Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Aurum Marble | 3 | N/A | 0 | 0 | 0.2 | 0.1 | Seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5. | 2.82 |
Argentum Marble | 4 | N/A | 0 | 0 | 0.2 | 0.1 | increased damage against undead and spirits by 20% | 1.88 |
Steel Marble | 4 | N/A | 0 | 0 | 0.2 | 0.1 | N/A | 1.57 |
Bone Boomerang | 5 + 1d10 + 1d8 | N/A | throw range + 1d10 | +5 | 0.64 | 2 |
|
16.30 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
CR 3 Revolver | 90 | N/A | 8 | -1, hit chance decreases by 5 per additional shot | 14 | 5 |
|
600 |
CR Type 3 | 40 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.50 |
CR Type 3 Scatter Shot | 30 | N/A | N/A | N/A | 0.1 | 0.01 | Scatters shot so that it affects target and 1x1 space area around target. | 2.75 |
CR Gladiator | 20 | N/A | 8 | -2, hit chance decreases by 3 per additional shot | 10 | 20 |
|
260.00 |
Got-Xen Xeno Striker | 40 | N/A | 15 | -5; hit chance decreases by 5 per shot | 40 | 20 |
|
400.00 |
GX Shotgun Rounds | 35 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 3.25 |
GX Shotgun Special Rounds | 60 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 4.00 |
Gun Sights | N/A | N/A | +2 | +5 | +0.5 | 0 | N/A | 25.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Shotgun Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Rifle Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Got-Xen Xeno Sweeper | 40 | N/A | 15 | -1; hit chance decreases by 3 per shot | 30 | 18 |
|
700.00 |
Got-Xen Rabid Wolf | 65 | N/A | 12 | -10 | 25 | 18 |
|
250.00 |
Standard Shotgun Rounds | 25 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.00 |
CR Overwatch | 70 | N/A | 18 | 0, hit chance decreases by 4 per shot | 18 | 18 |
|
375.00 |
CR Type 4 | 45 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.75 |
Compound Bow | 6 + 1d20 | N/A | shooting range of 1d20 + 4; must be at least 1 space away to use | +8 | 1.5 | 12 |
A compound bow is a bow that uses a levering system, usually of cables and pulleys, to bend the limbs. Improvements that can be applied:
|
200.00 |
Takedown Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.0 | 4 taken down; 10 assembled |
A takedown bow is a bow assembled out of a riser and two limbs to make a working bow when strung. The primary advantage of the takedown design is that it can be transported in a much shorter case when disassembled. The secondary advantage is that an archer can change bow configuration by changing limbs. The limbs all can be purchased seperately. Limbs To Use:
|
120.00 |
Fiberglass Explosive Arrow | 2 + 1d% | N/A | N/A | N/A | 0.15 | 0.1 |
|
2.50 |
Fiberglass Screamer Arrow | 4 + 1d10 | N/A | N/A | +5 | 0.1 | 0.1 |
|
2.25 |
Fiberglass Skinny Arrow | 4 + 1d10 | N/A | N/A | N/A | 0.1 | 0.1 |
|
1.85 |
Competition Crossbow | 4 + 2d8 | N/A | shooting range of 1d12 + 4; must be at least 2 spaces away to use | +5 | 2.5 | 8 |
Modifications you can apply:
|
150.00 |
Trigger Action Hunting Crossbow | 4 + 2d6 | N/A | shooting range of 1d10 + 4; must be at least 2 spaces away to use | +5, decrease by 2 per each additional shot | 4 | 8 |
When equipped with the bolt loader, you can shoot up to 4 shots per action, though anything after the 2nd shot will require a react check. Modifications you can apply:
|
180.00 |
Bloodsport Crossbow Bolt | 15 | N/A | N/A | N/A | 0.1 | 0.1 |
|
2.50 |
Incapacitator Crossbow Bolts | 12 | N/A | N/A | N/A | 0.1 | 0.1 |
|
2.75 |