Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Blast Focus | +5 | N/A | +5 | +5 | N/A | N/A | N/A | 75.00 |
Improved Runic Crystal | N/A | N/A | +5 | +5 | N/A | N/A | Increases the attack value of the runic blast by an additional 10% (x1.1). | 100.00 |
Rune Stone Slot | N/A | N/A | N/A | N/A | N/A | N/A | Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon. | 20.00 |
CR 1 Revolver | 20 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 8 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after every 6th shot |
100.00 |
Runic-Teck Knuckles | 15 + 1d20 | N/A | 1 | 0 | 5 | 2 | Adds runic energy and elemental attack to your punching attack. | 15.00 |
Got-Xen Xeno Striker | 40 | N/A | 15 | -5; hit chance decreases by 5 per shot | 40 | 20 |
|
400.00 |
Weighted Net | 2d12 + 2d6 | N/A | throw range - 1 | +3 | 40 | 8 | Traps enemies, enemies must make a strength check with a 1d20 penalty to get free. | 35.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Trigger Action Hunting Crossbow | 4 + 2d6 | N/A | shooting range of 1d10 + 4; must be at least 2 spaces away to use | +5, decrease by 2 per each additional shot | 4 | 8 |
When equipped with the bolt loader, you can shoot up to 4 shots per action, though anything after the 2nd shot will require a react check. Modifications you can apply:
|
180.00 |
Spreading Disc | 10 + 1d20 per disc | N/A | throw range | +5 | 4 | 4 | Separates into 3 discs when thrown | 40.00 |
Runic Gauntlet | 20 + 2d12 | 10 | 1 | 0 | 4 | 5 |
|
125.00 |
Got-Xen Xeno Sweeper | 40 | N/A | 15 | -1; hit chance decreases by 3 per shot | 30 | 18 |
|
700.00 |
Double Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -15 | 28 | 18 |
You can apply the following enhancements to your shotgun
|
650.00 |
Double Barrel 20-Gauge Shotgun | 20 | N/A | 12 | -15 | 28 | 18 |
You can apply the following enhancements to your shotgun
|
450.00 |
Single Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -10 | 25 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d20 damage to wielder You can apply the following enhancements to your shotgun
|
550.00 |
Got-Xen Rabid Wolf | 65 | N/A | 12 | -10 | 25 | 18 |
|
250.00 |
Single Barrel 20-Gauge Shotgun | 20 | N/A | 12 | -10 | 20 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d10 damage to wielder You can apply the following enhancements to your shotgun
|
350.00 |
Electrified Net | 2d20 | N/A | throw range | +5 | 20 | 5 |
|
50.00 |
Competition Crossbow | 4 + 2d8 | N/A | shooting range of 1d12 + 4; must be at least 2 spaces away to use | +5 | 2.5 | 8 |
Modifications you can apply:
|
150.00 |
Gauntlets | 10 | 7 | 1 | +2 | 2 | 3 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
17.32 |
Long Runic Rifle | 22 | N/A | 20 | +10 | 18 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 700.00 |
CR Overwatch | 70 | N/A | 18 | 0, hit chance decreases by 4 per shot | 18 | 18 |
|
375.00 |
Gunblade Conversion | 24 (blade only) | N/A | 2 (blade range only) | -5 (gun firing only) | 15 (blade weight) | 15 | Adds rune stone slot for blade effect only. | 200.00 |
Runic Staff Rifle | 10 (melee); 15 (energy) | N/A | 2 (staff); 8 (blast) | 0 (staff), +5 (blast) | 15 | 18 |
Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff. Staff Special Effects:
|
750.00 |
Standard Runic Rifle | 25 | N/A | 10 | +10 | 14 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 550.00 |
CR 3 Revolver | 90 | N/A | 8 | -1, hit chance decreases by 5 per additional shot | 14 | 5 |
|
600 |
CR 2 Revolver | 40 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 12 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after 6th shot |
300.00 |
CR Gladiator | 20 | N/A | 8 | -2, hit chance decreases by 3 per additional shot | 10 | 20 |
|
260.00 |
Trapping Net | 1d10 + 1d8 | N/A | throw range | +5 | 10 | 5 | Expands and traps targets underneath them, targets must make a strength check to get free. | 28.00 |