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Stronger Than Most This talent increases the racial maximum for Strength by x 1.5, but not over 100. This is a permanent effect. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Strength. Having this talent adversely affects your character's mental potential. Your character's race maximum for Mental is immediately reduced by 20% by having this talent.
Survivor Having this talent gives you a +5 to Save and Resist. You cannot have any handicaps that reduce Resist or Fortitude. Often you are a survivor of your own mistakes and misfortunes. Because of this you have a penalty of 5 to Luck and 5 to Perceive.
Telekinesis

Powers of the mind that are unique to Xodians. With this you can speak into other's minds, search a location you know of, or cause things to move.

  • Mind Speak: Focus check per minute, 5 SA per minute
  • Mind Search: Focus check 5 penalty per minute, 10 SA per minute
  • Move Object: Focus check 5 penalty per distance and per 20 pounds, 10 SA per distance and per 20 pounds
Must be a genetically created xodian of the 1st era N/A
The Barbarian Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, you may choose either Chopping Proficiency or Bashing Proficiency free of charge to start with. Your character will also increase their damage power with chopping or bashing weapons by an extra 50%.  Your character must have a Strength Race Max at 60 or above. Your character's damage power with other weapons that are not chopping or bashing is decreased by 30%.
The Deft You are one slippery fool. You have a +5 modifier to Evade. You cannot have any handicaps that reduce React, Evade, or Speed. Constantly evading harm has left you with no need for greater strength. You will take a penalty of 5 to Strength and your Weight Limit is reduced by 25%.
The Genius This talent increases the character's Mental race maximum by x 1.5 but no higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect. Your character cannot have a race max for Mental higher than 90. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Mental. Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent.
Tiefling Lust Any sentient person of the opposite gender must make a will check to not be seduced by the tiefling if within 2 spaced of the tiefling. Any dark or chaos points this person has is used as a penalty to this will check. Any light or order points is used as a bonus for this check. Be a tiefling N/A
Tiefling Mentality A tiefling who is berserked or enraged does not have any of the negatives from this. Be a tiefling N/A
Tough Skin This talent permanently reduces all damage done to HP. It does so by giving you a Defense that is 20% of your Fortitude stat and Spirit that is 20% of your Mental stat. The defense given will reduce any felt physical damage, and the spirit will reduce any felt magical damage. This would be a reduction of any damage that would actually be felt by Vitality, after any absorption or blocking done by armor. This does not protect against damaging status effects, such as poisons or burns. This does protect against piercing attacks.  Your character's race must have a race maximum for Fortitude no lower than 60. Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent.
Unnatural Luck With this talent your character has unnatural luck. This talent allows you to spend SA or character points to gain a temporary boost to your character's luck. Every 2 character points or 5 Soul spent with activating this talent gives your character a boost of 1 point to Luck. The maximum increase allowed is 25 points. This talent can be activated whenever desired. Your character's race must have a race maximum for Luck no lower than 60. Having this talent causes any and all skills and spells to always cost 10% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased.
Voice Acting This talent allows you to alter your voice so that it sounds like something or someone else. This gives you a bonus to Luck of 20% your Mental for use with Luck checks against deception. N/A N/A
Wall Clinging Proto-Deztunians can cling to walls and ceilings, allowing them to scale walls and walk on ceilings almost as effortless as walking. Must be a Proto-Deztunian of the 1st Era N/A