Steel Spikes
|
5
|
N/A
|
0
|
0
|
0
|
|
|
|
Steel Bodkin Arrows
|
8
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.1
|
0.1
|
20% Piercing damage to Vitality against chain and plate armored targets
|
1.55
|
Steel Swallowtail Arrows
|
12
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.25
|
0.1
|
20% Piercing damage to Vitality against leather and scale armored targets
|
2.13
|
Steel Forked Head Arrows
|
5
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.21
|
0.1
|
25% chance to stun target 1 round
|
1.89
|
Spring Loaded Weapon
|
0
|
N/A
|
0
|
0
|
0.5
|
0.5
|
A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM.
|
10.00
|
Rune Stone Slot
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon.
|
20.00
|
Gunblade Conversion
|
24 (blade only)
|
N/A
|
2 (blade range only)
|
-5 (gun firing only)
|
15 (blade weight)
|
15
|
Adds rune stone slot for blade effect only.
|
200.00
|
Runic-Teck Knuckles
|
15 + 1d20
|
N/A
|
1
|
0
|
5
|
2
|
Adds runic energy and elemental attack to your punching attack.
|
15.00
|
Steel Claws
|
5 + 1d4
|
N/A
|
1
|
0
|
0.5
|
0
|
can do slashing damage and slashing attacks and use slashing proficiency
|
6.25
|
SpeedX Bolts
|
18
|
N/A
|
N/A
|
+2
|
0.1
|
0.1
|
Does Piercing damage
|
2.20
|
Trapping Net
|
1d10 + 1d8
|
N/A
|
throw range
|
+5
|
10
|
5
|
Expands and traps targets underneath them, targets must make a strength check to get free.
|
28.00
|
Battle Bow
|
4 + 2d8
|
N/A
|
shooting range of 1d12 + 2; must be at least 2 spaces away to use
|
+5
|
1.75
|
10
|
flammable
|
121.49
|
Hunting Bow
|
4 + 1d12
|
N/A
|
shooting range of 1d12 + 6; must be at least 3 spaces away to use
|
+5
|
1.5
|
10
|
flammable
|
108.60
|
Long Bow
|
3 + 1d10
|
N/A
|
shooting range of 1d12 + 10; must be at least 4 spaces away to use
|
+5
|
1.25
|
10
|
flammable
|
95.71
|
Small Bow
|
3 + 1d8
|
N/A
|
shooting range of 1d12 + 2; must be at least 2 spaces away to use
|
+5
|
0.75
|
8
|
flammable
|
63.68
|
Dart Shooter
|
2d8
|
N/A
|
1d20
|
0
|
0.25
|
0.25
|
flammable
|
0.65
|
Slingshot
|
4d4
|
N/A
|
1d20
|
0
|
0.6
|
0.5
|
flammable
|
1.88
|
CR Type 1 Armor Piercing
|
20
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
Ignores 50% of target's armor.
|
4.00
|
Sight
|
0
|
N/A
|
+1
|
+5
|
0
|
0
|
Increase Hit Targeting by + 5.
|
25.00
|
Argentum Marble
|
4
|
N/A
|
0
|
0
|
0.2
|
0.1
|
increased damage against undead and spirits by 20%
|
1.88
|
Improved Runic Crystal
|
N/A
|
N/A
|
+5
|
+5
|
N/A
|
N/A
|
Increases the attack value of the runic blast by an additional 10% (x1.1).
|
100.00
|
Steel Barbed Head Arrow
|
9
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.2
|
0.1
|
Luck Chance to cause Bleeding Out damage of 1d4
|
1.69
|
Composite Recurve Bow
|
5 + 1d12
|
N/A
|
shooting range of 2d8 + 6; must be at least 3 spaces away to use
|
+5
|
0.8
|
10
|
Modern take on the traditional bow, fires a single arrow.
|
125.00
|
Ringed Knuckles
|
5
|
N/A
|
1
|
+2
|
0.65
|
0.5
|
N/A
|
6.57
|
CR Type 1
|
20
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
1.50
|
CR Type 2
|
30
|
N/A
|
N/A
|
N/A
|
0.1
|
0.01
|
N/A
|
2.00
|
Blast Focus
|
+5
|
N/A
|
+5
|
+5
|
N/A
|
N/A
|
N/A
|
75.00
|
Gun Sights
|
N/A
|
N/A
|
+2
|
+5
|
+0.5
|
0
|
N/A
|
25.00
|
Tightened Bow Strings
|
1d8
|
N/A
|
x1.25
|
0
|
0
|
0
|
N/A
|
10.00
|
Steel Marble
|
4
|
N/A
|
0
|
0
|
0.2
|
0.1
|
N/A
|
1.57
|