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Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Steel Spikes 5 N/A 0 0 0
Sight 0 N/A +1 +5 0 0 Increase Hit Targeting by + 5. 25.00
Tightened Bow Strings 1d8 N/A x1.25 0 0 0 N/A 10.00
Aurum Edged x 1.5 if wielded by one who is of the life element x 1.25 if wielded by one who is of the life element 0 +5 if wielded by one who is of the life element 0 0 This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 10.00
Argentum Edged x 1.5 against undead N/A 0 +5 against undead 0 0 This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. 7.00
20 Gauge Shell 1d20 N/A N/A N/A 0.02 0.01 Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 3 more spaces before failing. 1.25
CR Type 1 20 N/A N/A N/A 0.1 0.01 N/A 1.50
CR Type 1 Armor Piercing 20 N/A N/A N/A 0.1 0.01 Ignores 50% of target's armor. 4.00
CR Type 1 Stun Bullet 15 N/A N/A N/A 0.1 0.01
  • Dazes target 1d4 rounds
  • 15% chance to stun target 1 round
3.00
CR Type 2 30 N/A N/A N/A 0.1 0.01 N/A 2.00
CR Type 2 Fire 40 N/A N/A N/A 0.1 0.01
  • Does 4d20 + runic energy damage
  • Inflicts 2d20 burn damage
4.00
CR Type 2 Lightening 40 N/A N/A N/A 0.1 0.01
  • Deals 5d20 + runic energy damage
  • 10% chance to stun target 1 round
4.00
Steel Bodkin Arrows 8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 0.1 20% Piercing damage to Vitality against chain and plate armored targets 1.55
CR Type 3 40 N/A N/A N/A 0.1 0.01 N/A 2.50
CR Type 3 Scatter Shot 30 N/A N/A N/A 0.1 0.01 Scatters shot so that it affects target and 1x1 space area around target. 2.75
GX Shotgun Rounds 35 N/A N/A N/A 0.1 0.01 N/A 3.25
GX Shotgun Special Rounds 60 N/A N/A N/A 0.1 0.01 N/A 4.00
Standard Shotgun Rounds 25 N/A N/A N/A 0.1 0.01 N/A 2.00
CR Type 4 45 N/A N/A N/A 0.1 0.01 N/A 2.75
Fiberglass Screamer Arrow 4 + 1d10 N/A N/A +5 0.1 0.1
  • Does Piercing damage
  • Emits high pitch noise as it flies distracting target, giving target a 10 evade penalty
2.25
Fiberglass Skinny Arrow 4 + 1d10 N/A N/A N/A 0.1 0.1
  • Does Piercing damage
  • 25% Piercing damage
1.85
Bloodsport Crossbow Bolt 15 N/A N/A N/A 0.1 0.1
  • Does Piercing Damgage
  • 30% Piercing
2.50
Incapacitator Crossbow Bolts 12 N/A N/A N/A 0.1 0.1
  • Does Piercing damage
  • Attack dazes target 1 round
  • Critical Hit stuns target 1 round
2.75
SpeedX Bolts 18 N/A N/A +2 0.1 0.1 Does Piercing damage 2.20
12 Gauge Shell 2d20 N/A N/A N/A 0.12 0.01 Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 5 more spaces before failing. 2.25
Dart 3 + 1d4 N/A throw range x 2 +5 0.12
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
0.97
Carbon Fiber Broadhead Arrow 5 + 1d10 N/A N/A N/A 0.15 0.1
  • Does Piercing damage
  • Critical Hit causes wounds and bleeding damage of 1d6 per round
2.00
Fiberglass Explosive Arrow 2 + 1d% N/A N/A N/A 0.15 0.1
  • Does Piercing damage
  • Explodes on impact, explosion radius confined to 1 space
2.50