Weapons home

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Aurum Edged x 1.5 if wielded by one who is of the life element x 1.25 if wielded by one who is of the life element 0 +5 if wielded by one who is of the life element 0 0 This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 10.00
Argentum Edged x 1.5 against undead N/A 0 +5 against undead 0 0 This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. 7.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Revolver Suppressor N/A N/A -5 -5 0.5 1 Decreases firing noise by 90%, making it hard to hear unless the area is quiet.
Reduces Rate of Fire by 1.
20.00
Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Improved Runic Crystal N/A N/A +5 +5 N/A N/A Increases the attack value of the runic blast by an additional 10% (x1.1). 100.00
Rune Stone Slot N/A N/A N/A N/A N/A N/A Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon. 20.00
Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Shotgun Suppressor N/A N/A -5 -5 1 1
  • Reduces shotgun firing noise by 75%.
  • Reduced Rate of Fire by 1
40.00
Rifle Suppressor N/A N/A -5 -5 1 1
  • Reduces gun firing noise by 99%.
  • Reduce Rate of Fire by 1
40.00
CR 3 Revolver 90 N/A 8 -1, hit chance decreases by 5 per additional shot 14 5
  • Rate of Fire: up to 6 per action
  • Must be reloaded after 6th shot
  • 10% chance of jamming
  • If unarmored, bullet will pass through target to next target behind it within range
600
Steel Barbed Head Arrow 9 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.2 0.1 Luck Chance to cause Bleeding Out damage of 1d4 1.69
Spiked Knuckles 8 N/A 1 +2 0.6 0.5 Piercing Damage: 10% to Vitality 7.94
Steel Bodkin Arrows 8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 0.1 20% Piercing damage to Vitality against chain and plate armored targets 1.55
CR Overwatch 70 N/A 18 0, hit chance decreases by 4 per shot 18 18
  • Rate of Fire: up to 6 per action; reaction checks can interrupt
  • Must be reloaded after 6th shot.
375.00
Got-Xen Rabid Wolf 65 N/A 12 -10 25 18
  • Rate of Fire: 1 to 2 per action
  • Must be reloaded after the 2nd shot.
250.00
GX Shotgun Special Rounds 60 N/A N/A N/A 0.1 0.01 N/A 4.00
Compound Bow 6 + 1d20 N/A shooting range of 1d20 + 4; must be at least 1 space away to use +8 1.5 12

A compound bow is a bow that uses a levering system, usually of cables and pulleys, to bend the limbs.

Improvements that can be applied:

  • Carbon Fiber Strings: Increased durability by +500, cost 25.00
  • Peep Sight: increase Hit Chance by +3, cost 20.00
  • Arrow Loader: Places spots to preload up to 5 arrows for quicker arrow loading, removing the support action to load to 1 support action per 5 arrows, cost 20.00
200.00
Chain Gloves 6 4 1 +2 1 2 Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
9.32
Argentum Claws 5 + 1d4 N/A 1 +5 against undead 0.5 0
  • weapon attack value to increase by x 1.5 against the undead
  • can do slashing damage and slashing attacks and use slashing proficiency
7.04
Steel Claws 5 + 1d4 N/A 1 0 0.5 0 can do slashing damage and slashing attacks and use slashing proficiency 6.25
Composite Recurve Bow 5 + 1d12 N/A shooting range of 2d8 + 6; must be at least 3 spaces away to use +5 0.8 10 Modern take on the traditional bow, fires a single arrow. 125.00
Bone Boomerang 5 + 1d10 + 1d8 N/A throw range + 1d10 +5 0.64 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
  • always crit (hit and magic) if wielded by a death element
16.30
Bone Barbed Head Arrow 5 + 1d10 N/A  With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.17 0.1
  • always crit (hit and magic) if wielded by a death element
  • Luck Chance to cause Bleeding Out damage of 1d4
1.20
Bone Swallowtail Arrows 5 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.22 0.1
  • always crit (hit and magic) if wielded by a death element
  • 20% piercing damage straight to Vitality against leather and scale armor targets
1.56
Carbon Fiber Broadhead Arrow 5 + 1d10 N/A N/A N/A 0.15 0.1
  • Does Piercing damage
  • Critical Hit causes wounds and bleeding damage of 1d6 per round
2.00
Ringed Knuckles 5 N/A 1 +2 0.65 0.5 N/A 6.57
Steel Spikes 5 N/A 0 0 0
Steel Spikes 5 N/A 0 0 0.3 0
  • can't be used with claws
  • Piercing Damage: 10% to Vitality
3.13