Steel Spikes
|
5
|
N/A
|
0
|
0
|
0
|
|
|
|
Dart
|
3 + 1d4
|
N/A
|
throw range x 2
|
+5
|
0.12
|
|
- Piercing Damage: 50% to Vitality
- can be dipped with offensive potions
|
0.97
|
Aurum Claws
|
3 + 1d4
|
N/A
|
1
|
+5 if wielded by one who is of the life element
|
0.5
|
0
|
- ncreases the weapon's attack value by x 1.5, if the wielder is of the life element
- can do slashing damage and slashing attacks and using slashing proficiency
|
9.38
|
Aurum Spikes
|
3
|
N/A
|
0
|
+5 if wielded by one who is of the life element
|
0.3
|
0
|
- increases the weapon's attack value by x 1.5, if the wielder is of the life element
- can't be used with claws
- Piercing Damage: 10% to Vitality
|
5.00
|
Argentum Claws
|
5 + 1d4
|
N/A
|
1
|
+5 against undead
|
0.5
|
0
|
- weapon attack value to increase by x 1.5 against the undead
- can do slashing damage and slashing attacks and use slashing proficiency
|
7.04
|
Steel Claws
|
5 + 1d4
|
N/A
|
1
|
0
|
0.5
|
0
|
can do slashing damage and slashing attacks and use slashing proficiency
|
6.25
|
Steel Spikes
|
5
|
N/A
|
0
|
0
|
0.3
|
0
|
- can't be used with claws
- Piercing Damage: 10% to Vitality
|
3.13
|
Argentum Spikes
|
4
|
N/A
|
0
|
+5 against undead
|
0.3
|
0
|
- Piercing Damage: 10% to Vitality
- weapon attack value to increase by x 1.5 against the undead
- can't be used with claws
|
3.88
|
Recoil Dampener
|
N/A
|
N/A
|
-2
|
N/A
|
4
|
0
|
Reduces Hit Chance penalty per additional shot by half.
|
80.00
|
Gun Sights
|
N/A
|
N/A
|
+2
|
+5
|
+0.5
|
0
|
N/A
|
25.00
|
Reinforced Bow
|
1d8
|
N/A
|
0
|
0
|
0.5
|
0
|
Removes flammability from bow
|
5.00
|
Sight
|
0
|
N/A
|
+1
|
+5
|
0
|
0
|
Increase Hit Targeting by + 5.
|
25.00
|
Tightened Bow Strings
|
1d8
|
N/A
|
x1.25
|
0
|
0
|
0
|
N/A
|
10.00
|
Aurum Edged
|
x 1.5 if wielded by one who is of the life element
|
x 1.25 if wielded by one who is of the life element
|
0
|
+5 if wielded by one who is of the life element
|
0
|
0
|
This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25
|
10.00
|
Argentum Edged
|
x 1.5 against undead
|
N/A
|
0
|
+5 against undead
|
0
|
0
|
This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.
|
7.00
|
Gun Sights
|
N/A
|
N/A
|
+2
|
+5
|
+0.5
|
0
|
N/A
|
25.00
|
Recoil Dampener
|
N/A
|
N/A
|
-2
|
N/A
|
4
|
0
|
Reduces Hit Chance penalty per additional shot by half.
|
80.00
|
CR Type 1
|
20
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
1.50
|
CR Type 1 Armor Piercing
|
20
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
Ignores 50% of target's armor.
|
4.00
|
CR Type 1 Stun Bullet
|
15
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
- Dazes target 1d4 rounds
- 15% chance to stun target 1 round
|
3.00
|
CR Type 2
|
30
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
2.00
|
CR Type 2 Fire
|
40
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
- Does 4d20 + runic energy damage
- Inflicts 2d20 burn damage
|
4.00
|
CR Type 2 Lightening
|
40
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
- Deals 5d20 + runic energy damage
- 10% chance to stun target 1 round
|
4.00
|
12 Gauge Shell
|
2d20
|
N/A
|
N/A
|
N/A
|
0.12
|
0.01
|
Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 5 more spaces before failing.
|
2.25
|
20 Gauge Shell
|
1d20
|
N/A
|
N/A
|
N/A
|
0.02
|
0.01
|
Once you reach 10 spaces, the pellets spread to affect the spaces on the left and right. This results in the damage being divided by 3 and given to each target. If there isn't a target in that space, or spaces, the shell damage is still divided by 3. After the maximum range of the shot gun is reached, the shell damage is divided by 5. It has a 50% chance of still affecting targets for up to 3 more spaces before failing.
|
1.25
|
CR Type 3
|
40
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
2.50
|
CR Type 3 Scatter Shot
|
30
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
Scatters shot so that it affects target and 1x1 space area around target.
|
2.75
|
GX Shotgun Rounds
|
35
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
3.25
|
GX Shotgun Special Rounds
|
60
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
4.00
|
Standard Shotgun Rounds
|
25
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
2.00
|