Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Aurum Marble | 3 | N/A | 0 | 0 | 0.2 | 0.1 | Seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5. | 2.82 |
12 Gauge Shell | 2d20 | N/A | N/A | N/A | 0.12 | 0.01 | Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 5 more spaces before failing. | 2.25 |
20 Gauge Shell | 1d20 | N/A | N/A | N/A | 0.02 | 0.01 | Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 3 more spaces before failing. | 1.25 |
Argentum Claws | 5 + 1d4 | N/A | 1 | +5 against undead | 0.5 | 0 |
|
7.04 |
Argentum Edged | x 1.5 against undead | N/A | 0 | +5 against undead | 0 | 0 | This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. | 7.00 |
Argentum Marble | 4 | N/A | 0 | 0 | 0.2 | 0.1 | increased damage against undead and spirits by 20% | 1.88 |
Argentum Spikes | 4 | N/A | 0 | +5 against undead | 0.3 | 0 |
|
3.88 |
Aurum Claws | 3 + 1d4 | N/A | 1 | +5 if wielded by one who is of the life element | 0.5 | 0 |
|
9.38 |
Aurum Edged | x 1.5 if wielded by one who is of the life element | x 1.25 if wielded by one who is of the life element | 0 | +5 if wielded by one who is of the life element | 0 | 0 | This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 | 10.00 |
Aurum Spikes | 3 | N/A | 0 | +5 if wielded by one who is of the life element | 0.3 | 0 |
|
5.00 |
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 10 | flammable | 121.49 |
Blast Focus | +5 | N/A | +5 | +5 | N/A | N/A | N/A | 75.00 |
Bone Barbed Head Arrow | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | 0.1 |
|
1.20 |
Bone Bodkin Arrows | 4 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | 0.1 |
|
1.14 |
Bone Boomerang | 5 + 1d10 + 1d8 | N/A | throw range + 1d10 | +5 | 0.64 | 2 |
|
16.30 |
Bone Forked Head Arrows | 2 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.18 | 0.1 |
|
1.39 |
Bone Swallowtail Arrows | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.22 | 0.1 |
|
1.56 |
Carbon Fiber Broadhead Arrow | 5 + 1d10 | N/A | N/A | N/A | 0.15 | 0.1 |
|
2.00 |
Chain Gloves | 6 | 4 | 1 | +2 | 1 | 2 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
9.32 |
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 10 | Modern take on the traditional bow, fires a single arrow. | 125.00 |
CR 1 Revolver | 20 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 8 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after every 6th shot |
100.00 |
CR 2 Revolver | 40 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 12 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after 6th shot |
300.00 |
CR Type 1 | 20 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 1.50 |
CR Type 1 Armor Piercing | 20 | N/A | N/A | N/A | 0.1 | 0.01 | Ignores 50% of target's armor. | 4.00 |
CR Type 1 Stun Bullet | 15 | N/A | N/A | N/A | 0.1 | 0.01 |
|
3.00 |
CR Type 2 | 30 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.00 |
CR Type 2 Fire | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
CR Type 2 Lightening | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
Dart | 3 + 1d4 | N/A | throw range x 2 | +5 | 0.12 |
|
0.97 | |
Dart Shooter | 2d8 | N/A | 1d20 | 0 | 0.25 | 0.25 | flammable | 0.65 |