Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Got-Xen Rabid Wolf | 65 | N/A | 12 | -10 | 25 | 18 |
|
250.00 |
Long Runic Rifle | 22 | N/A | 20 | +10 | 18 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 700.00 |
Standard Runic Rifle | 25 | N/A | 10 | +10 | 14 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 550.00 |
Ringed Knuckles | 5 | N/A | 1 | +2 | 0.65 | 0.5 | N/A | 6.57 |
Spiked Knuckles | 8 | N/A | 1 | +2 | 0.6 | 0.5 | Piercing Damage: 10% to Vitality | 7.94 |
Chain Gloves | 6 | 4 | 1 | +2 | 1 | 2 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
9.32 |
Gauntlets | 10 | 7 | 1 | +2 | 2 | 3 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
17.32 |
Leather Gloves | 3 + 1d6 | 2 | 1 | +2 | 0.25 | 2 |
Can apply the following enhancement to the weapon: Belted: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
3.29 |
SpeedX Bolts | 18 | N/A | N/A | +2 | 0.1 | 0.1 | Does Piercing damage | 2.20 |
Weighted Net | 2d12 + 2d6 | N/A | throw range - 1 | +3 | 40 | 8 | Traps enemies, enemies must make a strength check with a 1d20 penalty to get free. | 35.00 |
Blast Focus | +5 | N/A | +5 | +5 | N/A | N/A | N/A | 75.00 |
Gun Sights | N/A | N/A | +2 | +5 | +0.5 | 0 | N/A | 25.00 |
Improved Runic Crystal | N/A | N/A | +5 | +5 | N/A | N/A | Increases the attack value of the runic blast by an additional 10% (x1.1). | 100.00 |
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 10 | flammable | 121.49 |
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 10 | Modern take on the traditional bow, fires a single arrow. | 125.00 |
Hunting Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.5 | 10 | flammable | 108.60 |
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 10 | flammable | 95.71 |
Small Bow | 3 + 1d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 0.75 | 8 | flammable | 63.68 |
Sight | 0 | N/A | +1 | +5 | 0 | 0 | Increase Hit Targeting by + 5. | 25.00 |
Dart | 3 + 1d4 | N/A | throw range x 2 | +5 | 0.12 |
|
0.97 | |
Bone Boomerang | 5 + 1d10 + 1d8 | N/A | throw range + 1d10 | +5 | 0.64 | 2 |
|
16.30 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
Gun Sights | N/A | N/A | +2 | +5 | +0.5 | 0 | N/A | 25.00 |
Takedown Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.0 | 4 taken down; 10 assembled |
A takedown bow is a bow assembled out of a riser and two limbs to make a working bow when strung. The primary advantage of the takedown design is that it can be transported in a much shorter case when disassembled. The secondary advantage is that an archer can change bow configuration by changing limbs. The limbs all can be purchased seperately. Limbs To Use:
|
120.00 |
Fiberglass Screamer Arrow | 4 + 1d10 | N/A | N/A | +5 | 0.1 | 0.1 |
|
2.25 |
Competition Crossbow | 4 + 2d8 | N/A | shooting range of 1d12 + 4; must be at least 2 spaces away to use | +5 | 2.5 | 8 |
Modifications you can apply:
|
150.00 |
Electrified Net | 2d20 | N/A | throw range | +5 | 20 | 5 |
|
50.00 |
Trapping Net | 1d10 + 1d8 | N/A | throw range | +5 | 10 | 5 | Expands and traps targets underneath them, targets must make a strength check to get free. | 28.00 |
Spreading Disc | 10 + 1d20 per disc | N/A | throw range | +5 | 4 | 4 | Separates into 3 discs when thrown | 40.00 |
Argentum Claws | 5 + 1d4 | N/A | 1 | +5 against undead | 0.5 | 0 |
|
7.04 |