Revolver Suppressor
|
N/A
|
N/A
|
-5
|
-5
|
0.5
|
1
|
Decreases firing noise by 90%, making it hard to hear unless the area is quiet.
Reduces Rate of Fire by 1.
|
20.00
|
Chain Gloves
|
6
|
4
|
1
|
+2
|
1
|
2
|
Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
|
9.32
|
Gauntlets
|
10
|
7
|
1
|
+2
|
2
|
3
|
Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
|
17.32
|
Leather Gloves
|
3 + 1d6
|
2
|
1
|
+2
|
0.25
|
2
|
Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
|
3.29
|
Double Barrel 20-Gauge Shotgun
|
20
|
N/A
|
12
|
-15
|
28
|
18
|
- You can load and shoot up to 2 shells in a single attack
- Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d12 damage to wielder
You can apply the following enhancements to your shotgun
- Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
- Recoil Dampener: reduces recoil penalty by half, costs 40.00
- Stock Pad: removes recoil damage to weilder, costs 25.00
- 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
|
450.00
|
Double Barrel 12-Gauge Shotgun
|
30
|
N/A
|
12
|
-15
|
28
|
18
|
- You can load and shoot 2 shells with one attack
- Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d20 damage to wielder
You can apply the following enhancements to your shotgun
- Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
- Recoil Dampener: reduces recoil penalty by half, costs 40.00
- Stock Pad: removes recoil damage to weilder, costs 25.00
- 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
|
650.00
|
Oak Boomerang
|
4 + 2d8
|
N/A
|
throw range + 1d10
|
+5
|
1.24
|
2
|
- when thrown returns to user
- hits every target it path when thrown and returning to user
- returning throw arc is 3 spaces left or right of intended target
|
14.13
|
Bone Boomerang
|
5 + 1d10 + 1d8
|
N/A
|
throw range + 1d10
|
+5
|
0.64
|
2
|
- when thrown returns to user
- hits every target it path when thrown and returning to user
- returning throw arc is 3 spaces left or right of intended target
- always crit (hit and magic) if wielded by a death element
|
16.30
|
Argentum Claws
|
5 + 1d4
|
N/A
|
1
|
+5 against undead
|
0.5
|
0
|
- weapon attack value to increase by x 1.5 against the undead
- can do slashing damage and slashing attacks and use slashing proficiency
|
7.04
|
Electrified Net
|
2d20
|
N/A
|
throw range
|
+5
|
20
|
5
|
- Traps enemies, enemies must make strength check to escape.
- Shocks enemies for 5d12 life magic damage per round trapped, including right when trapped
- 40% chance to daze target for 1 round, 20% chance to stun target for 1 round; chances are each time shocked
|
50.00
|
Runic Gauntlet
|
20 + 2d12
|
10
|
1
|
0
|
4
|
5
|
- Special gauntlet that contains an embedded crystal and connects to the user's veins;
- allows the user to more safely use magic by increasing the Stable Magic Casting % by 20 points;
- wearing 2 runic gauntlets does not increase the effect.
- Adds Runic Energy and Elemental Effect to any melee attack with that hand
- Increases magic crit by 5
|
125.00
|
Shotgun Suppressor
|
N/A
|
N/A
|
-5
|
-5
|
1
|
1
|
- Reduces shotgun firing noise by 75%.
- Reduced Rate of Fire by 1
|
40.00
|
Rifle Suppressor
|
N/A
|
N/A
|
-5
|
-5
|
1
|
1
|
- Reduces gun firing noise by 99%.
- Reduce Rate of Fire by 1
|
40.00
|
Aurum Claws
|
3 + 1d4
|
N/A
|
1
|
+5 if wielded by one who is of the life element
|
0.5
|
0
|
- ncreases the weapon's attack value by x 1.5, if the wielder is of the life element
- can do slashing damage and slashing attacks and using slashing proficiency
|
9.38
|
CR Gladiator
|
20
|
N/A
|
8
|
-2, hit chance decreases by 3 per additional shot
|
10
|
20
|
- Must be reloaded after 4th shot
- Blade Attack: 18 cutting damage
- Rate of Fire: up to 4 per action
|
260.00
|
Aurum Spikes
|
3
|
N/A
|
0
|
+5 if wielded by one who is of the life element
|
0.3
|
0
|
- increases the weapon's attack value by x 1.5, if the wielder is of the life element
- can't be used with claws
- Piercing Damage: 10% to Vitality
|
5.00
|
Oak Barbed Head Arrow
|
4 + 1d8
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.33
|
0.1
|
- flammable
- Luck Chance to cause Bleeding Out damage of 1d4
|
0.73
|
Oak Forked Head Arrows
|
2 + 1d8
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.35
|
0.1
|
- flammable
- 25% chance to stun target 1 round
|
0.89
|
Oak Swallowtail Arrows
|
4 + 1d8
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.42
|
0.1
|
- flammable
- 20% Piercing damage to Vitality against leather and scale armored targets
|
0.94
|
Oak Bodkin Arrows
|
3 + 1d8
|
N/A
|
With Bow: no added range; Melee: 1; Throw: throw range + 5
|
0
|
0.32
|
0.1
|
- flammable
- 20% Piercing damage to Vitality against chain and plate armor
|
0.65
|
Fire Bomb
|
3d%
|
N/A
|
throw range + effect radius
|
area of effect
|
1
|
1
|
- explosion of fire affecting a 3x3 space area
- burn damage to affected of 1d12 per round until healed
- explodes upon impact
|
60.00
|
Lightning Bomb
|
3d%
|
N/A
|
throw range + effect radius
|
area of effect
|
1
|
1
|
- Explodes like a tesla coil with lightning radiating outwards as a sphere covering a 3x3 space area
- Dazes targets affected for 1d4 rounds
- 30% chance to stun affected targets for 1 round
- Explodes on impact
|
70.00
|
Smoke Bomb
|
0
|
N/A
|
throw range + effect radius
|
area of effect
|
1
|
1
|
- Explodes covering a 4x4 space area with thick smoke
- Anyone in area is considered blind
- Smoke lasts for 3 rounds or 6 minutes
- Explodes on impact
|
35
|
Flash Bomb
|
3d12
|
N/A
|
throw range + effect radius
|
area of effect
|
1
|
1
|
- Explodes as a flash of light covering a 4x4 space area
- All targets affected are hit with visual instability, 20% chance of blindness for 3 rounds
- Explodes on impact
|
40.00
|
TNT
|
4d%
|
N/A
|
throw range + effect radius
|
area of effect
|
1
|
1
|
- Explodes affecting a 3x3 space area
- Uses a fuse to explode
- Roll 1d3 upon explosion, multiply damage by whats on the 1d3.
|
50.00
|
Bloodsport Crossbow Bolt
|
15
|
N/A
|
N/A
|
N/A
|
0.1
|
0.1
|
- Does Piercing Damgage
- 30% Piercing
|
2.50
|
Fiberglass Explosive Arrow
|
2 + 1d%
|
N/A
|
N/A
|
N/A
|
0.15
|
0.1
|
- Does Piercing damage
- Explodes on impact, explosion radius confined to 1 space
|
2.50
|
Fiberglass Screamer Arrow
|
4 + 1d10
|
N/A
|
N/A
|
+5
|
0.1
|
0.1
|
- Does Piercing damage
- Emits high pitch noise as it flies distracting target, giving target a 10 evade penalty
|
2.25
|
Carbon Fiber Broadhead Arrow
|
5 + 1d10
|
N/A
|
N/A
|
N/A
|
0.15
|
0.1
|
- Does Piercing damage
- Critical Hit causes wounds and bleeding damage of 1d6 per round
|
2.00
|
Incapacitator Crossbow Bolts
|
12
|
N/A
|
N/A
|
N/A
|
0.1
|
0.1
|
- Does Piercing damage
- Attack dazes target 1 round
- Critical Hit stuns target 1 round
|
2.75
|