Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 10 | flammable | 95.71 |
Aurum Claws | 3 + 1d4 | N/A | 1 | +5 if wielded by one who is of the life element | 0.5 | 0 |
|
9.38 |
Chain Gloves | 6 | 4 | 1 | +2 | 1 | 2 |
Can apply the following enhancement to the weapon: Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5. |
9.32 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Pipe Bomb | 1d6 number of percent dice | N/A | throw range + effect radius | area of effect | 1 | 1 |
Explosive Triggers Can Be:
|
80.00 |
Runic Staff Rifle | 10 (melee); 15 (energy) | N/A | 2 (staff); 8 (blast) | 0 (staff), +5 (blast) | 15 | 18 |
Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff. Staff Special Effects:
|
750.00 |
Blast Focus | +5 | N/A | +5 | +5 | N/A | N/A | N/A | 75.00 |
Long Runic Rifle | 22 | N/A | 20 | +10 | 18 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 700.00 |
Got-Xen Xeno Sweeper | 40 | N/A | 15 | -1; hit chance decreases by 3 per shot | 30 | 18 |
|
700.00 |
Lightning Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
70.00 |
Spiked Knuckles | 8 | N/A | 1 | +2 | 0.6 | 0.5 | Piercing Damage: 10% to Vitality | 7.94 |
Argentum Claws | 5 + 1d4 | N/A | 1 | +5 against undead | 0.5 | 0 |
|
7.04 |
Argentum Edged | x 1.5 against undead | N/A | 0 | +5 against undead | 0 | 0 | This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. | 7.00 |
Double Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -15 | 28 | 18 |
You can apply the following enhancements to your shotgun
|
650.00 |
Small Bow | 3 + 1d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 0.75 | 8 | flammable | 63.68 |
CR 3 Revolver | 90 | N/A | 8 | -1, hit chance decreases by 5 per additional shot | 14 | 5 |
|
600 |
Fire Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
60.00 |
Ringed Knuckles | 5 | N/A | 1 | +2 | 0.65 | 0.5 | N/A | 6.57 |
Steel Claws | 5 + 1d4 | N/A | 1 | 0 | 0.5 | 0 | can do slashing damage and slashing attacks and use slashing proficiency | 6.25 |
Single Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -10 | 25 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d20 damage to wielder You can apply the following enhancements to your shotgun
|
550.00 |
Standard Runic Rifle | 25 | N/A | 10 | +10 | 14 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 550.00 |
Electrified Net | 2d20 | N/A | throw range | +5 | 20 | 5 |
|
50.00 |
TNT | 4d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
50.00 |
Aurum Spikes | 3 | N/A | 0 | +5 if wielded by one who is of the life element | 0.3 | 0 |
|
5.00 |
Reinforced Bow | 1d8 | N/A | 0 | 0 | 0.5 | 0 | Removes flammability from bow | 5.00 |
Double Barrel 20-Gauge Shotgun | 20 | N/A | 12 | -15 | 28 | 18 |
You can apply the following enhancements to your shotgun
|
450.00 |
Got-Xen Xeno Striker | 40 | N/A | 15 | -5; hit chance decreases by 5 per shot | 40 | 20 |
|
400.00 |
Shotgun Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Rifle Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |