Temporamancy

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Time Ripple

This spell is a part of the Time Ripple spell chain and rune stone. This spell creates a distorted wave in all directions of time energy. The warped magic ripples out from you, hitting everything in its path, ally and enemy. Every target has received the sickness status effect which decreases their movement rates by half. This sickness is only temporarily, lasting only for 3 rounds.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Ripple

Critical hit causes sickness for 1d3 rounds

10 Soul 1 a 4x4 space around the caster Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Flashback

This spell is a part of the Flashback spell chain and rune stone. This spell ignites old experiences in the mind of the target and allows them to see in full vision what they remember of the event. This sudden resurfacing of memories has a 20% chance of stunning the target for one round.

N/A: Only 1 levels with this spell.

Weapon Effect: Flashback

Critical Hit stuns target for 1 round.

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Lost Memories

This spell is a part of the Lost Memories spell chain and rune stone. This spell is used either on a set of items or a general area where you are. This spell shows the past events of what it is cast on, giving clues to solving things or other important information. It never shows anything that is not important, only events worth note.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Memories of the Agent

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the agent. For an entire day you will have all thief and adventurer skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Time Distortion

This spell is a part of the Time Distortion spell chain and rune stone. Time Distortion causes time to warp right in front of the target. The time slows and speeds up across the vision of the target, making it difficult to see anything correctly. The target can no longer rely on its own perception for the next 1d4 rounds and has to make detect checks to attack, defend, or even evade.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Distortion

Critical Hit causes spell effect

10 Soul 1 1 target Level 1:  60/90

This is a Tier 1 spell

Level 1: 25/50

Crystal Ball

This spell is a part of the Crystal Ball spell chain and rune stone. This spell creates an orb of time magic that shows distorted images of the future. The images are far to blurry and are only blurry colors. The orb goes out and crashes into the target doing 4d20 + 10 damage.

Level 2 Upgrade: Increase damage by 1d12.
Level 3 Upgrade: Increase damage by 1d12.
Level 4 Upgrade: Increase damage by 1d12.
N/A 20 Soul; +10 per level 1; +1 per level 1 target Level 1:  60/90
Level 2:  50/80
Level 3:  40/70
Level 4:  30/60

This is a Tier 1 spell

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Memories Returned

This spell is a part of the Lost Memories spell chain and rune stone. This spell allows you to remember anything you have forgotten about. By spending an extra 10 Soul per generation, you can also remember the memories of your ancestors. This spell also works as a cure for any status effect that makes you forget.

N/A: Only 1 levels with this spell.

Armor Effect: Memories Returned (Helmet Only)

Immunity to forgetfullness and confusion status effects.

15 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Misstep

This spell is a part of the Time Ripple spell chain and rune stone. This spell causes that for every 2 steps the target makes in one direction, the target must move one step in the opposite direction. The target feels unsure in which way it should be moving, often times moving backwards half as much as it moves forward.

N/A: Only 1 levels with this spell.

Weapon Effect: Misstep

Critical hit causes spell effect

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Rapid Aging

This spell is a part of the Time Ripple spell chain and rune stone. A magical amplification of time works across the body of the target. The signs are visible as the target begins to age rather rapidly. The distortion stays floating across the body of the target for the duration of the spell, reducing the target’s melee, throw, and bow power by 25%, movement rates by 30%, and Evade by 5. At the end of the spell the target returns to normal.

N/A: Only 1 levels with this spell.

Weapon Effect: Rapid Aging

Critical Hit decreases target's melee, throw, and bow power by 20%, movement rates by 25%, and Evade by 2 for 1d3 rounds

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Time's Teacher

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell summons forth a spiritual teacher from the past to help you improve upon your skills and spells. While this teacher is present, you gain 50% more character points. This can only be used once a day.

N/A: Only 1 levels with this spell. N/A 20 Soul 2 next to caster Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Time Slow

This spell is a part of the Time Distortion spell chain and rune stone. With the casting of this spell you slow down a target so that the target's movement rates is halved and all of the target's spells casting speeds are doubled.

N/A: Only 1 levels with this spell.

Weapon Effect: Time Slow

Critical Hit causes spell effect.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Glimpse of the Seer

This spell is a part of the Crystal Ball spell chain and rune stone. This spell gives you a glimpse into a possible future. This spell shows you what would immediately happen should you open that door, walk around that corner, open that treasure chest, put on that relic, or any other immediate action.

N/A: Only 1 levels with this spell.

Armor Effect: Glimpse of the Seer (Helmet only)

Detect Check activates spell effect.

20 Soul 2 self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Memories of the Shield

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the shielf. For an entire day you will have all guard and defender skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Restep

This spell is a part of the Flashback spell chain and rune stone. With this spell you can move twice in a round. Not attack twice or cast spells twice, but move about the battlefield twice.

N/A: Only 1 levels with this spell.

Armor Effect: Restep (Footwear Only)

Allows you to always be able to make two movement actions.

20 Soul 2 1 target or self Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Restoration

This spell is a part of the Time Ripple spell chain and rune stone. This spell is made to recover the target from status effects by warping the time until the effects wears off. Restoration cures most poisons, stun, visual instability, burns, heat exhaustion, and sickness.

N/A: Only 1 levels with this spell.

Armor Effect: Restoration

Removes most poisons, stun, visual instability, and sickness after experiencing the status effect for 1 round.

20 Soul 2 1 target Level 1:  55/85

This is a Tier 2 spell

Level 1: 50/100

Fate's Punishment

This spell is a part of the Time Distortion spell chain and rune stone. This spell creates a large distortion that glows with power. The distortion becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, warped hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 1d% + 25 damage.

Level 2 Upgrade: Increase damage by 1d20.
Level 3 Upgrade: Increase damage by 1d20.
Level 4 Upgrade: Increase damage by 1d20.
N/A 25 Soul; +10 per level 2; +1 per level 1 target Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Past Pain

This spell is a part of the Flashback spell chain and rune stone. This spell reaches into the past of the target and recreates a wound or a physical injury from the past and gives it to the target once again, doing 5d20 damage. This pain usually comes from old scars or the like.

Level 2 Upgrade: Increase damage by 1d12.
Level 3 Upgrade: Increase damage by 1d12.
Level 4 Upgrade: Increase damage by 1d12.
N/A 20 Soul; +10 per level 2; +1 per level 1 target Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Ancestor's Blessing

This spell is a part of the Lost Memories spell chain and rune stone. With this you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you doubling your strength and will temporarily.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Future Sight

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to see up to a year in the future, though the predictions have a 50% chance of being accurate. Still, you can use this spell to know what lies at the end of a set of ruins you are in or have an idea of a long term consequence to performing some action.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Currents of Time

This spell is a part of the Memories of the Agent spell chain and rune stone. Currents of Time is a unique spell that is basically a do-over spell. Instead of having a second chance at a failed skill or stat roll however, it gives you a chance at a whole new path. Through use of this spell you can choose a whole new profession, by sacrificing another profession. For example, if you wanted to try out the Hunter profession but lacked the skill points, you could use this spell and give up your Thief profession. You would get equal amount of skills and skill levels in Hunter profession that you had in Thief profession, including the profession mastery. This does not have to be your main profession, but any profession that you have invested skill points into.

N/A: Only 1 levels with this spell.

Weapon Effect: Currents of Time

If Hit Chance failed, get a second try to hit again.

30 Soul 1 1 willing target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Drunkard's Balance

This spell is a part of the Time Ripple spell chain and rune stone. This spell creates a time distortion around the feet and legs of the target, causing the target to be off balance. This gives the target the appearance of being drunk. The target must make agility checks whenever a step is taken, whenever the target turns, moves, or is moved. If the target fails, the target falls and is dazed for 1 round. The caster's Runic Energy is applied as a penalty to the target's agility.

N/A: Only 1 levels with this spell.

Weapon Effect: Drunkard's Balance

Critical hit causes spell effect

30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Never Ending Pain

This spell is a part of the Flashback spell string and rune stone. This spell summons up the suffering and pain of soldiers killed upon the battlefield. The magic recreates the sudden injuries that occur but didn’t cause the death of those soldiers of war onto a single target. The magic recreates these smaller damages every round, doing 2d20 Vitality damage per round, to torture and let the target experience the cost of war until the target finally dies from it.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 1 target Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Place & Time

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell allows you to remember any place you've been. Using this spell you can recall that place and instantly be at that place, along with anyone you are holding onto. You must be holding onto whoever you wish to bring, not them holding onto you.

N/A: Only 1 levels with this spell.

Armor Effect: Place & Time (Footwear only)

You are able to teleport to anyplace you see.

30 Soul 3 self and those you are holding onto Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Mass Time Slow

This spell is a part of the Time Distortion spell chain and rune stone. With the casting of this spell you create a time distortion aura around a space of your choosing that slows down any target that enters it, friend or foe, so that the target's movement rates is halved and all of the target's spells casting speeds are doubled for as long as they are in the aura plus 2 rounds after leaving the aura.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 a 4x4 space around space of your choosing Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Seer's Vision

This spell is a part of the Crystal Ball spell chain and rune stone. This spell allows you to see forward or backwards in time up to 30 hours either direction. This way you can know what is coming or what has happened.

N/A: Only 1 levels with this spell. N/A 30 Soul 3 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Memories of the Warrior

This spell is a part of the Memories of the Agent spell chain and rune stone. This spell relives the memories of the warrior. For an entire day you will have all warrior skills at level 1. You do not have these skills mastered yourself nor gain skill points from using them or improve them to another level. When the spell duration is over you no longer have these skills.

N/A: Only 1 levels with this spell. N/A 10 Soul 1 self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Doom's Blade

This spell is a part of the Time Distortion spell chain and rune stone. With the creation of this spell a sword of black magic appears before the targe. The target takes this weapon and use it instead of its current weapon. Whenever it attacks with this weapon it inflicts 1d% damage increased by the target's Runic Energy, and poisons the target causing them to lose 1d10 damage per round. Each time you hit the same target, the poisons compound, so with a second hit, the target would lose 2d10 Vitality per round. The sword’s range is 2 spaces.

N/A: Only 1 levels with this spell.

Weapon Effect: Doom's Blade

Inflicts 1d6 compounding poison.

30 Soul 4 1 target or self Level 1:  50/80

This is a Tier 3 spell

Level 1: 75/150

Future Injury

This spell is a part of the Time Distortion spell chain and rune stone. Future Injury creates a temporal distortion that floats over the body of the target. The spell reaches into the future of the target. This wound is deep and bloody and does 7d20 damage. The distortion disappears quickly.

Level 2 Upgrade: Increase damage by 1d20.
Level 3 Upgrade: Increase damage by 1d20; inflict wounds.
Level 4 Upgrade: Increase damage by 1d20; inflict 1d10 bleeding out.

Weapon Effect: Future Injury

Critical Hit inflicts wounds and 1d6 bleeding out.

30 Soul; +10 per level 3; +1 per level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Renewal

This spell is a part of the Time Ripple spell chain and rune stone. This spell renews the target by restoring the target's Vitality, Power, and Endurance by 3d20.

Level 2 Upgrade: Increase restoration by 1d12.
Level 3 Upgrade: Increase restoration by 1d12.
Level 4 Upgrade: Increase restoration by 1d12.
N/A 30 Soul; +10 per level 3; +1 per level 1 target Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Ancestor's Protection

This spell is a part of the Lost Memories spell chain and rune stone. With this you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you doubling your Fortitude temporarily. The ancestors are enraged at those who dare to attack you, and rush forth across the battlefield doing double Runic Energy as a counter attack to any kind of attack you receive.

N/A: Only 1 levels with this spell. N/A 40 Soul 4 self Level 1:  45/75

This is a Tier 4 spell

Level 1: 100/200

Tags: Temporamancy