Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Tightened Bow Strings | 1d8 | N/A | x1.25 | 0 | 0 | 0 | N/A | 10.00 |
Bone Bodkin Arrows | 4 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | 0.1 |
|
1.14 |
Bone Forked Head Arrows | 2 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.18 | 0.1 |
|
1.39 |
Bone Swallowtail Arrows | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.22 | 0.1 |
|
1.56 |
Oak Barbed Head Arrow | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.33 | 0.1 |
|
0.73 |
Oak Bodkin Arrows | 3 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.32 | 0.1 |
|
0.65 |
Oak Forked Head Arrows | 2 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.35 | 0.1 |
|
0.89 |
Oak Swallowtail Arrows | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.42 | 0.1 |
|
0.94 |
Steel Barbed Head Arrow | 9 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.2 | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 | 1.69 |
Steel Bodkin Arrows | 8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.1 | 0.1 | 20% Piercing damage to Vitality against chain and plate armored targets | 1.55 |
Steel Forked Head Arrows | 5 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.21 | 0.1 | 25% chance to stun target 1 round | 1.89 |
Steel Swallowtail Arrows | 12 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.25 | 0.1 | 20% Piercing damage to Vitality against leather and scale armored targets | 2.13 |
Dart | 3 + 1d4 | N/A | throw range x 2 | +5 | 0.12 |
|
0.97 | |
Weighted Net | 2d12 + 2d6 | N/A | throw range - 1 | +3 | 40 | 8 | Traps enemies, enemies must make a strength check with a 1d20 penalty to get free. | 35.00 |
Fire Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
60.00 |
Flash Bomb | 3d12 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
40.00 |
Lightning Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
70.00 |
Pipe Bomb | 1d6 number of percent dice | N/A | throw range + effect radius | area of effect | 1 | 1 |
Explosive Triggers Can Be:
|
80.00 |
Smoke Bomb | 0 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
35 |
TNT | 4d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
50.00 |
Bone Boomerang | 5 + 1d10 + 1d8 | N/A | throw range + 1d10 | +5 | 0.64 | 2 |
|
16.30 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
Electrified Net | 2d20 | N/A | throw range | +5 | 20 | 5 |
|
50.00 |
Trapping Net | 1d10 + 1d8 | N/A | throw range | +5 | 10 | 5 | Expands and traps targets underneath them, targets must make a strength check to get free. | 28.00 |
Spreading Disc | 10 + 1d20 per disc | N/A | throw range | +5 | 4 | 4 | Separates into 3 discs when thrown | 40.00 |
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 10 | Modern take on the traditional bow, fires a single arrow. | 125.00 |
Compound Bow | 6 + 1d20 | N/A | shooting range of 1d20 + 4; must be at least 1 space away to use | +8 | 1.5 | 12 |
A compound bow is a bow that uses a levering system, usually of cables and pulleys, to bend the limbs. Improvements that can be applied:
|
200.00 |
Hunting Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.5 | 10 | flammable | 108.60 |
Takedown Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.0 | 4 taken down; 10 assembled |
A takedown bow is a bow assembled out of a riser and two limbs to make a working bow when strung. The primary advantage of the takedown design is that it can be transported in a much shorter case when disassembled. The secondary advantage is that an archer can change bow configuration by changing limbs. The limbs all can be purchased seperately. Limbs To Use:
|
120.00 |
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 10 | flammable | 121.49 |