Temporamancy

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Place & Time

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell allows you to remember any place you've been. Using this spell you can recall that place and instantly be at that place, along with anyone you are holding onto. You must be holding onto whoever you wish to bring, not them holding onto you.

N/A: Only 1 levels with this spell.

Armor Effect: Place & Time (Footwear only)

You are able to teleport to anyplace you see.

30 Soul 3 self and those you are holding onto Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Battle Foresight

This spell is a part of the Crystal Ball spell chain and rune stone. This spell grants you and your allies knowledge of what is about to happen in battle. With this spell you will know where an enemy is about to move, what kind of spell the enemy is about to cast, and so forth. Thanks to this spell, you and your allies will have + 25 to React and can make a React check when the enemy attacks you. For example, if the mage is about to be attacked by an enemy, the mage can make a react check and do something to either stop the enemy's attack or better defend against it.

N/A: Only 1 levels with this spell.

Armor Effect: Battle Foresight

Increase React by 10%.

40 Soul 4 self and all allies Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Ancestor's Protection

This spell is a part of the Lost Memories spell chain and rune stone. With this you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you doubling your Fortitude temporarily. The ancestors are enraged at those who dare to attack you, and rush forth across the battlefield doing double Runic Energy as a counter attack to any kind of attack you receive.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Ancestor's Blessing

This spell is a part of the Lost Memories spell chain and rune stone. With this you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you doubling your strength and will temporarily.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Future Sight

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to see up to a year in the future, though the predictions have a 50% chance of being accurate. Still, you can use this spell to know what lies at the end of a set of ruins you are in or have an idea of a long term consequence to performing some action.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Chrono-Colloquim

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell surrounds you in powerful time magic that blocks all vision of the actions within the magic. To you comes a person lost to time. This person, only a shadow of their former self from history, is influenced by the actions that are occurring in your life and adventures. You are allowed to ask this person 10 questions of a yes or no nature. The shadow will answer them with only yes or no. This spell wears off when all 10 questions have been answered. The GM is required to answer the questions for the shadow.

N/A: Only 1 levels with this spell. N/A 40 Soul 5 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Glimpse of the Seer

This spell is a part of the Crystal Ball spell chain and rune stone. This spell gives you a glimpse into a possible future. This spell shows you what would immediately happen should you open that door, walk around that corner, open that treasure chest, put on that relic, or any other immediate action.

N/A: Only 1 levels with this spell.

Armor Effect: Glimpse of the Seer (Helmet only)

Detect Check activates spell effect.

20 Soul 2 self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Seer's Vision

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to see forward or backwards in time up to 30 hours either direction. This way you can know what is coming or what has happened.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Ethereal Visions

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to alter you or your ally's mind with temporamancy just enough to experience visions. Make a mental check. If you succeed, the visions are true visions which can show you upcoming dangers, past events, or even information on what you are fighting. Really the uses are limitless and should be worked out between you and your GM. If you fail however, the visions are all lies and false yet your character will believe them to be true.

N/A: Only 1 levels with this spell. N/A 50 Soul 3.5 self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Lost Memories

This spell is a part of the Lost Memories spell chain and rune stone. This spell is used either on a set of items or a general area where you are. This spell shows the past events of what it is cast on, giving clues to solving things or other important information. It never shows anything that is not important, only events worth note.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Memories of the Agent

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the agent. For an entire day you will have all thief and adventurer skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Memories of the Shield

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the shielf. For an entire day you will have all guard and defender skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Memories of the Warrior

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the warrior. For an entire day you will have all warrior skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Memories of the Mage

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the mage. For an entire day you will have all mage skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Time's Teacher

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell summons forth a spiritual teacher from the past to help you improve upon your skills and spells. While this teacher is present, you gain 50% more character points. This can only be used once a day.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 next to caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Spirit Guide

This spell is a part of the Crystal Ball spell chain and rune stone. This spell calls upon an experienced adventurer from the past. This adventurer appears to you in the form of an unrecognizable spirit that shows you the way through any dungeon, ruin, or other place of exploration, or even lead you to any town or location that you desire. You tell the spirit guide where you are seeking to go, and the spirit guide will lead you there. Once there, the spirit guide will return back to where he came from.

N/A: Only 1 levels with this spell. N/A 40 Soul 3 next to caster Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Time Freeze

This spell is a part of the Time Distortion spell chain and rune stone. This spell freezes time for everything except you and the air supply. You can walk around and interact with frozen things, moving them or altering them as well as you normally can within your physical limits. When the spell wears off the combatants must adapt to whatever changes have occurred by you. When the spell is being cast it appears like it has no effect until suddenly your changes appear. If you do not return to your original location that you cast the spell from, it will appear as if you just disappeared and reappeared suddenly from somewhere else.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 battlefield Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Doom's Apocalypse

This spell is a part of the Time Distortion spell chain and rune stone. With this spell you call up Doom from it’s hiding place. The floor rumbles beneath the feet of the combatants before the magic unleashes a storm of dark temporal energy. The energy rips across the battlefield in all directions from you, doing 4d% damage to everything in sight within the radius of the spell. Increase the Casting Speed by 2 to not affect allies.

Level 2 Upgrade: Increase damage by 1d%.
Level 3 Upgrade: Increase damage by 1d%.
Level 4 Upgrade: Increase damage by 1d%.
N/A 65 Soul; +10 per level 6; +1 per level battlefield Level 1:  35/65
Level 2:  25/55
Level 3:  15/45
Level 4:  5/35

This is a Tier 6 spell

Level 1: 200/400
Level 2: 225/450
Level 3: 250/500
Level 4: 275/550

Doom Tarot

This spell is a part of the Crystal Ball spell chain and rune stone. With this spell you draw 20 magic cards from time that are thrown at all enemy targets, splitting as evenly as possible among them all. If there are more than 20 enemy targets then only 20 enemies will be hit. Each card hits the targets dealing a total of additional 2d20 damage, however the damage is piercing avoiding 20% of magical armor. Furthermore, there is a 1 in 20 chance that one of these magic cards is the Death Card. Rolling a 20 on a 1d20 instantly kills the unlucky target.

Level 2 Upgrade: Increase damage per card by 1d20.
Level 3 Upgrade: Increase number of cards by 1d20, death chance remains 1d20 roll.

Weapon Effect: Death Tarrot

1 in 20 chance of instant kill

50 Soul; +10 per level 5; +1 per level all enemy targets Level 1:  40/70
Level 2:  30/60
Level 3:  20/50

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400

Fate's Rebellion

This spell is a part of the Time Distortion spell chain and rune stone. When this spell is cast Fate chooses a side to fight on. Fate releases through you a powerful explosion of time magic that ripples across the range of the spell in every direction. The magic does 3d% damage by ripping open wounds on all enemy targets while it passes. Allies and yourself are unaffected.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20.
Level 4 Upgrade: Increase damage by 2d20.
N/A 50 Soul; +10 per level 4; +1 per level all enemy targets Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

Time Ripple

This spell is a part of the Time Ripple spell chain and rune stone. This spell creates a distorted wave in all directions of time energy. The warped magic ripples out from you, hitting everything in its path, ally and enemy. Every target has received the sickness status effect which decreases their movement rates by half. This sickness is only temporarily, lasting only for 3 rounds.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Ripple

Critical hit causes sickness for 1d3 rounds

10 Soul 1 a 4x4 space around the caster Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Mass Time Slow

This spell is a part of the Time Distortion spell chain and rune stone. With the casting of this spell you create a time distortion aura around a space of your choosing that slows down any target that enters it, friend or foe, so that the target's movement rates is halved and all of the target's spells casting speeds are doubled for as long as they are in the aura plus 2 rounds after leaving the aura.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 a 4x4 space around space of your choosing Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Epoch Force

This spell is a part of the Time Distortion spell chain and rune stone. This spell unleashes the force of an entire epoch in one single attack. A large explosion of rippling magic pours from you and rips and tears at every enemy in the spell’s radius, doing 12d20 damage to each one. Allies are affected but you are not.

Level 2 Upgrade: Increase damage by 2d20.
Level 3 Upgrade: Increase damage by 2d20.
Level 4 Upgrade: Increase damage by 2d20.
N/A 45 Soul; +10 per level 4; +1 per level a 4x4 space area around the caster Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Fountain of Youth

This spell is a part of the Memories of the Agent spell chain and rune stone. With this spell you create a magical fountain that produces temporal energy. This energy gives those that are in its radius of effect the effect of feeling younger. This increases all of their stats by 20%, with that 20% doubling each round the target is in the area of effect. So for example the first round your stats will increase by 20%, the second round by 40%, and so on. Only the main 8 stats double but this increase does affect those stats based on them. This increase also benefits any enemy in the area of effect.

N/A: Only 1 levels with this spell. N/A 45 Soul 4 a 4x4 space area around a space of your choosing Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Vigor Returned

This spell is a part of the Memories of the Agent spell chain and rune stone. With this spell you create a magical fountain that produces temporal energy. This energy gives those that are in its radius of effect the effect of feeling full of renewed vigor. This restores the Endurance and Power of anyone in the spell area by 20% of their maximum each round they remain in the spell area. If your Endurance and Power are full, you will gain 20% of your maximum as extra Endurance and Power for each round that you are in the spell area. However, once the spell ends or you leave the spell area, you will lose the extra stats. This also benefits any enemy in the area of effect.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 a 4x4 space area around a space of your choosing Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Spirit Returned

This spell is a part of the Memories of the Agent spell chain and rune stone. With this spell you create a magical fountain that produces temporal energy. This energy gives those that are in its radius of effect the effect of feeling mentally and magically younger and more powerful. This retores 20% of the stat maximum of Soul to anyone in the spell area per round. Should you be full, it will give you an extra 20% of Soul Stat Maximum to your Soul as a bonus, compounding each round that you are in the spell area. Your Runic Energy will also increase by 20% per round. Once the spell is over or you leave the spell area, everything will return to normal. This increase also benefits any enemy in the area of effect.

N/A: Only 1 levels with this spell. N/A 60 Soul 6 a 4x4 space area around a space of your choosing Level 1:  35/65

This is a Tier 6 spell

Level 1: 200/400

Currents of Time

This spell is a part of the Memories of the Agent spell chain and rune stone. Currents of Time is a unique spell that is basically a do-over spell. Instead of having a second chance at a failed skill or stat roll however, it gives you a chance at a whole new path. Through use of this spell you can choose a whole new profession, by sacrificing another profession. For example, if you wanted to try out the Hunter profession but lacked the skill points, you could use this spell and give up your Thief profession. You would get equal amount of skills and skill levels in Hunter profession that you had in Thief profession, including the profession mastery. This does not have to be your main profession, but any profession that you have invested skill points into.

N/A: Only 1 levels with this spell.

Weapon Effect: Currents of Time

If Hit Chance failed, get a second try to hit again.

30 Soul 1 1 willing target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Time Restored

This spell is a part of the Time Ripple spell chain and rune stone. This spell brings back to life your recently killed ally. It works by reversing the time on only that ally’s body to just before the death-blow was given, returning that ally back to life, exactly as they were before being struck as if they had never received that fatal blow. This must be used within four rounds of death however or their life will be far too gone.

N/A: Only 1 levels with this spell. N/A 50 Soul 5 1 target within 4 spaces Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/300

Memories Returned

This spell is a part of the Lost Memories spell chain and rune stone. This spell allows you to remember anything you have forgotten about. By spending an extra 10 Soul per generation, you can also remember the memories of your ancestors. This spell also works as a cure for any status effect that makes you forget.

N/A: Only 1 levels with this spell.

Armor Effect: Memories Returned (Helmet Only)

Immunity to forgetfullness and confusion status effects.

15 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Fate's Advocate

This spell is a part of the Crystal Ball spell chain and rune stone. This spell empowers the target with a strong attack boost of 1d% + 15 to Melee, Throw, and Bow Power.

N/A: Only 1 levels with this spell.

Armor Effect: Fate's Advocate

Melee, Throw, and Bow Power increased by wearer's Runic Energy.

50 Soul 5 1 target or self Level 1:  40/70

This is a Tier 5 spell

Level 1: 150/250

Tags: Temporamancy