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Blast Focus +5 N/A +5 +5 N/A N/A N/A 75.00
Improved Runic Crystal N/A N/A +5 +5 N/A N/A Increases the attack value of the runic blast by an additional 10% (x1.1). 100.00
Rune Stone Slot N/A N/A N/A N/A N/A N/A Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon. 20.00
CR 1 Revolver 20 N/A 10 +5, decrease by 5 per each additional shot due to recoil 8 5 Rate of Fire: up to 6 per action
Must be reloaded after every 6th shot
100.00
Runic-Teck Knuckles 15 + 1d20 N/A 1 0 5 2 Adds runic energy and elemental attack to your punching attack. 15.00
Got-Xen Xeno Striker 40 N/A 15 -5; hit chance decreases by 5 per shot 40 20
  • Rate of Fire: up to 12 per action, reaction checks possible every other shot
  • Must be reloaded after 12th shot
  • 20% chance of jamming each shot
  • 15% chance of backfire for 1d10 HP damage to user
400.00
Weighted Net 2d12 + 2d6 N/A throw range - 1 +3 40 8 Traps enemies, enemies must make a strength check with a 1d20 penalty to get free. 35.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Trigger Action Hunting Crossbow 4 + 2d6 N/A shooting range of 1d10 + 4; must be at least 2 spaces away to use +5, decrease by 2 per each additional shot 4 8

When equipped with the bolt loader, you can shoot up to 4 shots per action, though anything after the 2nd shot will require a react check.

Modifications you can apply:

  • Sight: increase Hit Chance and Hit Targeting by +5, costs 25.00
  • Bolt Loader: able to preload up to 4 bolts so that you don't need to reload until after the 4th shot, costs 30.00
180.00
Spreading Disc 10 + 1d20 per disc N/A throw range +5 4 4 Separates into 3 discs when thrown 40.00
Runic Gauntlet 20 + 2d12 10 1 0 4 5
  • Special gauntlet that contains an embedded crystal and connects to the user's veins;
  • allows the user to more safely use magic by increasing the Stable Magic Casting % by 20 points;
  • wearing 2 runic gauntlets does not increase the effect.
  • Adds Runic Energy and Elemental Effect to any melee attack with that hand
  • Increases magic crit by 5
125.00
Got-Xen Xeno Sweeper 40 N/A 15 -1; hit chance decreases by 3 per shot 30 18
  • Rate of Fire: Up to 5 per action, no reaction chances
  • Must be reloaded after 5th shot.
700.00
Double Barrel 12-Gauge Shotgun 30 N/A 12 -15 28 18
  • You can load and shoot 2 shells with one attack
  • Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d20 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
650.00
Double Barrel 20-Gauge Shotgun 20 N/A 12 -15 28 18
  • You can load and shoot up to 2 shells in a single attack
  • Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d12 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
450.00
Single Barrel 12-Gauge Shotgun 30 N/A 12 -10 25 18

Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d20 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
550.00
Got-Xen Rabid Wolf 65 N/A 12 -10 25 18
  • Rate of Fire: 1 to 2 per action
  • Must be reloaded after the 2nd shot.
250.00
Single Barrel 20-Gauge Shotgun 20 N/A 12 -10 20 18

Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d10 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
350.00
Electrified Net 2d20 N/A throw range +5 20 5
  • Traps enemies, enemies must make strength check to escape.
  • Shocks enemies for 5d12 life magic damage per round trapped, including right when trapped
  • 40% chance to daze target for 1 round, 20% chance to stun target for 1 round; chances are each time shocked
50.00
Competition Crossbow 4 + 2d8 N/A     shooting range of 1d12 + 4; must be at least 2 spaces away to use +5 2.5 8

Modifications you can apply:

  • Sight: increase Hit Chance and Hit Targeting by +5, costs 25.00
150.00
Gauntlets 10 7 1 +2 2 3 Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
17.32
Long Runic Rifle 22 N/A 20 +10 18 20 Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. 700.00
CR Overwatch 70 N/A 18 0, hit chance decreases by 4 per shot 18 18
  • Rate of Fire: up to 6 per action; reaction checks can interrupt
  • Must be reloaded after 6th shot.
375.00
Gunblade Conversion 24 (blade only) N/A 2 (blade range only) -5 (gun firing only) 15 (blade weight) 15 Adds rune stone slot for blade effect only. 200.00
Runic Staff Rifle 10 (melee); 15 (energy) N/A 2 (staff); 8 (blast) 0 (staff), +5 (blast) 15 18

Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone.

This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff.

Staff Special Effects:

  • apply double the elemental effects against the element you are strong against when casting magic
  • decrease spell casting speed by 1
750.00
Standard Runic Rifle 25 N/A 10 +10 14 20 Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. 550.00
CR 3 Revolver 90 N/A 8 -1, hit chance decreases by 5 per additional shot 14 5
  • Rate of Fire: up to 6 per action
  • Must be reloaded after 6th shot
  • 10% chance of jamming
  • If unarmored, bullet will pass through target to next target behind it within range
600
CR 2 Revolver 40 N/A 10 +5, decrease by 5 per each additional shot due to recoil 12 5 Rate of Fire: up to 6 per action
Must be reloaded after 6th shot
300.00
CR Gladiator 20 N/A 8 -2, hit chance decreases by 3 per additional shot 10 20
  • Must be reloaded after 4th shot
  • Blade Attack: 18 cutting damage
  • Rate of Fire: up to 4 per action
260.00
Trapping Net 1d10 + 1d8 N/A throw range +5 10 5 Expands and traps targets underneath them, targets must make a strength check to get free. 28.00