Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Type 1 | 20 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 1.50 |
CR Type 1 Armor Piercing | 20 | N/A | N/A | N/A | 0.1 | 0.01 | Ignores 50% of target's armor. | 4.00 |
CR Type 1 Stun Bullet | 15 | N/A | N/A | N/A | 0.1 | 0.01 |
|
3.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
CR Type 2 | 30 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.00 |
CR Type 2 Fire | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
CR Type 2 Lightening | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
12 Gauge Shell | 2d20 | N/A | N/A | N/A | 0.12 | 0.01 | Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 5 more spaces before failing. | 2.25 |
20 Gauge Shell | 1d20 | N/A | N/A | N/A | 0.02 | 0.01 | Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 3 more spaces before failing. | 1.25 |
Rune Stone Slot | N/A | N/A | N/A | N/A | N/A | N/A | Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon. | 20.00 |
Carbon Fiber Broadhead Arrow | 5 + 1d10 | N/A | N/A | N/A | 0.15 | 0.1 |
|
2.00 |
CR Type 3 | 40 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.50 |
CR Type 3 Scatter Shot | 30 | N/A | N/A | N/A | 0.1 | 0.01 | Scatters shot so that it affects target and 1x1 space area around target. | 2.75 |
GX Shotgun Rounds | 35 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 3.25 |
GX Shotgun Special Rounds | 60 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 4.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Standard Shotgun Rounds | 25 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.00 |
CR Type 4 | 45 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.75 |
Fiberglass Explosive Arrow | 2 + 1d% | N/A | N/A | N/A | 0.15 | 0.1 |
|
2.50 |
Fiberglass Skinny Arrow | 4 + 1d10 | N/A | N/A | N/A | 0.1 | 0.1 |
|
1.85 |
Bloodsport Crossbow Bolt | 15 | N/A | N/A | N/A | 0.1 | 0.1 |
|
2.50 |
Incapacitator Crossbow Bolts | 12 | N/A | N/A | N/A | 0.1 | 0.1 |
|
2.75 |
Fire Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
60.00 |
Flash Bomb | 3d12 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
40.00 |
Lightning Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
70.00 |
Pipe Bomb | 1d6 number of percent dice | N/A | throw range + effect radius | area of effect | 1 | 1 |
Explosive Triggers Can Be:
|
80.00 |
Smoke Bomb | 0 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
35 |
TNT | 4d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
50.00 |
CR Overwatch | 70 | N/A | 18 | 0, hit chance decreases by 4 per shot | 18 | 18 |
|
375.00 |
Runic Staff Rifle | 10 (melee); 15 (energy) | N/A | 2 (staff); 8 (blast) | 0 (staff), +5 (blast) | 15 | 18 |
Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff. Staff Special Effects:
|
750.00 |