell chain and rune stone. This spell calls upon an experienced adventurer from the past. This adventurer appears to you in the form of an unrecognizable spirit that shows you the way through any dungeon, ruin, or other place of exploration, or even lead you to any town or location that you desire. You tell the spirit guide where you are seeking to go, and the spirit guide will lead you there. Once there, the spirit guide will return back to where he came from.

N/A: Only 1 levels with this spell. N/A 40 Soul 3 next to caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Spatial Curse

This spell is a part of the Time Ripple spell chain and rune stone. This spell screws with the target's senses so that it must make a detect check with a 20 point penalty, or the target will be unable to detect depth and spatial location. A failed detect check still allows the target to attack except the target will unknowingly attack itself. The target has a 15% chance of killing itself if it attacks itself. If the target is able to attack you or an ally, the target has a 20% chance of still missing.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Seer's Vision

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to see forward or backwards in time up to 30 hours either direction. This way you can know what is coming or what has happened.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Restoration

This spell is a part of the Time Ripple spell chain and rune stone. This spell is made to recover the target from status effects by warping the time until the effects wears off. Restoration cures most poisons, stun, visual instability, burns, heat exhaustion, and sickness.

N/A: Only 1 levels with this spell.

Armor Effect: Restoration

Removes most poisons, stun, visual instability, and sickness after experiencing the status effect for 1 round.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Restep

This spell is a part of the Flashback spell chain and rune stone. With this spell you can move twice in a round. Not attack twice or cast spells twice, but move about the battlefield twice.

N/A: Only 1 levels with this spell.

Armor Effect: Restep (Footwear Only)

Allows you to always be able to make two movement actions.

20 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Renewal

This spell is a part of the Time Ripple spell chain and rune stone. This spell renews the target by restoring the target's Vitality, Power, and Endurance by 3d20.

Level 2 Upgrade: Increase restoration by 1d12.
Level 3 Upgrade: Increase restoration by 1d12.
Level 4 Upgrade: Increase restoration by 1d12.
N/A 30 Soul; +10 per level 3; +1 per level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Rapid Aging

This spell is a part of the Time Ripple spell chain and rune stone. A magical amplification of time works across the body of the target. The signs are visible as the target begins to age rather rapidly. The distortion stays floating across the body of the target for the duration of the spell, reducing the target’s melee, throw, and bow power by 25%, movement rates by 30%, and Evade by 5. At the end of the spell the target returns to normal.

N/A: Only 1 levels with this spell.

Weapon Effect: Rapid Aging

Critical Hit decreases target's melee, throw, and bow power by 20%, movement rates by 25%, and Evade by 2 for 1d3 rounds

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Powers That Were

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell creates a massive power flow into the target of the spell. Strengths from people of the past and future flow into the target with a distortion that surrounds the target, giving them boosts in fighting, and magic. It gives the target + 1d% to Melee, Throw, Bow Power, and Runic Energy.

N/A: Only 1 levels with this spell.

Armor Effect: Powers That Were

Double Melee, Throw, and Bow Power

50 Soul 5 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Places Recalled

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell allows you to recall a place you've visited perfectly to the minute detail, no matter how long its been and no matter if your character has amnesia. This spell is primarily useful for roleplaying purposes, however it can be used to recover old clues that might have been lost to time but lurk hidden in your character's memories.

N/A: Only 1 levels with this spell. N/A 45 Soul 4 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Places Forgotten

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell causes the target to forget where it is and what it is doing. It must make a mental check to first recover where it is and then to remember what it was doing. This would also end any spell the target was casting. If the target fails to remember, the target will leave the battlefield or give up doing whatever it was doing.

N/A: Only 1 levels with this spell.

Weapon Effect: Places Forgotten

Critical Hit causes spell effect.

35 Soul 3.5 1 target Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Place & Time

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell allows you to remember any place you've been. Using this spell you can recall that place and instantly be at that place, along with anyone you are holding onto. You must be holding onto whoever you wish to bring, not them holding onto you.

N/A: Only 1 levels with this spell.

Armor Effect: Place & Time (Footwear only)

You are able to teleport to anyplace you see.

30 Soul 3 self and those you are holding onto Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Past Pain

This spell is a part of the Flashback spell chain and rune stone. This spell reaches into the past of the target and recreates a wound or a physical injury from the past and gives it to the target once again, doing 5d20 damage. This pain usually comes from old scars or the like.

Level 2 Upgrade: Increase damage by 1d12.
Level 3 Upgrade: Increase damage by 1d12.
Level 4 Upgrade: Increase damage by 1d12.
N/A 20 Soul; +10 per level 2; +1 per level 1 target Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Never Ending Pain

This spell is a part of the Flashback spell string and rune stone. This spell summons up the suffering and pain of soldiers killed upon the battlefield. The magic recreates the sudden injuries that occur but didn’t cause the death of those soldiers of war onto a single target. The magic recreates these smaller damages every round, doing 2d20 Vitality damage per round, to torture and let the target experience the cost of war until the target finally dies from it.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Misstep

This spell is a part of the Time Ripple spell chain and rune stone. This spell causes that for every 2 steps the target makes in one direction, the target must move one step in the opposite direction. The target feels unsure in which way it should be moving, often times moving backwards half as much as it moves forward.

N/A: Only 1 levels with this spell.

Weapon Effect: Misstep

Critical hit causes spell effect

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Mental Dislocation

This spell is a part of the Flashback spell chain and rune stone. This spell makes it seem to the target that everyone are all in different places. The target can't make out others, and every time the target moves, a pit seems to appear before them. If someone, friend or foe, is next to the target already, they will attack that target thinking it to be a foe. A mental check with your Runic Energy as a penalty can be made per round to see truth from reality, but until then the target has completely lost sense of place and time.

N/A: Only 1 levels with this spell. N/A 50 Soul 4 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Memory's Confusion

This spell is a part of the Time Ripple spell chain and rune stone. This spell messes with the target's memory, sending its mind back in time before it improved skills and spells. Each spell and skill is temporarily decreased in levels by half, round down. So if a spell is at level 3, during this the spell will be at level 1. During the effects of the spell, the target does not gain any character points. When the spell ends, everything returns to normal with the spell or skill's original levels restored.

N/A: Only 1 levels with this spell.

Weapon Effect: Memory's Confusion

Upon making a Critical Hit with a 20% penalty, the target of the hit will have all of the highest earned level of skills and spells locked for 1d4 rounds. So if the target has Memory's Confusion spell at level 3, the target will only be able to use level 1 and 2 of that spell for the next 1d4 rounds. This will not lock level 1 so if level 1 is the highest in that spell or skill it is still usable. This will not stack or compound, so once the effects are on a target it cannot be repeated until after the duration has ran its course.

50 Soul 5 1 target Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Memories Returned

This spell is a part of the Lost Memories spell chain and rune stone. This spell allows you to remember anything you have forgotten about. By spending an extra 10 Soul per generation, you can also remember the memories of your ancestors. This spell also works as a cure for any status effect that makes you forget.

N/A: Only 1 levels with this spell.

Armor Effect: Memories Returned (Helmet Only)

Immunity to forgetfullness and confusion status effects.

15 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Tags: Temporamancy