Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 10 | Modern take on the traditional bow, fires a single arrow. | 125.00 |
Chain Gloves | 6 | 4 | 1 | +2 | 1 | 2 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
9.32 |
Shotgun Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Rifle Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Fire Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
60.00 |
Flash Bomb | 3d12 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
40.00 |
Lightning Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
70.00 |
Pipe Bomb | 1d6 number of percent dice | N/A | throw range + effect radius | area of effect | 1 | 1 |
Explosive Triggers Can Be:
|
80.00 |
Smoke Bomb | 0 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
35 |
TNT | 4d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
50.00 |
Takedown Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.0 | 4 taken down; 10 assembled |
A takedown bow is a bow assembled out of a riser and two limbs to make a working bow when strung. The primary advantage of the takedown design is that it can be transported in a much shorter case when disassembled. The secondary advantage is that an archer can change bow configuration by changing limbs. The limbs all can be purchased seperately. Limbs To Use:
|
120.00 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 10 | flammable | 95.71 |
Hunting Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.5 | 10 | flammable | 108.60 |
Compound Bow | 6 + 1d20 | N/A | shooting range of 1d20 + 4; must be at least 1 space away to use | +8 | 1.5 | 12 |
A compound bow is a bow that uses a levering system, usually of cables and pulleys, to bend the limbs. Improvements that can be applied:
|
200.00 |
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 10 | flammable | 121.49 |
CR Gladiator | 20 | N/A | 8 | -2, hit chance decreases by 3 per additional shot | 10 | 20 |
|
260.00 |
Trapping Net | 1d10 + 1d8 | N/A | throw range | +5 | 10 | 5 | Expands and traps targets underneath them, targets must make a strength check to get free. | 28.00 |
CR 2 Revolver | 40 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 12 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after 6th shot |
300.00 |
Standard Runic Rifle | 25 | N/A | 10 | +10 | 14 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 550.00 |
CR 3 Revolver | 90 | N/A | 8 | -1, hit chance decreases by 5 per additional shot | 14 | 5 |
|
600 |
Runic Staff Rifle | 10 (melee); 15 (energy) | N/A | 2 (staff); 8 (blast) | 0 (staff), +5 (blast) | 15 | 18 |
Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff. Staff Special Effects:
|
750.00 |
Gunblade Conversion | 24 (blade only) | N/A | 2 (blade range only) | -5 (gun firing only) | 15 (blade weight) | 15 | Adds rune stone slot for blade effect only. | 200.00 |
Long Runic Rifle | 22 | N/A | 20 | +10 | 18 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 700.00 |
CR Overwatch | 70 | N/A | 18 | 0, hit chance decreases by 4 per shot | 18 | 18 |
|
375.00 |
Gauntlets | 10 | 7 | 1 | +2 | 2 | 3 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
17.32 |
Competition Crossbow | 4 + 2d8 | N/A | shooting range of 1d12 + 4; must be at least 2 spaces away to use | +5 | 2.5 | 8 |
Modifications you can apply:
|
150.00 |
Single Barrel 20-Gauge Shotgun | 20 | N/A | 12 | -10 | 20 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d10 damage to wielder You can apply the following enhancements to your shotgun
|
350.00 |
Electrified Net | 2d20 | N/A | throw range | +5 | 20 | 5 |
|
50.00 |
Single Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -10 | 25 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d20 damage to wielder You can apply the following enhancements to your shotgun
|
550.00 |